mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-18 05:00:21 +02:00
1384 lines
45 KiB
C++
1384 lines
45 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_uiserverlist.cpp -- UI Server list
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// Modifications that were made in OPM:
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// 1) Move most global variables inside UIFAKKServerList
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// 2) Made a global RefreshStatus() function so the status is consistent
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// when there are multiple server list instances
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#include "cl_ui.h"
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#include "../gamespy/goaceng.h"
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#include "../gamespy/sv_gamespy.h"
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#include "../gamespy/common/gsPlatformSocket.h"
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Event EV_FAKKServerList_Connect("connect", EV_DEFAULT, NULL, NULL, "Connect to the specified server");
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Event EV_FAKKServerList_RefreshServerList("refreshserverlist", EV_DEFAULT, NULL, NULL, "Refresh the serverlist");
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Event EV_FAKKServerList_RefreshLANServerList(
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"refreshlanserverlist", EV_DEFAULT, NULL, NULL, "Refresh the LAN serverlist"
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);
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Event EV_FAKKServerList_CancelRefresh("cancelrefresh", EV_DEFAULT, NULL, NULL, "Cancel serverlist Refresh");
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Event EV_FAKKServerList_LANListing(
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"lanlisting",
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EV_DEFAULT,
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NULL,
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NULL,
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"Makes this server list to LAN stuff when there's a choice between Internet & LAN servers"
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);
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Event EV_FAKKServerList_UpdateServer("updateserver", EV_DEFAULT, NULL, NULL, "Update the selected server");
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class FAKKServerListItem : public UIListCtrlItem
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{
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UIFAKKServerList *m_parent; // Added in OPM
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str m_strings[6];
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str m_sVersion;
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bool m_bDifferentVersion;
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bool m_bFavorite;
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bool m_bQueryDone;
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bool m_bQueryFailed;
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int m_iNumPlayers;
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public:
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str m_sIP;
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unsigned int m_uiRealIP;
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int m_iPort;
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int m_iGameSpyPort;
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public:
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FAKKServerListItem(
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UIFAKKServerList *parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver
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);
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griditemtype_t getListItemType(int index) const override;
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int getListItemValue(int i) const override;
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str getListItemString(int i) const override;
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void setListItemString(int i, str sNewString);
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void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
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qboolean IsHeaderEntry() const override;
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bool IsQueried() const;
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void SetQueried(bool bIsQueried);
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bool IfQueryFailed() const;
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void SetQueryFailed(bool bFailed);
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void SetNumPlayers(int iNum);
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bool IsFavorite() const;
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void SetFavorite(bool bIsFavorite);
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str GetListItemVersion() const;
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void SetListItemVersion(str sNewVer);
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void SetDifferentVersion(bool bIsDifferentVersion);
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bool IsDifferentVersion() const;
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int GetNumPlayers() const;
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};
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//static int g_iTotalNumPlayers;
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qboolean g_bNumericSort = qfalse;
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qboolean g_bReverseSort = qfalse;
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//qboolean g_NeedAdditionalLANSearch = qfalse;
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//qboolean g_bDoneUpdating[2];
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//ServerListInstance g_ServerListInst[2];
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// Fixed in OPM
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// It was a static vaariable inside UpdateServerListCallBack
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// that was set to 0 when the mode changed. This caused some issues
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static void AddFilter(char *filter, const char *value);
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static void AddFilter(char *filter, const char *value, size_t maxsize);
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FAKKServerListItem::FAKKServerListItem(
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UIFAKKServerList *parent, str string1, str string2, str string3, str string4, str string5, str string6, str ver
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)
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{
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m_parent = parent;
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m_strings[0] = string1;
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m_strings[1] = string2;
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m_strings[2] = string3;
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m_strings[3] = string4;
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m_strings[4] = string5;
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m_strings[5] = string6;
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m_sVersion = ver;
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m_bFavorite = false;
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m_bQueryDone = false;
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m_bQueryFailed = false;
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m_iNumPlayers = 0;
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}
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griditemtype_t FAKKServerListItem::getListItemType(int index) const
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{
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return griditemtype_t::TYPE_OWNERDRAW;
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}
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int FAKKServerListItem::getListItemValue(int i) const
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{
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return atoi(m_strings[i]);
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}
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str FAKKServerListItem::getListItemString(int i) const
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{
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return m_strings[i];
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}
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void FAKKServerListItem::setListItemString(int i, str sNewString)
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{
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m_strings[i] = sNewString;
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}
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void FAKKServerListItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont)
