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Removes r_flatColor, r_traceSurf, r_forceGenericStage, r_noCull, r_noDepth, r_noFog, r_invertCull, vr_debugPanel and its magenta panel clear, along with R_TraceSurface, R_DriverGet, R_FlatColorPush/Pop and the GetFloatv/IsEnabled entries added to qgl.h for them. Around 570 lines. Everything they were built to find is fixed, and the fixes are all still here: the cull face forced past gl4es's cache, RB_SurfaceFace's index type, the window resize vid_restart, the frustum built from the runtime's tangents, the terrain cone sized to the headset, and the VR layer's state calls routed through gl4es. Verified rendering on the device after the strip, with no overrides at all. vr_captureEye stays, defaulted off. It writes the eye buffer to a TGA and it is the one probe that consistently earned its keep - a picture settled in one look what rounds of description could not. Inert unless switched on. misc/android/autoexec.cfg is down to that single line. Nothing in it is load bearing any more. Also records a third instance of the session's recurring mistake in the gl4es doc: r_noDepth was declared, registered and tested for several device runs while the edit meant to read it had silently failed to apply. Every result attributed to it was a no-op, and it sat in the "known good" configuration taking credit for what disabling culling was actually doing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>