mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-24 13:00:23 +02:00
Two problems the first device run found, one hiding the other. GLimp_SetMode's fixedFunction branch offers exactly one context: desktop OpenGL 1.1. There is no such thing on Android, so window creation failed three times over and R_Init gave up with "Couldn't get a visual". renderergl2 never met this because it takes the other branch, which already knows how to ask for ES. gl4es is what makes the request answerable, and it wants the opposite of what the renderer believes it is getting: desktop GL 1.x presented upwards, OpenGL ES underneath. So the fixed function branch now asks for ES 3.0 and then ES 2.0, and the renderer is never told - it reads its version through gl4es, which reports desktop GL, and takes the desktop fixed function path on the strength of it. That got the renderer up, and revealed the second problem: the OpenXR session found no current EGL context. Which is where gl4es having its own opinion about glGetString stops being convenient. The engine's proof that a context is live is GL_VERSION coming back non-NULL, and gl4es answers VERSION, VENDOR and RENDERER out of constants without asking the driver - so a context that was created but never bound passes that test and is only noticed much later, somewhere else entirely. GLimp_SetMode now asks SDL directly whether the context it just made is current, restoring the check gl4es defeated. The session no longer assumes one is bound either. Being current is per thread, and a window that has not been shown yet has no surface to be current against, so VR_CreateSession asks for the binding through GLimp_MakeCurrent rather than requiring it to already be there, and reports the EGL handles when it cannot get one. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2118 lines
60 KiB
C
2118 lines
60 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// tr_init.c -- functions that are not called every frame
|
|
|
|
#include "tr_local.h"
|
|
|
|
#include "tr_dsa.h"
|
|
|
|
glconfig_t glConfig;
|
|
glRefConfig_t glRefConfig;
|
|
qboolean textureFilterAnisotropic = qfalse;
|
|
int maxAnisotropy = 0;
|
|
float displayAspect = 0.0f;
|
|
qboolean haveClampToEdge = qfalse;
|
|
|
|
glstate_t glState;
|
|
|
|
static void GfxInfo_f( void );
|
|
static void GfxMemInfo_f( void );
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
cvar_t *com_altivec;
|
|
#endif
|
|
|
|
cvar_t *r_flareSize;
|
|
cvar_t *r_flareFade;
|
|
cvar_t *r_flareCoeff;
|
|
|
|
cvar_t *r_railWidth;
|
|
cvar_t *r_railCoreWidth;
|
|
cvar_t *r_railSegmentLength;
|
|
|
|
cvar_t *r_verbose;
