Files
bearstonem--openmohaa-vr/code/script
smallmodel db01f72adc Reimplemented ScriptVariable::entityValue
Some script events don't check if it's an actual entity, it would cause crashes.
E3L3 would crash after the player got out of the AB41: the AB41 was targetting a VehiclePoint and vehicles_thinkers.scr script set the `self.collisionent` to `self.target` which caused a crash as `VehiclePoint` doesn't inherit from `Entity`
2024-05-01 20:41:57 +02:00
..
2023-11-01 17:31:46 +01:00
2023-11-01 17:31:46 +01:00
2023-10-01 22:47:25 +02:00
2024-02-28 22:52:25 +01:00
2024-04-10 23:42:09 +02:00