Files
smallmodel a4391bc320 Implement Recast-based navigation system (#726)
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side

The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`
2025-05-29 12:22:27 +02:00

47 lines
1.4 KiB
C++

/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/**
* @file navigation_path.cpp
* @brief Interface for using the legacy or recast-based navigation system.
*
*/
#include "g_local.h"
#include "navigation_path.h"
#include "navigation_recast_path.h"
#include "navigation_recast_load.h"
#include "navigation_legacy_path.h"
IPather *IPather::CreatePather()
{
if (g_navigation_legacy->integer) {
return new LegacyPather();
}
if (!navigationMap.IsValid()) {
return new LegacyPather();
}
return new RecastPather();
}