|
|
cvar_t *r_ignore;
|
|
|
|
cvar_t *r_displayRefresh;
|
|
|
|
cvar_t *r_detailTextures;
|
|
|
|
cvar_t *r_znear;
|
|
cvar_t *r_zproj;
|
|
cvar_t *r_stereoSeparation;
|
|
|
|
cvar_t *r_skipBackEnd;
|
|
|
|
cvar_t *r_stereoEnabled;
|
|
cvar_t *r_anaglyphMode;
|
|
|
|
cvar_t *r_greyscale;
|
|
|
|
cvar_t *r_ignorehwgamma;
|
|
cvar_t *r_measureOverdraw;
|
|
|
|
cvar_t *r_inGameVideo;
|
|
cvar_t *r_fastsky;
|
|
cvar_t *r_drawSun;
|
|
cvar_t *r_dynamiclight;
|
|
cvar_t *r_dlightBacks;
|
|
|
|
cvar_t *r_lodbias;
|
|
cvar_t *r_lodscale;
|
|
|
|
cvar_t *r_norefresh;
|
|
cvar_t *r_drawentities;
|
|
cvar_t *r_drawworld;
|
|
cvar_t *r_speeds;
|
|
cvar_t *r_fullbright;
|
|
cvar_t *r_novis;
|
|
cvar_t *r_nocull;
|
|
cvar_t *r_facePlaneCull;
|
|
cvar_t *r_showcluster;
|
|
cvar_t *r_nocurves;
|
|
|
|
cvar_t *r_allowExtensions;
|
|
|
|
cvar_t *r_ext_compressed_textures;
|
|
cvar_t *r_ext_multitexture;
|
|
cvar_t *r_ext_compiled_vertex_array;
|
|
cvar_t *r_ext_texture_env_add;
|
|
cvar_t *r_ext_texture_filter_anisotropic;
|
|
cvar_t *r_ext_max_anisotropy;
|
|
|
|
cvar_t *r_ext_framebuffer_object;
|
|
cvar_t *r_ext_texture_float;
|
|
cvar_t *r_ext_framebuffer_multisample;
|
|
cvar_t *r_arb_seamless_cube_map;
|
|
cvar_t *r_arb_vertex_array_object;
|
|
cvar_t *r_ext_direct_state_access;
|
|
|
|
cvar_t *r_cameraExposure;
|
|
|
|
cvar_t *r_externalGLSL;
|
|
|
|
cvar_t *r_hdr;
|
|
cvar_t *r_floatLightmap;
|
|
cvar_t *r_postProcess;
|
|
|
|
cvar_t *r_toneMap;
|
|
cvar_t *r_forceToneMap;
|
|
cvar_t *r_forceToneMapMin;
|
|
cvar_t *r_forceToneMapAvg;
|
|
cvar_t *r_forceToneMapMax;
|
|
|
|
cvar_t *r_autoExposure;
|
|
cvar_t *r_forceAutoExposure;
|
|
cvar_t *r_forceAutoExposureMin;
|
|
cvar_t *r_forceAutoExposureMax;
|
|
|
|
cvar_t *r_depthPrepass;
|
|
cvar_t *r_ssao;
|
|
|
|
cvar_t *r_normalMapping;
|
|
cvar_t *r_specularMapping;
|
|
cvar_t *r_deluxeMapping;
|
|
cvar_t *r_parallaxMapping;
|
|
cvar_t *r_parallaxMapOffset;
|
|
cvar_t *r_parallaxMapShadows;
|
|
cvar_t *r_cubeMapping;
|
|
cvar_t *r_cubemapSize;
|
|
cvar_t *r_deluxeSpecular;
|
|
cvar_t *r_pbr;
|
|
cvar_t *r_baseNormalX;
|
|
cvar_t *r_baseNormalY;
|
|
cvar_t *r_baseParallax;
|
|
cvar_t *r_baseSpecular;
|
|
cvar_t *r_baseGloss;
|
|
cvar_t *r_glossType;
|
|
cvar_t *r_mergeLightmaps;
|
|
cvar_t *r_dlightMode;
|
|
cvar_t *r_pshadowDist;
|
|
cvar_t *r_imageUpsample;
|
|
cvar_t *r_imageUpsampleMaxSize;
|
|
cvar_t *r_imageUpsampleType;
|
|
cvar_t *r_genNormalMaps;
|
|
cvar_t *r_forceSun;
|
|
cvar_t *r_forceSunLightScale;
|
|
cvar_t *r_forceSunAmbientScale;
|
|
cvar_t *r_sunlightMode;
|
|
cvar_t *r_drawSunRays;
|
|
cvar_t *r_sunShadows;
