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96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// IMAGE_Load24BitBMP.cpp
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// Load a 24 bit .bmp file
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// Downloaded from: www.paulsprojects.net
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// Created: 9th November 2002
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//
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// Copyright (c) 2006, Paul Baker
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// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
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// http://www.paulsprojects.net/NewBSDLicense.txt)
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//////////////////////////////////////////////////////////////////////////////////////////
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include "IMAGE.h"
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//Load a 24 bit .bmp file
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bool IMAGE::Load24BitBMP(char * filename)
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{
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printf("Loading %s in Load24BitBMP()\n", filename);
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FILE * file;
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BITMAPFILEHEADER fileHeader;
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BITMAPINFOHEADER infoHeader;
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//Open file for reading
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file=fopen(filename, "rb");
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if(!file)
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{
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printf("Unable to open %s\n", filename);
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return false;
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}
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//read the file header
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fread(&fileHeader, sizeof(BITMAPFILEHEADER), 1, file);
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//Check this is a bitmap
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if(fileHeader.bfType != bitmapID)
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{
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fclose(file);
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printf("%s is not a legal .bmp\n", filename);
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return false;
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}
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//Read in the information header
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fread(&infoHeader, sizeof(BITMAPINFOHEADER), 1, file);
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if(infoHeader.biBitCount!=24)
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{
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fclose(file);
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printf("%s is not a 24 bit .bmp\n", filename);
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return false;
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}
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//Set class variables
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bpp=24;
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format=GL_RGB;
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width=infoHeader.biWidth;
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height=infoHeader.biHeight;
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//Calculate the stride in bytes for each row (allow for 4-byte padding)
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stride=CalculateStride();
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//Point "file" to the beginning of the data
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fseek(file, fileHeader.bfOffBits, SEEK_SET);
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//Allocate space for the image data
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data=new GLubyte[stride*height];
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if(!data)
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{
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fclose(file);
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printf( "Unable to allocate data for %s of size %d x %d\n", filename,
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stride, height);
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return false;
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}
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//read in the data
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fread(data, 1, stride*height, file);
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fclose(file);
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//Data is in BGR format
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//swap b and r
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for(unsigned int row=0; row<height; ++row)
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{
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for(unsigned int i=0; i<width; ++i)
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{
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//Repeated XOR to swap bytes 0 and 2
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data[(row*stride)+i*3] ^= data[(row*stride)+i*3+2] ^=
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data[(row*stride)+i*3] ^= data[(row*stride)+i*3+2];
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}
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}
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printf("Loaded %s Correctly!\n", filename);
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return true;
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} |