mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-19 10:00:23 +02:00
257 lines
5.8 KiB
C++
257 lines
5.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// lodthing.cpp : Level of detail manager
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#include "lodthing.h"
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#include "player.h"
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#include "scriptexception.h"
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Event EV_LODTool_Spawn
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(
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"lod_spawn",
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EV_CONSOLE,
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"s",
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"model",
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"Edit LOD on the specified model"
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);
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Event EV_LODTool_Think
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(
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"lod_think",
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EV_DEFAULT,
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NULL,
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NULL,
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"Called every frame to process the view thing."
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);
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Event EV_LODTool_SetModel
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(
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"lod_model",
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EV_DEFAULT,
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NULL,
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NULL,
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"Set the model of the current viewthing"
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);
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Event EV_LODTool_SetYaw
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(
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"lod_yaw",
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EV_CONSOLE,
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"f",
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"yaw",
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"Set the yaw of the model"
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);
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Event EV_LODTool_SetRoll
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(
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"lod_roll",
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EV_CONSOLE,
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"f",
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"roll",
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"Set the roll of the model"
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);
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Event EV_LODTool_SetAngles
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(
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"lod_angles",
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EV_CONSOLE,
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"f[0,360]f[0,360]f[0,360]",
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"pitch yaw roll",
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"Set the angles of the model"
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);
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Event EV_LODTool_Discard
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(
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"lod_discard",
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EV_CONSOLE,
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NULL,
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NULL,
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"Discard LOD changes"
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);
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LODMaster LODModel;
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CLASS_DECLARATION(Listener, LODMaster, "lodmaster") {
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{&EV_LODTool_Spawn, &LODMaster::Spawn },
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{&EV_LODTool_SetYaw, &LODMaster::PassEvent},
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{&EV_LODTool_SetRoll, &LODMaster::PassEvent},
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{&EV_LODTool_SetAngles, &LODMaster::PassEvent},
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{&EV_LODTool_Discard, &LODMaster::PassEvent},
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{NULL, NULL }
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};
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void LODMaster::Init(void)
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{
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gi.AddCommand("lod_spawn", NULL);
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gi.AddCommand("lod_yaw", NULL);
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gi.AddCommand("lod_pitch", NULL);
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gi.AddCommand("lod_roll", NULL);
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gi.AddCommand("lod_angles", NULL);
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gi.AddCommand("lod_discard", NULL);
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}
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void LODMaster::Spawn(Event *ev)
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{
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const char *mdl;
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Vector forward, up, delta;
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Entity *ent;
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LODSlave *m_lodmodel;
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mdl = ev->GetString(1);
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if (!mdl || !*mdl) {
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ScriptError("Must specify a model name");
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}
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gi.cvar_set("lod_tikiname", mdl);
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gi.cvar_set("lod_tool", "1");
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ent = g_entities->entity;
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if (!ent) {
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return;
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}
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if (ent->IsSubclassOfPlayer()) {
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((Player *)ent)->SetFov(80);
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ent->setOriginEvent(Vector(2000, 0, 0));
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}
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if (m_current) {
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m_current->PostEvent(EV_Remove, 0);
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}
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m_lodmodel = new LODSlave;
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m_current = m_lodmodel;
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ent->angles.AngleVectorsLeft(&forward, NULL, &up);
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m_lodmodel->m_baseorigin = Vector(-1600, 0, 0);
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m_lodmodel->setOrigin(m_lodmodel->m_baseorigin);
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m_lodmodel->m_baseorigin = m_lodmodel->origin;
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delta = Vector("1 0 0");
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delta.toAngles();
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m_lodmodel->setAngles(delta);
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m_lodmodel->setScale(1.0f);
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Event *event = new Event(EV_LODTool_SetModel);
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event->AddString(mdl);
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m_lodmodel->ProcessEvent(event);
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if (!m_lodmodel->edict->tiki) {
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m_current = NULL;
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ScriptError("Error in model '%s', LOD model not spawned.", mdl);
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}
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for (int i = 0; i < MAX_FRAMEINFOS; i++) {
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m_lodmodel->Pause(i);
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}
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gi.SendConsoleCommand("cg_drawvidemodel 0\n");
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gi.SendConsoleCommand("cg_shadows 0\n");
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gi.SendConsoleCommand("ui_compass 0\n");
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gi.SendConsoleCommand("r_fastsky 1\n");
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gi.SendConsoleCommand("r_drawworld 0\n");
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}
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void LODMaster::PassEvent(Event *ev)
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{
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if (!m_current) {
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ScriptError("No LOD Model");
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}
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m_current->ProcessEvent(*ev);
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}
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CLASS_DECLARATION(Animate, LODSlave, "lodslave") {
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{&EV_LODTool_Think, &LODSlave::ThinkEvent },
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{&EV_LODTool_SetModel, &LODSlave::SetModelEvent},
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{&EV_LODTool_Discard, &LODSlave::Delete },
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{NULL, NULL }
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};
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void LODSlave::UpdateCvars(qboolean quiet, qboolean updateFrame) {}
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LODSlave::LODSlave(void)
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{
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m_baseorigin = origin;
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LODModel.m_current = this;
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edict->s.eType = ET_MODELANIM_SKEL;
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edict->s.renderfx |= RF_SHADOW;
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edict->s.renderfx |= RF_ADDITIVE_DLIGHT;
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PostEvent(EV_LODTool_Think, level.frametime);
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}
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static float lod_yaw = 0.0f;
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void LODSlave::ThinkEvent(Event *ev)
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{
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cvar_t *cvar;
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Entity *ent;
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Vector position;
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PostEvent(EV_LODTool_Think, level.frametime);
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lod_yaw += 2.0f;
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if (lod_yaw > 180.0f) {
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lod_yaw = lod_yaw - 360.0f;
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}
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cvar = gi.Cvar_Get("lod_pitch_val", "", 0);
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angles[0] = cvar->value;
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angles[1] = lod_yaw;
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setAngles(angles);
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ent = g_entities->entity;
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if (ent->IsSubclassOfPlayer()) {
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((Player *)ent)->SetFov(80.0);
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ent->setOrigin(Vector(-4000, 0, 0));
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}
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cvar = gi.Cvar_Get("lod_position", "", 0);
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sscanf(cvar->string, "%f %f %f", &position[0], &position[1], &position[2]);
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cvar = gi.Cvar_Get("lod_zee_val", "", 0);
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position[2] -= cvar->value;
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setOrigin(position);
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}
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void LODSlave::SetModelEvent(Event *ev)
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{
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str modelname = ev->GetString(1);
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setModel(modelname);
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if (edict->tiki) {
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NewAnim("idle");
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SetFrame();
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}
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}
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void LODSlave::Delete(Event *ev)
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{
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ScriptError("DELETE");
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}
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