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{
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static cvar_t *pColoringType = Cvar_Get("cl_browserdetailedcolors", "0", CVAR_ARCHIVE);
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UIRect2D newRect = drawRect;
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vec2_t virtualScale;
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virtualScale[0] = m_parent->getHighResScale()[0];
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virtualScale[1] = m_parent->getHighResScale()[1];
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if (!pColoringType->integer) {
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if (IfQueryFailed() || (IsDifferentVersion() && IsQueried())) {
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if (bSelected) {
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DrawBox(newRect, UColor(0.2f, 0.0f, 0.0f), 1.0);
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pFont->setColor(UColor(0.9f, 0.0f, 0.0f));
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} else {
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DrawBox(newRect, UColor(0.1f, 0.0f, 0.0f), 1.0);
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pFont->setColor(UColor(0.55f, 0.0f, 0.0f));
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}
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} else if (IsQueried()) {
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if (bSelected) {
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DrawBox(newRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
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pFont->setColor(UColor(0.9f, 0.8f, 0.6f));
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} else {
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DrawBox(newRect, UColor(0.02f, 0.07f, 0.004f), 1.0);
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pFont->setColor(UHudColor);
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}
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} else {
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if (bSelected) {
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DrawBox(newRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
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pFont->setColor(UColor(0.6f, 0.7f, 0.8f));
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} else {
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DrawBox(newRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
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pFont->setColor(UColor(0.05f, 0.5f, 0.6f));
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}
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}
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pFont->Print(
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newRect.pos.x / virtualScale[0] + 1.0,
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newRect.pos.y / virtualScale[1],
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getListItemString(iColumn).c_str(),
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-1,
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virtualScale
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);
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} else {
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if (IfQueryFailed() || (IsDifferentVersion() && IsQueried())) {
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if (bSelected) {
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DrawBox(newRect, UColor(0.2f, 0.0f, 0.0f), 1.0);
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pFont->setColor(UColor(0.9f, 0.0f, 0.0f));
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} else {
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DrawBox(newRect, UColor(0.1f, 0.0f, 0.0f), 1.0);
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pFont->setColor(UColor(0.55f, 0.0f, 0.0f));
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}
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} else if (IsQueried()) {
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if (bSelected) {
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DrawBox(newRect, UColor(0.2f, 0.18f, 0.015f), 1.0);
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pFont->setColor(UColor(0.9f, 0.8f, 0.6f));
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} else {
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DrawBox(newRect, UColor(0.02f, 0.07f, 0.005f), 1.0);
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pFont->setColor(UHudColor);
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}
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} else {
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if (bSelected) {
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DrawBox(newRect, UColor(0.15f, 0.18f, 0.18f), 1.0);
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pFont->setColor(UColor(0.6f, 0.7f, 0.8f));
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} else {
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DrawBox(newRect, UColor(0.005f, 0.07f, 0.02f), 1.0);
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pFont->setColor(UColor(0.05f, 0.5f, 0.6f));
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}
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}
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pFont->Print(
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newRect.pos.x / virtualScale[0] + 1.0,
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newRect.pos.y / virtualScale[1],
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getListItemString(iColumn).c_str(),
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-1,
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virtualScale
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);
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}
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}
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qboolean FAKKServerListItem::IsHeaderEntry() const
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{
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return m_bFavorite;
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}
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bool FAKKServerListItem::IsQueried() const
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{
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return m_bQueryDone;
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}
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void FAKKServerListItem::SetQueried(bool bIsQueried)
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{
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m_bQueryDone = bIsQueried;
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if (m_bQueryDone) {
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m_bQueryFailed = false;
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} else {
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SetNumPlayers(0);
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}
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}
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bool FAKKServerListItem::IfQueryFailed() const
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{
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return m_bQueryFailed;
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}
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void FAKKServerListItem::SetQueryFailed(bool bFailed)
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{
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m_bQueryFailed = bFailed;
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}
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void FAKKServerListItem::SetNumPlayers(int iNum)
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{
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// Removed in OPM
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//if (m_iNumPlayers) {
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// g_iTotalNumPlayers -= m_iNumPlayers;
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//}
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//g_iTotalNumPlayers += iNum;
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//Cvar_Set("dm_playercount", va("%d", g_iTotalNumPlayers));
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m_iNumPlayers = iNum;
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}
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bool FAKKServerListItem::IsFavorite() const
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{
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return m_bFavorite;
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}
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void FAKKServerListItem::SetFavorite(bool bIsFavorite)
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{
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m_bFavorite = bIsFavorite;
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}
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str FAKKServerListItem::GetListItemVersion() const
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{
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return m_sVersion;
