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steam-frame/bearstonem--openmohaa-vr
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mirror of https://github.com/bearstonem/openmohaa-vr.git synced 2026-10-18 17:00:21 +02:00
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bearstonem--openmohaa-vr/code/server
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smallmodel f53dc80d7c fix(server): use multiplayer gametype as default for dedicated servers
Dedicated servers are only playable with a multiplayer gametype. Making it the default value simplifies setup for users.
2026-02-01 01:47:21 +01:00
..
server.h
fix(gamespy): fix gamespy gcd authorize issues
2025-12-23 01:09:44 +01:00
sv_ccmds.c
chore: use explicit enum for checking g_gametype
2026-01-29 19:54:37 +01:00
sv_client.c
fix(gamespy): fix gamespy gcd authorize issues
2025-12-23 01:09:44 +01:00
sv_game.c
feat(fgame): send vote options between multiple client frames (#861)
2025-12-10 21:14:37 +01:00
sv_init.c
fix(server): use multiplayer gametype as default for dedicated servers
2026-02-01 01:47:21 +01:00
sv_main.c
refactor(network): clarify net profiling struct and field names
2025-12-20 23:32:47 +01:00
sv_net_chan.c
refactor(network): clarify net profiling struct and field names
2025-12-20 23:32:47 +01:00
sv_snapshot.c
feat(fgame): send vote options between multiple client frames (#861)
2025-12-10 21:14:37 +01:00
sv_snd.c
Avoid creating a new sound index when there is no active client
2024-06-16 23:20:30 +02:00
sv_world.c
Move all C++ core classes to the corepp directory
2025-08-24 16:51:11 +02:00
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