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https://github.com/bearstonem/openmohaa-vr.git
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- Paths are generated automatically during map loading, for any map - Bots can take path that requires climbing ladders (can climb ladders) - Bots can take path that requires jump (like the ledge on Stalingrad) - Bots will try to avoid obstacles in front of them by navigating on the side The old navigation system with pathnodes can still be used with `g_navigation_legacy 1`
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/**
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* @file navigation_path.cpp
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* @brief Interface for using the legacy or recast-based navigation system.
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*
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*/
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#include "g_local.h"
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#include "navigation_path.h"
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#include "navigation_recast_path.h"
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#include "navigation_recast_load.h"
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#include "navigation_legacy_path.h"
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IPather *IPather::CreatePather()
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{
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if (g_navigation_legacy->integer) {
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return new LegacyPather();
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}
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if (!navigationMap.IsValid()) {
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return new LegacyPather();
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}
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return new RecastPather();
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}
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