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bearstonem--openmohaa-vr/code/cgame_hook/img/IMAGE_Load.cpp
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2016-03-27 11:49:47 +02:00

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1.4 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// IMAGE_Load.cpp
// Main Image loading function
// Downloaded from: www.paulsprojects.net
// Created: 20th July 2002
// Modified: 9th November 2002 - Corrected stride for TGA textures
// - Split up .cpp files
// - Added support for paletted textures
//
// Copyright (c) 2006, Paul Baker
// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
// http://www.paulsprojects.net/NewBSDLicense.txt)
//////////////////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <GL/gl.h>
#include "IMAGE.h"
//Load an image from a file
bool IMAGE::Load(char * filename)
{
//Clear the member variables if already used
bpp=0;
width=height=0;
stride=0;
format=0;
if(data)
delete [] data;
data=NULL;
paletted=false;
paletteBpp=0;
paletteFormat=0;
if(palette)
delete [] palette;
palette=NULL;
//Call the correct loading function based on the filename
int filenameLength=strlen(filename);
if( strncmp(filename+filenameLength-3, "BMP", 3)==0 ||
strncmp(filename+filenameLength-3, "bmp", 3)==0)
return LoadBMP(filename);
if( strncmp(filename+filenameLength-3, "TGA", 3)==0 ||
strncmp(filename+filenameLength-3, "tga", 3)==0)
return LoadTGA(filename);
printf("%s does not end with \"bmp\" or \"tga\"\n", filename);
return false;
}