mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-18 19:00:21 +02:00
154 lines
4.0 KiB
C++
154 lines
4.0 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// playerbot_rotation.cpp: Manages bot rotation
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#include "playerbot.h"
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BotRotation::BotRotation()
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{
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m_vAngDelta = vec_zero;
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m_vAngSpeed = vec_zero;
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m_vTargetAng = vec_zero;
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m_vCurrentAng = vec_zero;
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}
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void BotRotation::SetControlledEntity(Player *newEntity)
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{
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controlledEntity = newEntity;
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}
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float AngleDifference(float ang1, float ang2)
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{
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float diff;
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diff = ang1 - ang2;
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if (ang1 > ang2) {
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if (diff > 180.0) {
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diff -= 360.0;
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}
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} else {
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if (diff < -180.0) {
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diff += 360.0;
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}
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}
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return diff;
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}
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void BotRotation::TurnThink(usercmd_t& botcmd, usereyes_t& eyeinfo)
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{
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float diff;
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float deltaDiff;
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float factor;
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float maxChange;
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float maxChangeDelta;
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float minChange;
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float changeSpeed;
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float speed;
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int i;
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factor = 1.0;
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maxChange = Q_max(360, g_bot_turn_speed->integer);
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minChange = 20;
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changeSpeed = g_bot_turn_speed->integer;
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if (m_vTargetAng[PITCH] > 180) {
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m_vTargetAng[PITCH] -= 360;
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}
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for (i = 0; i < 2; i++) {
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m_vCurrentAng[i] = AngleMod(m_vCurrentAng[i]);
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m_vTargetAng[i] = AngleMod(m_vTargetAng[i]);
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diff = AngleDifference(m_vCurrentAng[i], m_vTargetAng[i]);
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deltaDiff = fabs(diff);
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maxChangeDelta = maxChange * level.frametime;
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if (maxChangeDelta > deltaDiff) {
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maxChangeDelta = deltaDiff;
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}
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if (deltaDiff >= minChange) {
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m_vAngSpeed[i] = Q_min(1.0, m_vAngSpeed[i] + changeSpeed * level.frametime);
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maxChangeDelta *= m_vAngSpeed[i];
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} else {
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m_vAngSpeed[i] = Q_max(0.0, m_vAngSpeed[i] - changeSpeed * level.frametime);
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}
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speed = diff * level.frametime * 10 * factor;
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m_vAngDelta[i] = Q_clamp_float(speed, -maxChangeDelta, maxChangeDelta);
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m_vCurrentAng[i] = AngleMod(m_vCurrentAng[i] - m_vAngDelta[i]);
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}
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if (m_vCurrentAng[PITCH] > 180) {
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m_vCurrentAng[PITCH] -= 360;
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}
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eyeinfo.angles[0] = m_vCurrentAng[0];
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eyeinfo.angles[1] = m_vCurrentAng[1];
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botcmd.angles[0] = ANGLE2SHORT(m_vCurrentAng[0]) - controlledEntity->client->ps.delta_angles[0];
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botcmd.angles[1] = ANGLE2SHORT(m_vCurrentAng[1]) - controlledEntity->client->ps.delta_angles[1];
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botcmd.angles[2] = ANGLE2SHORT(m_vCurrentAng[2]) - controlledEntity->client->ps.delta_angles[2];
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}
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/*
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====================
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GetTargetAngles
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Return the target angle
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====================
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*/
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const Vector& BotRotation::GetTargetAngles() const
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{
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return m_vTargetAng;
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}
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/*
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====================
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SetTargetAngles
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Set the bot's angle
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====================
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*/
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void BotRotation::SetTargetAngles(Vector vAngles)
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{
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m_vTargetAng = vAngles;
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}
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/*
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====================
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AimAt
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Make the bot face to the specified direction
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====================
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*/
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void BotRotation::AimAt(Vector vPos)
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{
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Vector vDelta = vPos - controlledEntity->EyePosition();
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Vector vTarget;
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VectorNormalize(vDelta);
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vectoangles(vDelta, vTarget);
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SetTargetAngles(vTarget);
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}
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