|
|
cvar_t *r_shadowFilter;
|
|
cvar_t *r_shadowBlur;
|
|
cvar_t *r_shadowMapSize;
|
|
cvar_t *r_shadowCascadeZNear;
|
|
cvar_t *r_shadowCascadeZFar;
|
|
cvar_t *r_shadowCascadeZBias;
|
|
cvar_t *r_ignoreDstAlpha;
|
|
|
|
cvar_t *r_ignoreGLErrors;
|
|
cvar_t *r_logFile;
|
|
|
|
cvar_t *r_stencilbits;
|
|
cvar_t *r_depthbits;
|
|
cvar_t *r_colorbits;
|
|
cvar_t *r_texturebits;
|
|
cvar_t *r_ext_multisample;
|
|
|
|
cvar_t *r_drawBuffer;
|
|
cvar_t *r_lightmap;
|
|
cvar_t *r_vertexLight;
|
|
cvar_t *r_uiFullScreen;
|
|
cvar_t *r_shadows;
|
|
cvar_t *r_flares;
|
|
cvar_t *r_mode;
|
|
cvar_t *r_nobind;
|
|
cvar_t *r_singleShader;
|
|
cvar_t *r_roundImagesDown;
|
|
cvar_t *r_colorMipLevels;
|
|
cvar_t *r_picmip;
|
|
cvar_t *r_showtris;
|
|
cvar_t *r_showsky;
|
|
cvar_t *r_shownormals;
|
|
cvar_t *r_finish;
|
|
cvar_t *r_clear;
|
|
cvar_t *r_swapInterval;
|
|
cvar_t *r_textureMode;
|
|
cvar_t *r_offsetFactor;
|
|
cvar_t *r_offsetUnits;
|
|
cvar_t *r_gamma;
|
|
cvar_t *r_intensity;
|
|
cvar_t *r_lockpvs;
|
|
cvar_t *r_noportals;
|
|
cvar_t *r_portalOnly;
|
|
|
|
cvar_t *r_subdivisions;
|
|
cvar_t *r_lodCurveError;
|
|
|
|
cvar_t *r_fullscreen;
|
|
cvar_t *r_noborder;
|
|
|
|
cvar_t *r_vrTrace;
|
|
cvar_t *vr_fovZoom;
|
|
cvar_t *vr_hudScale;
|
|
cvar_t *vr_hudDepth;
|
|
cvar_t *r_customwidth;
|
|
cvar_t *r_customheight;
|
|
cvar_t *r_customPixelAspect;
|
|
|
|
cvar_t *r_overBrightBits;
|
|
cvar_t *r_mapOverBrightBits;
|
|
|
|
cvar_t *r_debugSurface;
|
|
cvar_t *r_simpleMipMaps;
|
|
|
|
cvar_t *r_showImages;
|
|
|
|
cvar_t *r_ambientScale;
|
|
cvar_t *r_directedScale;
|
|
cvar_t *r_debugLight;
|
|
cvar_t *r_debugSort;
|
|
cvar_t *r_printShaders;
|
|
cvar_t *r_saveFontData;
|
|
|
|
cvar_t *r_marksOnTriangleMeshes;
|
|
|
|
cvar_t *r_vaoCache;
|
|
|
|
cvar_t *r_aviMotionJpegQuality;
|
|
cvar_t *r_screenshotJpegQuality;
|
|
|
|
cvar_t *r_maxpolys;
|
|
int max_polys;
|
|
cvar_t *r_maxpolyverts;
|
|
int max_polyverts;
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
|
|
int r_sequencenumber;
|
|
|
|
// DRAWING
|
|
|
|
cvar_t *r_drawentitypoly;
|
|
cvar_t *r_drawstaticmodels;
|
|
cvar_t *r_drawstaticmodelpoly;
|
|
cvar_t *r_drawstaticdecals;
|
|
cvar_t *r_drawterrain;
|
|
cvar_t *r_drawsprites;
|
|
cvar_t *r_drawspherelights;
|
|
|
|
cvar_t *r_numdebuglines;
|
|
cvar_t *r_stipplelines;
|
|
cvar_t *r_debuglines_depthmask;
|
|
|
|
cvar_t *r_maxpolys;
|
|
int max_polys;
|
|
cvar_t *r_maxpolyverts;
|
|
int max_polyverts;
|
|
cvar_t* r_maxtermarks;
|
|
int max_termarks;
|
|
|
|
cvar_t* r_skyportal;
|
|
cvar_t* r_skyportal_origin;
|
|
cvar_t* r_farplane;
|
|
cvar_t* r_farplane_bias;
|
