Files
bearstonem--openmohaa-vr/code/fgame/scripttimer.cpp
T
2025-07-19 23:30:20 +02:00

265 lines
5.0 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scripttimer.cpp: Scripted Timer & Fader
//
#include "scripttimer.h"
#include "level.h"
#if defined(GAME_DLL)
# include "archive.h"
#endif
Event EV_ScriptTimer_Think
(
"scripttimer_think",
EV_CODEONLY,
NULL,
NULL,
"Internal event",
EV_NORMAL
);
Container<ScriptTimer *> m_scriptTimers;
/*void ScriptTimer::HandleTimer( float frametime )
{
ScriptTimer *timer;
for( int i = 0; i < m_scriptTimers.NumObjects(); i++ )
{
timer = m_scriptTimers[ i ];
if( timer->isEnabled() && timer->GetTime() > 0.0f ) {
timer->Think( frametime );
}
}
}*/
ScriptTimer::ScriptTimer(timertype_e type)
{
Reset();
bEnabled = false;
setType(type);
m_scriptTimers.AddObject(this);
}
ScriptTimer::~ScriptTimer()
{
Disable();
if (m_scriptTimers.IndexOfObject(this)) {
m_scriptTimers.RemoveObject(this);
}
}
void ScriptTimer::Archive(Archiver& arc)
{
Listener::Archive(arc);
#ifdef CGAME_DLL
arc.ArchiveFloat(&targetTime);
arc.ArchiveFloat(&currentTime);
arc.ArchiveFloat(&realTime);
arc.ArchiveFloat(&glideRatio);
arc.ArchiveInteger((int *)&timerType);
arc.ArchiveBool(&bEnabled);
if (arc.Loading() && bEnabled) {
Enable();
}
#endif
}
void ScriptTimer::GlideRefresh()
{
if (timerType != TIMER_GLIDE) {
return;
}
if (targetTime <= 0.0f) {
return;
}
float r = realTime / (targetTime * 0.5f);
if (r > 1.0f) {
glideRatio = 2.0f - 2.0f * (r - 1.0f);
if (glideRatio < 0.0f) {
glideRatio = 0.0f;
}
} else {
glideRatio = 2.0f * r;
if (glideRatio > 2.0f) {
glideRatio = 2.0f;
}
}
}
void ScriptTimer::Think(Event *ev)
{
if (!bEnabled) {
return;
}
#ifdef CGAME_DLL
float frametime = (float)cg->frametime;
#else
float frametime = level.frametime;
#endif
GlideRefresh();
if (currentTime < targetTime) {
realTime += frametime;
if (timerType == TIMER_GLIDE) {
currentTime += frametime * glideRatio;
} else {
currentTime += frametime;
}
} else {
currentTime = targetTime;
realTime = targetTime;
bEnabled = false;
CancelEventsOfType(&EV_ScriptTimer_Think);
return;
}
CancelEventsOfType(&EV_ScriptTimer_Think);
PostEvent(EV_ScriptTimer_Think, level.frametime);
}
void ScriptTimer::Disable()
{
bEnabled = false;
CancelEventsOfType(&EV_ScriptTimer_Think);
}
void ScriptTimer::Enable()
{
bEnabled = true;
CancelEventsOfType(EV_ScriptTimer_Think);
ProcessEvent(EV_ScriptTimer_Think);
}
qboolean ScriptTimer::Done()
{
return (currentTime >= targetTime);
}
float ScriptTimer::GetCurrentTime()
{
return realTime;
}
float ScriptTimer::GetRatio()
{
float ratio;
if (targetTime <= 0.0f) {
return 1.0f;
}
ratio = (currentTime / targetTime);
// ratio must not go below 0.0 and above 1.0
return (ratio < 0.0f ? 0.0f : ratio > 1.0f ? 1.0f : ratio);
}
float ScriptTimer::GetTime()
{
return targetTime;
}
float ScriptTimer::LerpValue(float start, float end)
{
return start + (end - start) * GetRatio();
}
Vector ScriptTimer::LerpValue(Vector start, Vector end)
{
return start + (end - start) * GetRatio();
}
void ScriptTimer::Reset()
{
currentTime = 0.f;
realTime = 0.f;
glideRatio = 0.f;
}
void ScriptTimer::SetCurrentTime(float time)
{
realTime = time * 1000.0f;
if (timerType == TIMER_GLIDE) {
GlideRefresh();
currentTime = time * 1000.0f * glideRatio;
} else {
currentTime = time * 1000.0f;
}
}
void ScriptTimer::SetPhase(float phase)
{
float t = targetTime * (phase / 2.0f) / 1000.0f;
SetCurrentTime(t);
}
void ScriptTimer::SetTime(float time)
{
Reset();
targetTime = time * 1000.0f;
}
bool ScriptTimer::isEnabled()
{
return bEnabled;
}
void ScriptTimer::setType(timertype_e type)
{
timerType = type;
}
CLASS_DECLARATION(Listener, ScriptTimer, NULL) {
{&EV_ScriptTimer_Think, &ScriptTimer::Think},
{NULL, NULL }
};