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}
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void FAKKServerListItem::SetListItemVersion(str sNewVer)
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{
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m_sVersion = sNewVer;
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}
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void FAKKServerListItem::SetDifferentVersion(bool bIsDifferentVersion)
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{
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m_bDifferentVersion = bIsDifferentVersion;
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}
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bool FAKKServerListItem::IsDifferentVersion() const
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{
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return m_bDifferentVersion;
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}
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int FAKKServerListItem::GetNumPlayers() const
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{
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return m_iNumPlayers;
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}
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CLASS_DECLARATION(UIListCtrl, UIFAKKServerList, NULL) {
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{&EV_UIListBase_ItemSelected, &UIFAKKServerList::SelectServer },
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{&EV_UIListBase_ItemDoubleClicked, &UIFAKKServerList::ConnectServer },
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{&EV_FAKKServerList_RefreshServerList, &UIFAKKServerList::RefreshServerList },
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{&EV_FAKKServerList_RefreshLANServerList, &UIFAKKServerList::RefreshLANServerList},
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{&EV_FAKKServerList_CancelRefresh, &UIFAKKServerList::CancelRefresh },
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{&EV_FAKKServerList_Connect, &UIFAKKServerList::ConnectServer },
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{&EV_FAKKServerList_LANListing, &UIFAKKServerList::MakeLANListing },
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{&EV_FAKKServerList_UpdateServer, &UIFAKKServerList::UpdateServer },
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{NULL, NULL }
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};
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UIFAKKServerList::UIFAKKServerList()
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{
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setBackgroundColor(UWhite, true);
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Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
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Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
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AllowActivate(true);
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setHeaderFont("facfont-20");
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m_serverList[0] = NULL;
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m_serverList[1] = NULL;
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m_bHasList = false;
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m_bGettingList[0] = false;
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m_bGettingList[1] = false;
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m_bUpdatingList = false;
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m_bLANListing = false;
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m_iLastSortColumn = 2;
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}
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void UIFAKKServerList::SelectServer(Event *ev) {}
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void UIFAKKServerList::ConnectServer(Event *ev)
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{
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const FAKKServerListItem *pItem;
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if (getCurrentItem() <= 0) {
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return;
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}
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pItem = static_cast<const FAKKServerListItem *>(GetItem(getCurrentItem()));
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if (pItem->IsDifferentVersion()) {
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const char *message;
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float neededVersion = com_target_shortversion->value;
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float serverVersion = atof(pItem->GetListItemVersion().c_str());
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// Tolerate patch version
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if (fabs(neededVersion - serverVersion) >= 0.1) {
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UI_SetReturnMenuToCurrent();
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message =
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va("Server is version %s, you are targeting %s",
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pItem->GetListItemVersion().c_str(),
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com_target_shortversion->string);
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Cvar_Set("com_errormessage", message);
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UI_PushMenu("wrongversion");
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} else {
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message =
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va("Can not connect to v%s server, you are targeting v%s",
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pItem->GetListItemVersion().c_str(),
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com_target_shortversion->string);
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Cvar_Set("dm_serverstatus", message);
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}
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} else {
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char cmdString[256];
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UI_SetReturnMenuToCurrent();
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Com_sprintf(cmdString, sizeof(cmdString), "connect %s\n", pItem->getListItemString(1).c_str());
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Cbuf_AddText(cmdString);
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ServerListHalt(m_serverList[0]);
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}
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}
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qboolean UIFAKKServerList::KeyEvent(int key, unsigned int time)
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{
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switch (key) {
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case K_ENTER:
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case K_KP_ENTER:
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ConnectServer(NULL);
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return qtrue;
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case K_UPARROW:
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if (getCurrentItem() > 1) {
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TrySelectItem(getCurrentItem() - 1);
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SelectServer(NULL);
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return qtrue;
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} else {
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return qfalse;
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}
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break;
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case K_DOWNARROW:
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if (getCurrentItem() < getNumItems()) {
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TrySelectItem(getCurrentItem() + 1);
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SelectServer(NULL);
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return qtrue;
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} else {
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return qfalse;
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}
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break;
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case 'u':
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case 'U':
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UpdateServer(NULL);
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return UIListCtrl::KeyEvent(key, time);
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case 'c':
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case 'C':
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CancelRefresh(NULL);
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return qtrue;
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case 'i':
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case 'I':
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{