|
cvar_t* r_farplane_color;
|
|
cvar_t* r_farplane_nocull;
|
|
cvar_t* r_farplane_nofog;
|
|
cvar_t* r_skybox_farplane;
|
|
cvar_t* r_farclip;
|
|
|
|
// Lighting
|
|
|
|
cvar_t* r_lightcoronasize;
|
|
cvar_t *r_entlight_scale;
|
|
cvar_t *r_entlight_errbound;
|
|
cvar_t *r_entlight_cubelevel;
|
|
cvar_t *r_entlight_cubefraction;
|
|
cvar_t *r_entlight_maxcalc;
|
|
cvar_t *r_light_lines;
|
|
cvar_t *r_light_sun_line;
|
|
cvar_t *r_light_int_scale;
|
|
cvar_t *r_light_nolight;
|
|
cvar_t *r_light_showgrid;
|
|
|
|
// LOD
|
|
|
|
cvar_t* r_staticlod;
|
|
cvar_t* r_lodscale;
|
|
cvar_t* r_lodcap;
|
|
cvar_t* r_lodviewmodelcap;
|
|
|
|
cvar_t* r_uselod;
|
|
cvar_t* lod_LOD;
|
|
cvar_t* lod_minLOD;
|
|
cvar_t* lod_maxLOD;
|
|
cvar_t* lod_LOD_slider;
|
|
cvar_t* lod_curve_0_val;
|
|
cvar_t* lod_curve_1_val;
|
|
cvar_t* lod_curve_2_val;
|
|
cvar_t* lod_curve_3_val;
|
|
cvar_t* lod_curve_4_val;
|
|
cvar_t* lod_edit_0;
|
|
cvar_t* lod_edit_1;
|
|
cvar_t* lod_edit_2;
|
|
cvar_t* lod_edit_3;
|
|
cvar_t* lod_edit_4;
|
|
cvar_t* lod_curve_0_slider;
|
|
cvar_t* lod_curve_1_slider;
|
|
cvar_t* lod_curve_2_slider;
|
|
cvar_t* lod_curve_3_slider;
|
|
cvar_t* lod_curve_4_slider;
|
|
cvar_t* lod_pitch_val;
|
|
cvar_t* lod_zee_val;
|
|
cvar_t* lod_mesh;
|
|
cvar_t* lod_meshname;
|
|
cvar_t* lod_tikiname;
|
|
cvar_t* lod_metric;
|
|
cvar_t* lod_tris;
|
|
cvar_t* lod_position;
|
|
cvar_t* lod_save;
|
|
cvar_t* lod_tool;
|
|
|
|
// Utils
|
|
|
|
cvar_t* r_developer;
|
|
cvar_t* r_fps;
|
|
cvar_t* r_showstaticbboxes;
|
|
cvar_t* r_showcull;
|
|
cvar_t* r_showlod;
|
|
cvar_t* r_showstaticlod;
|
|
cvar_t* r_showportal;
|
|
|
|
//=========================
|
|
|
|
/*
|
|
** InitOpenGL
|
|
**
|
|
** This function is responsible for initializing a valid OpenGL subsystem. This
|
|
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
|
|
** setting variables, checking GL constants, and reporting the gfx system config
|
|
** to the user.
|
|
*/
|
|
static void InitOpenGL( void )
|
|
{
|
|
//
|
|
// initialize OS specific portions of the renderer
|
|
//
|
|
// GLimp_Init directly or indirectly references the following cvars:
|
|
// - r_fullscreen
|
|
// - r_mode
|
|
// - r_(color|depth|stencil)bits
|
|
// - r_ignorehwgamma
|
|
// - r_gamma
|
|
//
|
|
|
|
if ( glConfig.vidWidth == 0 )
|
|
{
|
|
GLint temp;
|
|
|
|
GLimp_Init( qfalse );
|
|
GLimp_InitExtraExtensions();
|
|
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
|
|
// OpenGL driver constants
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
|
|
glConfig.maxTextureSize = temp;
|
|
|
|
// stubbed or broken drivers may have reported 0...
