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steam-frame/bearstonem--openmohaa-vr
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mirror of https://github.com/bearstonem/openmohaa-vr.git synced 2026-10-21 23:00:28 +02:00
Code Issues Packages Projects Releases 2 Wiki Activity
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032fb9b5bad5aaab3903ceaebafa36c541539cd6
bearstonem--openmohaa-vr/code/server
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smallmodel 8667d11c52 Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands
2024-10-11 22:55:24 +02:00
..
CMakeLists.txt
Made omohserver an interface
2023-08-16 18:13:47 +02:00
server.h
Remove unused sound index that were used for non visible players
2024-10-10 21:22:59 +02:00
sv_ccmds.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
sv_client.c
Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands
2024-10-11 22:55:24 +02:00
sv_game.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
sv_init.c
Set the server time before calling ge->RunFrame() in SV_SpawnServer()
2024-09-26 01:18:11 +02:00
sv_main.c
Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands
2024-10-11 22:55:24 +02:00
sv_net_chan.c
Add ioq3 server fixes and improvement
2024-08-31 21:04:10 +02:00
sv_snapshot.c
Test against entities with BSP solidity when testing client visibility
2024-10-10 21:38:51 +02:00
sv_snd.c
Avoid creating a new sound index when there is no active client
2024-06-16 23:20:30 +02:00
sv_world.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
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