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int i, j;
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const FAKKServerListItem *pServerItem1;
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const FAKKServerListItem *pServerItem2;
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int iNumErrors = 0;
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for (i = 1; i <= getNumItems(); i++) {
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pServerItem1 = static_cast<const FAKKServerListItem *>(GetItem(i));
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for (j = i + 1; j <= getNumItems(); j++) {
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pServerItem2 = static_cast<const FAKKServerListItem *>(GetItem(j));
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if (!str::icmp(pServerItem1->m_sIP.c_str(), pServerItem2->m_sIP.c_str())) {
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if (pServerItem1->m_iPort == pServerItem2->m_iPort) {
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Com_DPrintf(
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"*#*#* Duplicate server address: %s:%i\n",
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pServerItem1->m_sIP.c_str(),
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pServerItem1->m_iPort
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);
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iNumErrors++;
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}
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if (pServerItem1->m_iGameSpyPort == pServerItem2->m_iGameSpyPort) {
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Com_DPrintf(
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"*#*#* servers at IP %s sharing GameSpy port %i\n",
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pServerItem1->m_sIP.c_str(),
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pServerItem1->m_iGameSpyPort
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);
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iNumErrors++;
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}
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}
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}
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}
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Com_DPrintf("*#*#* %i problems detected\n", iNumErrors);
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}
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return qtrue;
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default:
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return UIListCtrl::KeyEvent(key, time);
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}
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}
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void UIFAKKServerList::UpdateUIElement(void)
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{
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float width;
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RemoveAllColumns();
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width = getClientFrame().size.width;
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AddColumn("Server Name", 0, width * 0.31f, false, false);
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AddColumn("Map", 5, width * 0.135f, false, false);
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AddColumn("Players", 3, width * 0.085f, true, true);
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AddColumn("Gametype", 4, width * 0.18f, false, false);
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AddColumn("Ping", 2, width * 0.05f, true, false);
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AddColumn("IP", 1, width * 0.23f, false, false);
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RefreshStatus();
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uWinMan.ActivateControl(this);
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}
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void UIFAKKServerList::RefreshServerList(Event *ev)
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{
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int i;
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FAKKServerListItem *pNewServerItem;
|
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if (m_serverList[0] && ServerListState(m_serverList[0]) != sl_idle) {
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// Fixed in OPM
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// Only free the server list if it isn't currently being queried.
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// The server list must not be queried
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return;
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}
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if (m_serverList[1] && ServerListState(m_serverList[1]) != sl_idle) {
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return;
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}
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for (i = 1; i <= getNumItems(); i++) {
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pNewServerItem = static_cast<FAKKServerListItem *>(GetItem(i));
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m_iTotalNumPlayers -= pNewServerItem->GetNumPlayers();
|
|
pNewServerItem->SetQueried(false);
|
|
pNewServerItem->SetNumPlayers(0);
|
|
pNewServerItem->SetQueryFailed(false);
|
|
}
|
|
|
|
if (m_serverList[0]) {
|
|
ServerListClear(m_serverList[0]);
|
|
// Added in 2.0: Free the server list
|
|
// Since this version, the UI no longer refreshes the server list
|
|
// when clicking "Browse Internet Servers"
|
|
ServerListFree(m_serverList[0]);
|
|
m_serverList[0] = NULL;
|
|
}
|
|
|
|
if (m_serverList[1]) {
|
|
ServerListClear(m_serverList[1]);
|
|
ServerListFree(m_serverList[1]);
|
|
m_serverList[1] = NULL;
|
|
}
|
|
|
|
if (!m_serverList[0] && (com_target_game->integer < target_game_e::TG_MOHTT || !m_serverList[1])) {
|
|
NewServerList();
|
|
}
|
|
|
|
m_bDoneUpdating[0] = false;
|
|
m_bDoneUpdating[1] = false;
|
|
|
|
Cvar_Set("dm_playercount", "0");
|
|
{
|
|
char filter[256] = {0};
|
|
static cvar_t *dm_max_players = Cvar_Get("dm_max_players", "0", CVAR_ARCHIVE);
|
|
static cvar_t *dm_min_players = Cvar_Get("dm_min_players", "0", CVAR_ARCHIVE);
|
|
static cvar_t *dm_show_demo_servers = Cvar_Get("dm_show_demo_servers", "1", CVAR_ARCHIVE);
|
|
static cvar_t *dm_realism_mode = Cvar_Get("dm_realism_mode", "0", CVAR_ARCHIVE);
|
|
static cvar_t *dm_filter_listen = Cvar_Get("dm_filter_listen", "1", CVAR_ARCHIVE);
|
|
static cvar_t *dm_filter_empty = Cvar_Get("dm_filter_empty", "0", CVAR_ARCHIVE);
|
|
static cvar_t *dm_filter_full = Cvar_Get("dm_filter_full", "0", CVAR_ARCHIVE);
|
|
|
|
if (dm_min_players->integer) {
|
|
AddFilter(filter, va("numplayers >= %d", dm_min_players->integer), sizeof(filter));
|
|
}
|
|
|
|
if (dm_max_players->integer) {
|
|
AddFilter(filter, va("numplayers <= %d", dm_max_players->integer), sizeof(filter));
|
|
}
|
|
|
|
if (dm_show_demo_servers && !dm_show_demo_servers->integer) {
|
|
AddFilter(filter, "gamever not like 'd%'", sizeof(filter));
|
|
}
|
|
|
|
if (dm_realism_mode && dm_realism_mode->integer == 1) {
|
|
AddFilter(filter, "realism=1", sizeof(filter));
|
|
}
|
|
|
|
if (dm_filter_listen->integer == 1) {
|
|
AddFilter(filter, "dedicated=1", sizeof(filter));
|
|
}
|
|
|
|
if (dm_filter_empty && dm_filter_empty->integer) {
|
|
AddFilter(filter, "numplayers > 0", sizeof(filter));
|
|
}
|
|
|
|
if (dm_filter_full && dm_filter_full->integer == 1) {
|
|
AddFilter(filter, "numplayers < maxplayers", sizeof(filter));
|
|
}
|
|
|
|
ServerListUpdate2(m_serverList[0], true, filter, GQueryType::qt_status);
|
|
|
|
if (m_serverList[1]) {
|
|
ServerListUpdate2(m_serverList[1], true, filter, GQueryType::qt_status);
|
|
}
|
|
}
|
|
|
|
m_bUpdatingList = true;
|
|
|
|
RefreshStatus();
|
|
}
|
|
|
|
void UIFAKKServerList::RefreshLANServerList(Event *ev)
|
|
{
|
|
int i;
|
|
FAKKServerListItem *pNewServerItem;
|
|
|
|
for (i = 1; i <= getNumItems(); i++) {
|
|
pNewServerItem = static_cast<FAKKServerListItem *>(GetItem(i));
|
|
m_iTotalNumPlayers -= pNewServerItem->GetNumPlayers();
|
|
pNewServerItem->SetQueried(false);
|
|
pNewServerItem->SetNumPlayers(0);
|
|
pNewServerItem->SetQueryFailed(false);
|
|
}
|
|
|
|
if (m_serverList[0]) {
|
|
ServerListClear(m_serverList[0]);
|
|
}
|
|
|
|
if (m_serverList[1]) {
|
|
ServerListClear(m_serverList[1]);
|
|
}
|
|
|
|
if (!m_serverList[0] && (com_target_game->integer < target_game_e::TG_MOHTT || !m_serverList[1])) {
|
|
NewServerList();
|
|
}
|
|
|
|
m_bDoneUpdating[0] = false;
|
|
m_bDoneUpdating[1] = false;
|
|
m_NeedAdditionalLANSearch = true;
|
|
|
|
Cvar_Set("dm_playercount", "0");
|
|
// Search all LAN servers from port 12300 to 12316
|
|
ServerListLANUpdate(m_serverList[0], true, 12300, 12316, 1);
|
|
|
|
if (m_serverList[1]) {
|
|
// If another game is supported search for it
|
|
ServerListLANUpdate(m_serverList[1], true, 12300, 12316, 1);
|
|
}
|
|
}
|
|
|
|
static void AddFilter(char *filter, const char *value)
|
|
{
|
|
if (*filter) {
|
|
strcat(filter, va(" and %s", value));
|
|
} else {
|
|
strcpy(filter, value);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Added in OPM