|
|
if ( glConfig.maxTextureSize <= 0 )
|
|
{
|
|
glConfig.maxTextureSize = 0;
|
|
}
|
|
|
|
qglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &temp );
|
|
glConfig.numTextureUnits = temp;
|
|
|
|
qglGetIntegerv( GL_MAX_VERTEX_ATTRIBS, &temp );
|
|
glRefConfig.maxVertexAttribs = temp;
|
|
|
|
// reserve 160 components for other uniforms
|
|
if ( qglesMajorVersion ) {
|
|
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_VECTORS, &temp );
|
|
temp *= 4;
|
|
} else {
|
|
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS, &temp );
|
|
}
|
|
glRefConfig.glslMaxAnimatedBones = Com_Clamp( 0, IQM_MAX_JOINTS, ( temp - 160 ) / 16 );
|
|
if ( glRefConfig.glslMaxAnimatedBones < 12 ) {
|
|
glRefConfig.glslMaxAnimatedBones = 0;
|
|
}
|
|
}
|
|
|
|
// check for GLSL function textureCubeLod()
|
|
if ( r_cubeMapping->integer && !QGL_VERSION_ATLEAST( 3, 0 ) ) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: Disabled r_cubeMapping because it requires OpenGL 3.0\n" );
|
|
ri.Cvar_Set( "r_cubeMapping", "0" );
|
|
}
|
|
|
|
// set default state
|
|
GL_SetDefaultState();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_CheckErrors
|
|
==================
|
|
*/
|
|
void GL_CheckErrs( char *file, int line ) {
|
|
int err;
|
|
char s[64];
|
|
|
|
err = qglGetError();
|
|
if ( err == GL_NO_ERROR ) {
|
|
return;
|
|
}
|
|
if ( r_ignoreGLErrors->integer ) {
|
|
return;
|
|
}
|
|
switch( err ) {
|
|
case GL_INVALID_ENUM:
|
|
strcpy( s, "GL_INVALID_ENUM" );
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
strcpy( s, "GL_INVALID_VALUE" );
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
strcpy( s, "GL_INVALID_OPERATION" );
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
strcpy( s, "GL_STACK_OVERFLOW" );
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
strcpy( s, "GL_STACK_UNDERFLOW" );
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
strcpy( s, "GL_OUT_OF_MEMORY" );
|
|
break;
|
|
default:
|
|
Com_sprintf( s, sizeof(s), "%i", err);
|
|
break;
|
|
}
|
|
|
|
ri.Error( ERR_FATAL, "GL_CheckErrors: %s in %s at line %d", s , file, line);
|
|
}
|
|
|
|
|
|
/*
|
|
** R_GetModeInfo
|
|
*/
|
|
typedef struct vidmode_s
|
|
{
|
|
const char *description;
|
|
int width, height;
|
|
float pixelAspect; // pixel width / height
|
|
} vidmode_t;
|
|
|
|
vidmode_t r_vidModes[] =
|
|
{
|
|
{ "Mode 0: 320x240", 320, 240, 1 },
|
|
{ "Mode 1: 400x300", 400, 300, 1 },
|
|
{ "Mode 2: 512x384", 512, 384, 1 },
|
|
{ "Mode 3: 640x480", 640, 480, 1 },
|
|
{ "Mode 4: 800x600", 800, 600, 1 },
|
|
{ "Mode 5: 960x720", 960, 720, 1 },
|
|
{ "Mode 6: 1024x768", 1024, 768, 1 },
|
|
{ "Mode 7: 1152x864", 1152, 864, 1 },
|
|
{ "Mode 8: 1280x1024", 1280, 1024, 1 },
|
|
{ "Mode 9: 1600x1200", 1600, 1200, 1 },
|
|
{ "Mode 10: 2048x1536", 2048, 1536, 1 },
|
|
{ "Mode 11: 856x480 (wide)",856, 480, 1 }
|
|
};
|
|
static int s_numVidModes = ARRAY_LEN( r_vidModes );
|
|
|
|
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
|
|
vidmode_t *vm;
|
|
float pixelAspect;
|
|
|
|
// A headset dictates the render size; whatever r_mode says is irrelevant.
