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bearstonem--openmohaa-vr/code/fgame/game.cpp
T

97 lines
2.0 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// game.cpp : General Game Info.
#include "game.h"
#include "scriptmaster.h"
#include "worldspawn.h"
#include "camera.h"
#include "entity.h"
#include "player.h"
#include "dm_manager.h"
Event EV_Game_Detail
(
"skill",
EV_DEFAULT,
NULL,
NULL,
"game.skill"
);
Event EV_Game_Skill
(
"detail",
EV_DEFAULT,
NULL,
NULL,
"game.detail"
);
Game game;
void Game::GetSkill(Event *ev)
{
switch (skill->integer) {
case 0:
case 1:
ev->AddString("easy");
break;
case 2:
ev->AddString("hard");
break;
default:
ev->AddString("unknown");
break;
}
}
void Game::GetDetail(Event *ev)
{
ev->AddFloat(detail->value);
}
void Game::Init()
{
clients = NULL;
autosaved = qfalse;
maxentities = 0;
maxclients = 0;
}
void Game::Archive(Archiver& arc) {}
Game::Game()
{
Init();
}
Game::~Game() {}
CLASS_DECLARATION(Listener, Game, NULL) {
{&EV_Game_Skill, &Game::GetSkill },
{&EV_Game_Detail, &Game::GetDetail},
{NULL, NULL }
};