|
|
// Filter with safety checks
|
|
//
|
|
static void AddFilter(char *filter, const char *value, size_t maxsize)
|
|
{
|
|
const char *newval;
|
|
size_t valuelen;
|
|
size_t filterlen;
|
|
|
|
if (*filter) {
|
|
newval = va(" and %s", value);
|
|
} else {
|
|
newval = value;
|
|
}
|
|
|
|
valuelen = strlen(newval);
|
|
filterlen = strlen(filter);
|
|
if (filterlen + valuelen >= maxsize) {
|
|
return;
|
|
}
|
|
|
|
strncpy(filter + filterlen, newval, maxsize - filterlen);
|
|
}
|
|
|
|
void UIFAKKServerList::CancelRefresh(Event *ev)
|
|
{
|
|
ServerListHalt(m_serverList[0]);
|
|
if (m_serverList[1]) {
|
|
ServerListHalt(m_serverList[1]);
|
|
}
|
|
}
|
|
|
|
void UIFAKKServerList::NewServerList(void)
|
|
{
|
|
int iNumConcurrent;
|
|
const char *secret_key;
|
|
const char *game_name;
|
|
cvar_t *pRateCvar = Cvar_Get("rate", "5000", CVAR_ARCHIVE | CVAR_USERINFO);
|
|
|
|
if (pRateCvar->integer > 25000) {
|
|
iNumConcurrent = 15;
|
|
} else if (pRateCvar->integer > 5000) {
|
|
iNumConcurrent = 10;
|
|
} else if (pRateCvar->integer > 3000) {
|
|
iNumConcurrent = 6;
|
|
} else {
|
|
iNumConcurrent = 4;
|
|
}
|
|
|
|
m_iServerQueryCount = 0;
|
|
m_iServerTotalCount = 0;
|
|
|
|
if (com_target_game->integer < target_game_e::TG_MOHTT) {
|
|
game_name = GS_GetCurrentGameName();
|
|
secret_key = GS_GetCurrentGameKey();
|
|
|
|
// standard mohaa server
|
|
m_ServerListInst[0].iServerType = com_target_game->integer;
|
|
m_ServerListInst[0].serverList = this;
|
|
|
|
m_serverList[0] = ServerListNew(
|
|
game_name,
|
|
game_name,
|
|
secret_key,
|
|
iNumConcurrent,
|
|
(void *)&UpdateServerListCallBack,
|
|
1,
|
|
(void *)&m_ServerListInst[0]
|
|
);
|
|
|
|
m_serverList[1] = NULL;
|
|
} else {
|
|
static cvar_t *dm_omit_spearhead = Cvar_Get("dm_omit_spearhead", "0", 1);
|
|
|
|
game_name = GS_GetGameName(target_game_e::TG_MOHTT);
|
|
secret_key = GS_GetGameKey(target_game_e::TG_MOHTT);
|
|
|
|
m_ServerListInst[0].iServerType = target_game_e::TG_MOHTT;
|
|
m_ServerListInst[0].serverList = this;
|
|
|
|
// As there are 2 server lists it's better to balance the number of parallel requests
|
|
iNumConcurrent = iNumConcurrent * 4 / 5;
|
|
|
|
m_serverList[0] = ServerListNew(
|
|
game_name,
|
|
game_name,
|
|
secret_key,
|
|
iNumConcurrent,
|
|
(void *)&UpdateServerListCallBack,
|
|
1,
|
|
(void *)&m_ServerListInst[0]
|
|
);
|
|
|
|
if (!dm_omit_spearhead->integer) {
|
|
// Since mohtt is compatible with mohta
|
|
// Search for both type of servers
|
|
game_name = GS_GetGameName(target_game_e::TG_MOHTA);
|
|
secret_key = GS_GetGameKey(target_game_e::TG_MOHTA);
|
|
|
|
m_ServerListInst[1].iServerType = target_game_e::TG_MOHTA;
|
|
m_ServerListInst[1].serverList = this;
|
|
|
|
m_serverList[1] = ServerListNew(
|
|
game_name,
|
|
game_name,
|
|
secret_key,
|
|
iNumConcurrent,
|
|
(void *)&UpdateServerListCallBack,
|
|
1,
|
|
(void *)&m_ServerListInst[1]
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIFAKKServerList::MakeLANListing(Event *ev)
|
|
{
|
|
m_bLANListing = true;
|
|
}
|
|
|
|
void UIFAKKServerList::UpdateServer(Event *ev)
|
|
{
|
|
if (getCurrentItem() <= 0) {
|
|
return;
|
|
}
|
|
|
|
FAKKServerListItem *item = (FAKKServerListItem *)GetItem(getCurrentItem());
|
|
ServerListAuxUpdate(m_serverList[0], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status);
|
|
|
|
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
|
|
const cvar_t *dm_omit_spearhead = Cvar_Get("dm_omit_spearhead", "0", CVAR_ARCHIVE);
|
|
// check for Spearhead
|
|
if (!dm_omit_spearhead->integer) {
|
|
ServerListAuxUpdate(
|
|
m_serverList[1], item->m_sIP.c_str(), item->m_iGameSpyPort, true, GQueryType::qt_status
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
int UIFAKKServerList::ServerCompareFunction(const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname)
|
|
{
|
|
int iCompResult;
|
|
int val1, val2;
|
|
const FAKKServerListItem *fi1 = static_cast<const FAKKServerListItem *>(i1);
|
|
const FAKKServerListItem *fi2 = static_cast<const FAKKServerListItem *>(i2);
|
|
|
|
if (fi1->IsFavorite() != fi2->IsFavorite()) {
|
|
if (fi1->IsFavorite()) {
|
|
iCompResult = -1;
|
|
} else {
|
|
iCompResult = 1;
|
|
}
|
|
|
|
if (g_bReverseSort) {
|
|
iCompResult = -iCompResult;
|
|
}
|
|
} else if (fi1->IsQueried() != fi2->IsQueried()) {
|
|
if (fi1->IsQueried()) {
|
|
iCompResult = -1;
|
|
} else {
|
|
iCompResult = 1;
|
|
}
|
|
|
|
if (g_bReverseSort) {
|
|
iCompResult = -iCompResult;
|
|
}
|
|
} else if (fi1->IsDifferentVersion() != fi2->IsDifferentVersion()) {
|
|
if (fi1->IsDifferentVersion()) {
|
|
iCompResult = 1;
|
|
} else {
|
|
iCompResult = -1;
|
|
}
|
|
|
|
if (g_bReverseSort) {
|
|
iCompResult = -iCompResult;
|
|
}
|
|
} else if (fi1->IfQueryFailed() != fi2->IfQueryFailed()) {
|
|
if (fi1->IfQueryFailed()) {
|
|
iCompResult = 1;
|
|
} else {
|
|
iCompResult = -1;
|
|
}
|
|
|
|
if (g_bReverseSort) {
|
|
iCompResult = -iCompResult;
|
|
}
|
|
} else if (g_bNumericSort) {
|
|
val1 = fi1->getListItemValue(columnname);
|
|
val2 = fi2->getListItemValue(columnname);
|
|
|
|
if (val1 < val2) {
|
|
iCompResult = -1;
|
|
} else if (val1 > val2) {
|
|
iCompResult = 1;
|
|
} else {
|
|
iCompResult = 0;
|
|
}
|
|
} else {
|
|
iCompResult = str::icmp(fi1->getListItemString(columnname), fi2->getListItemString(columnname));
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname == 3) {
|
|
//
|
|
// Added in OPM
|
|
//
|
|
// Sort by bot count
|
|
const str s1 = fi1->getListItemString(columnname);
|
|
const str s2 = fi2->getListItemString(columnname);
|
|
const char *c1 = strchr(s1, '(');
|
|
const char *c2 = strchr(s2, '(');
|
|
|
|
if (c1 || c2) {
|
|
if (c1 && !c2) {
|
|
iCompResult = -1;
|
|
} else if (!c1 && c2) {
|
|
iCompResult = 1;
|
|
} else {
|
|
// Both have bots
|
|
val1 = atoi(c1 + 1);
|
|
val2 = atoi(c2 + 1);
|
|
|
|
if (val1 > val2) {
|
|
iCompResult = -1;
|
|
} else if (val1 < val2) {
|
|
iCompResult = 1;
|
|
} else {
|
|
iCompResult = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != 2) {
|
|
val1 = fi1->getListItemValue(2);
|
|
val2 = fi2->getListItemValue(2);
|
|
|
|
if (val1 < val2) {
|
|
iCompResult = -1;
|
|
} else if (val1 > val2) {
|
|
iCompResult = 1;
|
|
} else {
|
|
iCompResult = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != 4) {
|
|
iCompResult = str::icmp(fi1->getListItemString(4), fi2->getListItemString(4));
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != 5) {
|
|
iCompResult = str::icmp(fi1->getListItemString(5), fi2->getListItemString(5));
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != 3) {
|
|
val1 = fi1->getListItemValue(3);
|
|
val2 = fi2->getListItemValue(3);
|
|
|
|
if (val1 < val2) {
|
|
iCompResult = 1;
|
|
} else if (val1 > val2) {
|
|
iCompResult = -1;
|
|
} else {
|
|
iCompResult = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != 0) {
|
|
iCompResult = str::icmp(fi1->getListItemString(0), fi2->getListItemString(0));
|
|
}
|
|
}
|
|
|
|
if (!iCompResult) {
|
|
if (columnname != -1) {
|
|
iCompResult = str::icmp(fi1->getListItemString(1), fi2->getListItemString(1));
|
|
}
|
|
}
|
|
|
|
if (g_bReverseSort) {
|
|
iCompResult = -iCompResult;
|
|
}
|
|
}
|
|
|
|
return iCompResult;
|
|
}
|
|
|
|
void UIFAKKServerList::Draw(void)
|
|
{
|
|
if (m_serverList[0]) {
|
|
GServerListState listState[2];
|
|
|
|
ServerListThink(m_serverList[0]);
|
|
if (m_serverList[1]) {
|
|
ServerListThink(m_serverList[1]);
|
|
}
|
|
|
|
listState[0] = ServerListState(m_serverList[0]);
|
|
listState[1] = m_serverList[1] ? ServerListState(m_serverList[1]) : GServerListState::sl_idle;
|
|
if (listState[0] != GServerListState::sl_idle || listState[1] != GServerListState::sl_idle) {
|
|
menuManager.PassEventToWidget("refresh", new Event(EV_Widget_Disable));
|
|
menuManager.PassEventToWidget("cancelrefresh", new Event(EV_Widget_Enable));
|
|
} else {
|
|
menuManager.PassEventToWidget("refresh", new Event(EV_Widget_Enable));
|
|
menuManager.PassEventToWidget("cancelrefresh", new Event(EV_Widget_Disable));
|
|
}
|
|
} else if (!m_bHasList) {
|
|
if (m_bLANListing) {
|
|
RefreshLANServerList(NULL);
|
|
} else {
|
|
RefreshServerList(NULL);
|
|
}
|
|
|
|
m_bHasList = true;
|
|
|
|
menuManager.PassEventToWidget("refresh", new Event(EV_Widget_Enable));
|
|
menuManager.PassEventToWidget("cancelrefresh", new Event(EV_Widget_Disable));
|
|
|
|
if (m_NeedAdditionalLANSearch) {
|
|
m_NeedAdditionalLANSearch = false;
|
|
ServerListLANUpdate(m_serverList[0], true, 12201, 12233, 1);
|
|
|
|
if (m_serverList[1]) {
|
|
ServerListLANUpdate(m_serverList[1], true, 12201, 12233, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
UIListCtrl::Draw();
|
|
}
|
|
|
|
void UIFAKKServerList::SortByColumn(int column)
|
|
{
|
|
int i;
|
|
bool exists = 0;
|
|
bool numeric = 0;
|
|
bool reverse = 0;
|
|
UIListCtrlItem *selected = NULL;
|
|
bool selvisible = false;
|
|
|
|
for (i = 1; i <= m_columnlist.NumObjects(); i++) {
|
|
const columndef_t& def = m_columnlist.ObjectAt(i);
|
|
if (def.name == column) {
|
|
// found one
|
|
numeric = def.numeric;
|
|
reverse = def.reverse_sort;
|
|
exists = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!exists) {
|
|
m_iLastSortColumn = 0;
|
|
return;
|
|
}
|
|
|
|
m_iLastSortColumn = column;
|
|
s_qsortcolumn = column;
|
|
s_qsortobject = this;
|
|
s_qsortreverse = reverse;
|
|