|
|
if ( ri.GetVRRenderResolution && ri.GetVRRenderResolution( width, height ) ) {
|
|
*windowAspect = (float)*width / (float)*height;
|
|
return qtrue;
|
|
}
|
|
|
|
if ( mode < -1 ) {
|
|
return qfalse;
|
|
}
|
|
if ( mode >= s_numVidModes ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if ( mode == -1 ) {
|
|
*width = r_customwidth->integer;
|
|
*height = r_customheight->integer;
|
|
pixelAspect = r_customPixelAspect->value;
|
|
} else {
|
|
vm = &r_vidModes[mode];
|
|
|
|
*width = vm->width;
|
|
*height = vm->height;
|
|
pixelAspect = vm->pixelAspect;
|
|
}
|
|
|
|
*windowAspect = (float)*width / ( *height * pixelAspect );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
** R_ModeList_f
|
|
*/
|
|
static void R_ModeList_f( void )
|
|
{
|
|
int i;
|
|
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
for ( i = 0; i < s_numVidModes; i++ )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
|
|
}
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
NOTE TTimo
|
|
some thoughts about the screenshots system:
|
|
screenshots get written in fs_homedatapath + fs_gamedir
|
|
vanilla q3 .. baseq3/screenshots/ *.tga
|
|
team arena .. missionpack/screenshots/ *.tga
|
|
|
|
two commands: "screenshot" and "screenshotJPEG"
|
|
we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
|
|
(with FS_FileExists / FS_FOpenFileWrite calls)
|
|
FIXME: the statics don't get a reinit between fs_game changes
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
RB_ReadPixels
|
|
|
|
Reads an image but takes care of alignment issues for reading RGB images.
|
|
|
|
Reads a minimum offset for where the RGB data starts in the image from
|
|
integer stored at pointer offset. When the function has returned the actual
|
|
offset was written back to address offset. This address will always have an
|
|
alignment of packAlign to ensure efficient copying.
|
|
|
|
Stores the length of padding after a line of pixels to address padlen
|
|
|
|
Return value must be freed with ri.Hunk_FreeTempMemory()
|
|
==================
|
|
*/
|
|
|
|
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
|
|
{
|
|
byte *buffer, *bufstart;
|
|
int padwidth, linelen, bytesPerPixel;
|
|
int yin, xin, xout;
|
|
GLint packAlign, format;
|
|
|
|
// OpenGL ES is only required to support reading GL_RGBA
|
|
if (qglesMajorVersion >= 1) {
|
|
format = GL_RGBA;
|
|
bytesPerPixel = 4;
|
|
} else {
|
|
format = GL_RGB;
|
|
bytesPerPixel = 3;
|
|
}
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = width * bytesPerPixel;
|
|
padwidth = PAD(linelen, packAlign);
|
|
|
|
// Allocate a few more bytes so that we can choose an alignment we like
|
|
buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
|
|
|
|
bufstart = PADP((intptr_t) buffer + *offset, packAlign);
|
|
qglReadPixels(x, y, width, height, format, GL_UNSIGNED_BYTE, bufstart);
|
|
|
|
linelen = width * 3;
|
|
|
|
// Convert RGBA to RGB, in place, line by line
|
|
if (format == GL_RGBA) {
|
|
for (yin = 0; yin < height; yin++) {
|
|
for (xin = 0, xout = 0; xout < linelen; xin += 4, xout += 3) {
|
|
bufstart[yin*padwidth + xout + 0] = bufstart[yin*padwidth + xin + 0];
|
|
bufstart[yin*padwidth + xout + 1] = bufstart[yin*padwidth + xin + 1];
|
|
bufstart[yin*padwidth + xout + 2] = bufstart[yin*padwidth + xin + 2];
|
|
}
|
|
}
|
|
}
|
|
|
|
*offset = bufstart - buffer;
|
|
*padlen = padwidth - linelen;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshot
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
|
|
{
|
|
byte *allbuf, *buffer;
|
|
byte *srcptr, *destptr;
|
|
byte *endline, *endmem;
|
|
byte temp;
|
|
|
|
int linelen, padlen;
|
|
size_t offset = 18, memcount;
|
|
|
|
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
buffer = allbuf + offset - 18;
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = width & 255;
|
|
buffer[13] = width >> 8;
|
|
buffer[14] = height & 255;
|
|
