mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-18 15:00:21 +02:00
265 lines
5.0 KiB
C++
265 lines
5.0 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scripttimer.cpp: Scripted Timer & Fader
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//
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#include "scripttimer.h"
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#include "level.h"
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#if defined(GAME_DLL)
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# include "archive.h"
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#endif
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Event EV_ScriptTimer_Think
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(
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"scripttimer_think",
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EV_CODEONLY,
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NULL,
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NULL,
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"Internal event",
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EV_NORMAL
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);
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Container<ScriptTimer *> m_scriptTimers;
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/*void ScriptTimer::HandleTimer( float frametime )
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{
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ScriptTimer *timer;
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for( int i = 0; i < m_scriptTimers.NumObjects(); i++ )
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{
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timer = m_scriptTimers[ i ];
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if( timer->isEnabled() && timer->GetTime() > 0.0f ) {
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timer->Think( frametime );
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}
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}
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}*/
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ScriptTimer::ScriptTimer(timertype_e type)
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{
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Reset();
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bEnabled = false;
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setType(type);
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m_scriptTimers.AddObject(this);
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}
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ScriptTimer::~ScriptTimer()
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{
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Disable();
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if (m_scriptTimers.IndexOfObject(this)) {
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m_scriptTimers.RemoveObject(this);
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}
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}
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void ScriptTimer::Archive(Archiver& arc)
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{
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Listener::Archive(arc);
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#ifdef CGAME_DLL
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arc.ArchiveFloat(&targetTime);
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arc.ArchiveFloat(¤tTime);
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arc.ArchiveFloat(&realTime);
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arc.ArchiveFloat(&glideRatio);
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arc.ArchiveInteger((int *)&timerType);
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arc.ArchiveBool(&bEnabled);
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if (arc.Loading() && bEnabled) {
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Enable();
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}
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#endif
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}
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void ScriptTimer::GlideRefresh()
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{
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if (timerType != TIMER_GLIDE) {
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return;
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}
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if (targetTime <= 0.0f) {
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return;
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}
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float r = realTime / (targetTime * 0.5f);
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if (r > 1.0f) {
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glideRatio = 2.0f - 2.0f * (r - 1.0f);
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if (glideRatio < 0.0f) {
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glideRatio = 0.0f;
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}
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} else {
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glideRatio = 2.0f * r;
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if (glideRatio > 2.0f) {
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glideRatio = 2.0f;
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}
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}
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}
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void ScriptTimer::Think(Event *ev)
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{
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if (!bEnabled) {
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return;
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}
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#ifdef CGAME_DLL
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float frametime = (float)cg->frametime;
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#else
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float frametime = level.frametime;
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#endif
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GlideRefresh();
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if (currentTime < targetTime) {
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realTime += frametime;
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if (timerType == TIMER_GLIDE) {
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currentTime += frametime * glideRatio;
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} else {
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currentTime += frametime;
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}
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} else {
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currentTime = targetTime;
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realTime = targetTime;
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bEnabled = false;
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CancelEventsOfType(&EV_ScriptTimer_Think);
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return;
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}
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CancelEventsOfType(&EV_ScriptTimer_Think);
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PostEvent(EV_ScriptTimer_Think, level.frametime);
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}
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void ScriptTimer::Disable()
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{
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bEnabled = false;
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CancelEventsOfType(&EV_ScriptTimer_Think);
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}
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void ScriptTimer::Enable()
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{
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bEnabled = true;
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CancelEventsOfType(EV_ScriptTimer_Think);
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ProcessEvent(EV_ScriptTimer_Think);
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}
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qboolean ScriptTimer::Done()
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{
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return (currentTime >= targetTime);
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}
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float ScriptTimer::GetCurrentTime()
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{
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return realTime;
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}
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float ScriptTimer::GetRatio()
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{
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float ratio;
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if (targetTime <= 0.0f) {
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return 1.0f;
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}
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ratio = (currentTime / targetTime);
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// ratio must not go below 0.0 and above 1.0
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return (ratio < 0.0f ? 0.0f : ratio > 1.0f ? 1.0f : ratio);
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}
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float ScriptTimer::GetTime()
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{
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return targetTime;
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}
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float ScriptTimer::LerpValue(float start, float end)
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{
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return start + (end - start) * GetRatio();
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}
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Vector ScriptTimer::LerpValue(Vector start, Vector end)
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{
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return start + (end - start) * GetRatio();
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}
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void ScriptTimer::Reset()
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{
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currentTime = 0.f;
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realTime = 0.f;
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glideRatio = 0.f;
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}
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void ScriptTimer::SetCurrentTime(float time)
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{
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realTime = time * 1000.0f;
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if (timerType == TIMER_GLIDE) {
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GlideRefresh();
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currentTime = time * 1000.0f * glideRatio;
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} else {
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currentTime = time * 1000.0f;
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}
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}
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void ScriptTimer::SetPhase(float phase)
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{
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float t = targetTime * (phase / 2.0f) / 1000.0f;
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SetCurrentTime(t);
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}
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void ScriptTimer::SetTime(float time)
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{
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Reset();
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targetTime = time * 1000.0f;
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}
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bool ScriptTimer::isEnabled()
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{
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return bEnabled;
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}
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void ScriptTimer::setType(timertype_e type)
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{
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timerType = type;
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}
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CLASS_DECLARATION(Listener, ScriptTimer, NULL) {
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{&EV_ScriptTimer_Think, &ScriptTimer::Think},
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{NULL, NULL }
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};
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