g_bNumericSort = numeric;
|
|
g_bReverseSort = reverse;
|
|
|
|
if (getCurrentItem()) {
|
|
selected = m_itemlist.ObjectAt(getCurrentItem());
|
|
if (GetScrollBar()) {
|
|
selvisible = getCurrentItem() >= GetScrollBar()->getTopItem() + 1
|
|
&& getCurrentItem() <= GetScrollBar()->getPageHeight() + GetScrollBar()->getTopItem();
|
|
} else {
|
|
selvisible = getCurrentItem() > 0;
|
|
}
|
|
}
|
|
|
|
setCompareFunction(&UIFAKKServerList::ServerCompareFunction);
|
|
if (m_itemlist.NumObjects()) {
|
|
m_itemlist.Sort(&UIListCtrl::QsortCompare);
|
|
}
|
|
|
|
if (selected) {
|
|
if (selvisible) {
|
|
TrySelectItem(FindItem(selected));
|
|
} else {
|
|
m_currentItem = FindItem(selected);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIFAKKServerList::UpdateServerListCallBack(
|
|
GServerList serverlist, int msg, void *instance, void *param1, void *param2
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)
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{
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int i, j;
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int iPort, iGameSpyPort;
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unsigned int iRealIP;
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str sAddress;
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GServer server;
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FAKKServerListItem *pNewServerItem;
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UIFAKKServerList *uiServerList;
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int iServerType;
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// filters
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static cvar_t *dm_filter_empty = Cvar_Get("dm_filter_empty", "0", CVAR_ARCHIVE);
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static cvar_t *dm_filter_full = Cvar_Get("dm_filter_full", "0", CVAR_ARCHIVE);
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static cvar_t *dm_filter_pure = Cvar_Get("dm_filter_pure", "0", CVAR_ARCHIVE);
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static cvar_t *dm_max_ping = Cvar_Get("dm_max_ping", "0", CVAR_ARCHIVE);
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static cvar_t *dm_free_for_all = Cvar_Get("dm_free_for_all", "1", CVAR_ARCHIVE);
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static cvar_t *dm_objective_match = Cvar_Get("dm_objective_match", "1", CVAR_ARCHIVE);
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static cvar_t *dm_round_based_match = Cvar_Get("dm_round_based_match", "1", CVAR_ARCHIVE);
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static cvar_t *dm_team_match = Cvar_Get("dm_team_match", "1", CVAR_ARCHIVE);
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static cvar_t *dm_tow_match = Cvar_Get("dm_tow_match", "1", CVAR_ARCHIVE);
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static cvar_t *dm_liberation_match = Cvar_Get("dm_liberation_match", "1", CVAR_ARCHIVE);
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static cvar_t *dm_run_fast = Cvar_Get("dm_run_fast", "1", CVAR_ARCHIVE);
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static cvar_t *dm_run_normal = Cvar_Get("dm_run_normal", "1", CVAR_ARCHIVE);
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static cvar_t *dm_omit_spearhead = Cvar_Get("dm_omit_spearhead", "0", CVAR_ARCHIVE);
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iServerType = ((FAKKServerListInstance *)instance)->iServerType;
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uiServerList = ((FAKKServerListInstance *)instance)->serverList;
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pNewServerItem = NULL;
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server = (GServer)param1;
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// Changed in OPM
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// Instead of calling Cvar_Set() for each list
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// RefreshStatus() is called to combine results of all lists
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if (param2) {
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if (msg == LIST_PROGRESS && param2 == (void *)-1) {
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iRealIP = inet_addr(ServerGetAddress(server));
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ServerGetIntValue(server, "hostport", PORT_SERVER);
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iGameSpyPort = ServerGetQueryPort(server);
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for (i = 1; i <= uiServerList->getNumItems(); i++) {
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pNewServerItem = static_cast<FAKKServerListItem *>(uiServerList->GetItem(i));
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if (pNewServerItem->m_uiRealIP == iRealIP && pNewServerItem->m_iGameSpyPort == iGameSpyPort) {
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break;
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}
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}
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if (i <= uiServerList->getNumItems() && pNewServerItem) {
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pNewServerItem->SetQueryFailed(true);
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}
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return;
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}
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// Removed in OPM
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//Cvar_Set("dm_serverstatusbar", va("%i", (int)(uintptr_t)param2));
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// Fixed in OPM
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// As both lists are combined, show the correct percentage
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// Removed in OPM
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//Cvar_Set("dm_serverstatusbar", va("%i", 100 * m_iServerQueryCount / m_iServerTotalCount));
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}
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if (msg == LIST_PROGRESS) {
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const char *pszHostName;
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bool bDiffVersion;
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bool bIsDemo;
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str sServerName;
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str sPlayers;
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const char *pszGameVer;
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const char *pszGameVerNumber;
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float fGameVer;
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int iNumPlayers, iMaxPlayers;
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int iMinPlayers;
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pszHostName = ServerGetStringValue(server, "hostname", "(NONE)");
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bDiffVersion = false;
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bIsDemo = false;
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pszGameVer = ServerGetStringValue(server, "gamever", "1.00");
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pszGameVerNumber = pszGameVer;
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if (pszGameVerNumber[0] == 'd') {
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// demo server
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pszGameVerNumber++;
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bIsDemo = true;
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}
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fGameVer = atof(pszGameVerNumber);
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if (com_target_game->integer >= target_game_e::TG_MOHTT) {
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if (iServerType == target_game_e::TG_MOHTT) {
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//if (fabs(fGameVer - com_target_version->value) > 0.1f) {
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// bDiffVersion = true;
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//}
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if (fabs(fGameVer) < 2.3f) {
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bDiffVersion = true;
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}
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} else {
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//if (fabs(fGameVer - com_target_version->value) > 0.3f) {
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// bDiffVersion = true;
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//}
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if (fabs(fGameVer) < 2.1f) {
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bDiffVersion = true;
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}
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}
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} else {
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if (fabs(fGameVer - com_target_shortversion->value) > 0.1f) {
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bDiffVersion = true;
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}