buffer[15] = height >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// swap rgb to bgr and remove padding from line endings
|
|
linelen = width * 3;
|
|
|
|
srcptr = destptr = allbuf + offset;
|
|
endmem = srcptr + (linelen + padlen) * height;
|
|
|
|
while(srcptr < endmem)
|
|
{
|
|
endline = srcptr + linelen;
|
|
|
|
while(srcptr < endline)
|
|
{
|
|
temp = srcptr[0];
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = temp;
|
|
|
|
srcptr += 3;
|
|
}
|
|
|
|
// Skip the pad
|
|
srcptr += padlen;
|
|
}
|
|
|
|
memcount = linelen * height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(allbuf + offset, memcount);
|
|
|
|
ri.FS_WriteFile(fileName, buffer, memcount + 18);
|
|
|
|
ri.Hunk_FreeTempMemory(allbuf);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotJPEG
|
|
==================
|
|
*/
|
|
|
|
void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName)
|
|
{
|
|
byte *buffer;
|
|
size_t offset = 0, memcount;
|
|
int padlen;
|
|
|
|
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
memcount = (width * 3 + padlen) * height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(buffer + offset, memcount);
|
|
|
|
RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotCmd
|
|
==================
|
|
*/
|
|
const void *RB_TakeScreenshotCmd( const void *data ) {
|
|
const screenshotCommand_t *cmd;
|
|
|
|
cmd = (const screenshotCommand_t *)data;
|
|
|
|
// finish any 2D drawing if needed
|
|
if(tess.numIndexes)
|
|
RB_EndSurface();
|
|
|
|
if (cmd->jpeg)
|
|
RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
else
|
|
RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
|
|
return (const void *)(cmd + 1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshot
|
|
==================
|
|
*/
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
|
|
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
|
|
screenshotCommand_t *cmd;
|
|
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
if ( !cmd ) {
|
|
return;
|
|
}
|
|
cmd->commandId = RC_SCREENSHOT;
|
|
|
|
cmd->x = x;
|
|
cmd->y = y;
|
|
cmd->width = width;
|
|
cmd->height = height;
|
|
Q_strncpyz( fileName, name, sizeof(fileName) );
|
|
cmd->fileName = fileName;
|
|
cmd->jpeg = jpeg;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 128*128 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
void R_LevelShot( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source, *allsource;
|
|
byte *src, *dst;
|
|
size_t offset = 0;
|
|
int padlen;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
|
|
|
|
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
|
|
source = allsource + offset;
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18);
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = 128;
|
|
buffer[14] = 128;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / 512.0f;
|
|
yScale = glConfig.vidHeight / 384.0f;
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
|
|
3 * (int) ((x*4 + xx) * xScale);
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * 128 + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correct
|
|
if ( glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
|
|
}
|
|
|
|
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
|
|
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
ri.Hunk_FreeTempMemory(allsource);
|
|
|
|
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShot_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilename( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber >= 9999 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
void R_ScreenShotJPEG_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilenameJPEG( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
R_ExportCubemaps
|
|
==================
|
|
*/
|
|
void R_ExportCubemaps(void)
|
|
{
|
|
exportCubemapsCommand_t *cmd;
|
|
|
|
cmd = R_GetCommandBuffer(sizeof(*cmd));
|
|
if (!cmd) {
|
|
return;
|
|
}
|
|
cmd->commandId = RC_EXPORT_CUBEMAPS;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
