mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-22 07:00:25 +02:00
128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// spawners.h: Various spawning entities
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#pragma once
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#include "g_local.h"
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#include "scriptslave.h"
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class SpawnArgs;
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class Spawn : public ScriptSlave
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{
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private:
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str modelname;
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str spawntargetname;
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str spawntarget;
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str pickup_thread;
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str spawnitem;
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float spawnchance;
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int attackmode;
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void SetAngleEvent(Event *ev);
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void SetPickupThread(Event *ev);
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void ModelName(Event *ev);
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void SpawnTargetName(Event *ev);
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void SpawnTarget(Event *ev);
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void AttackMode(Event *ev);
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void SetSpawnItem(Event *ev);
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void SetSpawnChance(Event *ev);
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protected:
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void SetArgs(SpawnArgs& args);
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virtual void DoSpawn(Event *ev);
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public:
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CLASS_PROTOTYPE(Spawn);
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Spawn();
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void Archive(Archiver& arc) override;
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};
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inline void Spawn::Archive(Archiver& arc)
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{
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ScriptSlave::Archive(arc);
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arc.ArchiveString(&modelname);
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arc.ArchiveString(&spawntargetname);
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arc.ArchiveString(&spawntarget);
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arc.ArchiveString(&pickup_thread);
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arc.ArchiveString(&spawnitem);
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arc.ArchiveFloat(&spawnchance);
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arc.ArchiveInteger(&attackmode);
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}
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class RandomSpawn : public Spawn
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{
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private:
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float min_time;
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float max_time;
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void MinTime(Event *ev);
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void MaxTime(Event *ev);
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void ToggleSpawn(Event *ev);
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void Think(Event *ev);
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public:
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CLASS_PROTOTYPE(RandomSpawn);
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RandomSpawn();
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void Archive(Archiver& arc) override;
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};
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inline void RandomSpawn::Archive(Archiver& arc)
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{
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Spawn::Archive(arc);
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arc.ArchiveFloat(&min_time);
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arc.ArchiveFloat(&max_time);
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}
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class ReSpawn : public Spawn
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{
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protected:
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void DoSpawn(Event *ev) override;
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public:
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CLASS_PROTOTYPE(ReSpawn);
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};
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class SpawnOutOfSight : public Spawn
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{
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protected:
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void DoSpawn(Event *ev) override;
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public:
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CLASS_PROTOTYPE(SpawnOutOfSight);
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};
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class SpawnChain : public Spawn
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{
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protected:
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void DoSpawn(Event *ev) override;
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public:
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CLASS_PROTOTYPE(SpawnChain);
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};
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