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}
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// always show the version
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if (!bIsDemo) {
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sServerName = va(" (%s) %s", pszGameVerNumber, pszHostName);
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} else {
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sServerName = va(" (d%s) %s", pszGameVerNumber, pszHostName);
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}
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iRealIP = inet_addr(ServerGetAddress(server));
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iPort = ServerGetIntValue(server, "hostport", PORT_SERVER);
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iGameSpyPort = ServerGetQueryPort(server);
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sAddress = va("%s:%i", ServerGetAddress(server), iPort);
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iNumPlayers = ServerGetIntValue(server, "numplayers", 0);
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iMaxPlayers = ServerGetIntValue(server, "maxplayers", 0);
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// Added in OPM
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// Try to get and display the number of bots
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iMinPlayers = ServerGetIntValue(server, "minplayers", 0);
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if (iMinPlayers > iNumPlayers) {
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sPlayers = va("%d(%d)/%d", iNumPlayers, iMinPlayers - iNumPlayers, iMaxPlayers);
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} else {
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sPlayers = va("%d/%d", iNumPlayers, iMaxPlayers);
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}
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for (i = 1; i <= uiServerList->getNumItems(); i++) {
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pNewServerItem = static_cast<FAKKServerListItem *>(uiServerList->GetItem(i));
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if (pNewServerItem->m_uiRealIP == iRealIP && pNewServerItem->m_iGameSpyPort == iGameSpyPort) {
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break;
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}
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}
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if (i > uiServerList->getNumItems() || !pNewServerItem) {
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pNewServerItem = new FAKKServerListItem(uiServerList, "?", sAddress, "?", "?/?", "?", "?", "?");
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pNewServerItem->m_sIP = ServerGetAddress(server);
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pNewServerItem->m_uiRealIP = iRealIP;
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pNewServerItem->m_iGameSpyPort = iGameSpyPort;
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uiServerList->AddItem(pNewServerItem);
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}
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uiServerList->m_iTotalNumPlayers -= pNewServerItem->GetNumPlayers();
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pNewServerItem->m_iPort = iPort;
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pNewServerItem->setListItemString(0, sServerName);
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pNewServerItem->setListItemString(1, sAddress);
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pNewServerItem->setListItemString(2, va("%d", ServerGetPing(server)));
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pNewServerItem->setListItemString(3, sPlayers.c_str());
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pNewServerItem->setListItemString(4, ServerGetStringValue(server, "gametype", "(NONE)"));
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pNewServerItem->setListItemString(5, ServerGetStringValue(server, "mapname", "(NONE)"));
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pNewServerItem->SetListItemVersion(pszGameVer);
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pNewServerItem->SetDifferentVersion(bDiffVersion);
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pNewServerItem->SetQueried(true);
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pNewServerItem->SetNumPlayers(ServerGetIntValue(server, "numplayers", 0));
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uiServerList->m_iTotalNumPlayers += pNewServerItem->GetNumPlayers();
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// Removed in OPM
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//Cvar_Set("dm_servercount", va("%d/%d", m_iServerQueryCount, m_iServerTotalCount));
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uiServerList->SortByLastSortColumn();
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uiServerList->m_iServerQueryCount = uiServerList->getNumItems();
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} else if (msg == LIST_STATECHANGED) {
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switch (ServerListState(serverlist)) {
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case GServerListState::sl_idle:
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if (com_target_game->integer >= target_game_e::TG_MOHTT) {
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if (iServerType == target_game_e::TG_MOHTT) {
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uiServerList->m_bDoneUpdating[0] = true;
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} else if (iServerType == target_game_e::TG_MOHTA || dm_omit_spearhead->integer) {
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uiServerList->m_bDoneUpdating[1] = true;
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}
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} else {
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uiServerList->m_bDoneUpdating[0] = true;
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uiServerList->m_bDoneUpdating[1] = true;
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}
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if (uiServerList->m_bDoneUpdating[0] && uiServerList->m_bDoneUpdating[1]) {
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// Removed in OPM
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//Cvar_Set("dm_serverstatus", "Done Updating.");
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//Cvar_Set("dm_serverstatusbar", "0");
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//Cvar_Set("dm_servercount", va("%d", uiServerList->getNumItems()));
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uiServerList->m_bUpdatingList = false;
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uiServerList->SortByLastSortColumn();
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}
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break;
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case GServerListState::sl_listxfer:
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// Removed in OPM
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//Cvar_Set("dm_serverstatus", "Getting List.");
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if (com_target_game->integer >= target_game_e::TG_MOHTT) {
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if (iServerType == target_game_e::TG_MOHTT) {
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uiServerList->m_bGettingList[0] = true;
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}
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if (iServerType == target_game_e::TG_MOHTA) {
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uiServerList->m_bGettingList[1] = true;
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}
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} else {
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uiServerList->m_bGettingList[0] = true;
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uiServerList->m_bGettingList[1] = false;
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}
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uiServerList->m_bUpdatingList = true;
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return;
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case GServerListState::sl_lanlist:
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// Removed in OPM
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//Cvar_Set("dm_serverstatus", "Searching LAN.");
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uiServerList->m_bUpdatingList = true;
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break;
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case GServerListState::sl_querying:
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// Removed in OPM
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//Cvar_Set("dm_serverstatus", "Querying Servers.");
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uiServerList->m_bUpdatingList = true;
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break;
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default:
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break;
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}
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//if (!uiServerList->m_bGettingList[0] && !uiServerList->m_bGettingList[1]) {
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// return;
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//}
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//
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// Rebuild the number of servers
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//
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uiServerList->m_iServerTotalCount = 0;
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for (i = 0; i < ARRAY_LEN(uiServerList->m_serverList); i++) {
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if (uiServerList->m_bGettingList[i] && uiServerList->m_serverList[i]) {
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uiServerList->m_iServerTotalCount += ServerListCount(uiServerList->m_serverList[i]);
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}
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}
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// Removed in 2.0
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// Only add entries for servers that are queried successfully
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// it avoids unnecessary entries
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#if 0
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for (j = 0; j < ServerListCount(serverlist); j++) {
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GServer arrayServer = ServerListGetServer(serverlist, j);
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iRealIP = inet_addr(ServerGetAddress(arrayServer));
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iGameSpyPort = ServerGetQueryPort(arrayServer);
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for (i = 1; i <= uiServerList->getNumItems(); i++) {
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pNewServerItem = static_cast<FAKKServerListItem*>(uiServerList->GetItem(i));
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if (pNewServerItem->m_uiRealIP == iRealIP && pNewServerItem->m_iGameSpyPort == iGameSpyPort) {
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break;
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}
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}
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if (i <= uiServerList->getNumItems() && pNewServerItem) {
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continue;
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}
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pNewServerItem = new FAKKServerListItem(uiServerList, "?", sAddress, "?", "?/?", "?", "?", "?");
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pNewServerItem->m_sIP = ServerGetAddress(arrayServer);
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pNewServerItem->m_uiRealIP = iRealIP;
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pNewServerItem->m_iPort = PORT_SERVER;
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pNewServerItem->m_iGameSpyPort = iGameSpyPort;
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pNewServerItem->SetDifferentVersion(false);
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pNewServerItem->SetQueried(false);
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uiServerList->AddItem(pNewServerItem);
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}
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#endif
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/*
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for (i = 1; i <= uiServerList->getNumItems(); i++)
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{
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pNewServerItem = static_cast<FAKKServerListItem*>(uiServerList->GetItem(i));
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if (!pNewServerItem->IsFavorite())
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{
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for (j = 0; j < ServerListCount(serverlist); j++) {
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GServer arrayServer = ServerListGetServer(serverlist, j);
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iRealIP = inet_addr(ServerGetAddress(arrayServer));
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iGameSpyPort = ServerGetQueryPort(arrayServer);
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if (pNewServerItem->m_uiRealIP == iRealIP && pNewServerItem->m_iGameSpyPort == iGameSpyPort) {
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break;
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}
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}
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if (j == ServerListCount(serverlist)) {
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uiServerList->DeleteItem(j);
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j--;
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}
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}
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}
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*/
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}
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// Changed in OPM
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uiServerList->RefreshStatus();
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}
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void UIFAKKServerList::RefreshStatus()
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{
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bool doneUpdating;
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int i;
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Cvar_Set("dm_servercount", va("%d", getNumItems()));
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Cvar_Set("dm_playercount", va("%d", m_iTotalNumPlayers));
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if (m_iServerTotalCount) {
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Cvar_Set("dm_serverstatusbar", va("%i", 100 * m_iServerQueryCount / m_iServerTotalCount));
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}
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doneUpdating = true;
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for (i = 0; i < NUM_SERVERLISTS; i++) {
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if (!m_serverList[i]) {
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continue;
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}
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if (ServerListState(m_serverList[i]) != GServerListState::sl_idle || !m_bDoneUpdating[i]) {
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doneUpdating = false;
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break;
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}
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}
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for (i = 0; i < NUM_SERVERLISTS; i++) {
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if (!m_serverList[i]) {
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continue;
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}
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switch (ServerListState(m_serverList[i])) {
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case GServerListState::sl_idle:
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if (doneUpdating) {
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Cvar_Set("dm_serverstatus", "Done Updating.");
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Cvar_Set("dm_serverstatusbar", "0");
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} else {
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Cvar_Set("dm_serverstatus", "Querying Servers.");
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}
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break;
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case GServerListState::sl_listxfer:
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Cvar_Set("dm_serverstatus", "Getting List.");
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break;
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case GServerListState::sl_lanlist:
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Cvar_Set("dm_serverstatus", "Searching LAN.");
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Cvar_Set("dm_servercount", va("%d/%d", m_iServerQueryCount, m_iServerTotalCount));
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return;
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case GServerListState::sl_querying:
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Cvar_Set("dm_serverstatus", "Querying Servers.");
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Cvar_Set("dm_servercount", va("%d/%d", m_iServerQueryCount, m_iServerTotalCount));
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return;
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default:
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break;
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}
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}
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}
|