R_ExportCubemaps_f
|
|
==================
|
|
*/
|
|
void R_ExportCubemaps_f(void)
|
|
{
|
|
R_ExportCubemaps();
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
RB_TakeVideoFrameCmd
|
|
==================
|
|
*/
|
|
const void *RB_TakeVideoFrameCmd( const void *data )
|
|
{
|
|
const videoFrameCommand_t *cmd;
|
|
byte *cBuf;
|
|
size_t memcount, bytesPerPixel, linelen, avilinelen;
|
|
int padwidth, avipadwidth, padlen, avipadlen;
|
|
int yin, xin, xout;
|
|
GLint packAlign, format;
|
|
|
|
// finish any 2D drawing if needed
|
|
if(tess.numIndexes)
|
|
RB_EndSurface();
|
|
|
|
cmd = (const videoFrameCommand_t *)data;
|
|
|
|
// OpenGL ES is only required to support reading GL_RGBA
|
|
if (qglesMajorVersion >= 1) {
|
|
format = GL_RGBA;
|
|
bytesPerPixel = 4;
|
|
} else {
|
|
format = GL_RGB;
|
|
bytesPerPixel = 3;
|
|
}
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = cmd->width * bytesPerPixel;
|
|
|
|
// Alignment stuff for glReadPixels
|
|
padwidth = PAD(linelen, packAlign);
|
|
padlen = padwidth - linelen;
|
|
|
|
avilinelen = cmd->width * 3;
|
|
|
|
// AVI line padding
|
|
avipadwidth = PAD(avilinelen, AVI_LINE_PADDING);
|
|
avipadlen = avipadwidth - avilinelen;
|
|
|
|
cBuf = PADP(cmd->captureBuffer, packAlign);
|
|
|
|
qglReadPixels(0, 0, cmd->width, cmd->height, format,
|
|
GL_UNSIGNED_BYTE, cBuf);
|
|
|
|
memcount = padwidth * cmd->height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(cBuf, memcount);
|
|
|
|
if(cmd->motionJpeg)
|
|
{
|
|
// Convert RGBA to RGB, in place, line by line
|
|
if (format == GL_RGBA) {
|
|
linelen = cmd->width * 3;
|
|
padlen = padwidth - linelen;
|
|
|
|
for (yin = 0; yin < cmd->height; yin++) {
|
|
for (xin = 0, xout = 0; xout < linelen; xin += 4, xout += 3) {
|
|
cBuf[yin*padwidth + xout + 0] = cBuf[yin*padwidth + xin + 0];
|
|
cBuf[yin*padwidth + xout + 1] = cBuf[yin*padwidth + xin + 1];
|
|
cBuf[yin*padwidth + xout + 2] = cBuf[yin*padwidth + xin + 2];
|
|
}
|
|
}
|
|
}
|
|
|
|
memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, avilinelen * cmd->height,
|
|
r_aviMotionJpegQuality->integer,
|
|
cmd->width, cmd->height, cBuf, padlen);
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
|
|
}
|
|
else
|
|
{
|
|
byte *lineend, *memend;
|
|
byte *srcptr, *destptr;
|
|
|
|
srcptr = cBuf;
|
|
destptr = cmd->encodeBuffer;
|
|
memend = srcptr + memcount;
|
|
|
|
// swap R and B and remove line paddings
|
|
while(srcptr < memend)
|
|
{
|
|
lineend = srcptr + linelen;
|
|
while(srcptr < lineend)
|
|
{
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = srcptr[0];
|
|
srcptr += bytesPerPixel;
|
|
}
|
|
|
|
Com_Memset(destptr, '\0', avipadlen);
|
|
destptr += avipadlen;
|
|
|
|
srcptr += padlen;
|
|
}
|
|
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
|
|
}
|
|
|
|
return (const void *)(cmd + 1);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
GL_BindNullTextures();
|
|
|
|
if (glRefConfig.framebufferObject)
|
|
GL_BindNullFramebuffers();
|
|
|
|
GL_TextureMode( r_textureMode->string );
|
|
|
|
//qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
glState.storedGlState = 0;
|
|
glState.faceCulling = CT_TWO_SIDED;
|
|
glState.faceCullFront = qtrue;
|
|
|
|
GL_BindNullProgram();
|
|
|
|
if (glRefConfig.vertexArrayObject)
|
|
qglBindVertexArray(0);
|
|
|
|
qglBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
glState.currentVao = NULL;
|
|
glState.vertexAttribsEnabled = 0;
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
|
|
if (glRefConfig.seamlessCubeMap)
|
|
qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
|
|
// GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used
|
|
qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
|
|
|
|
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_PrintLongString
|
|
|
|
Workaround for ri.Printf's 1024 characters buffer limit.
|
|
================
|
|
*/
|
|
void R_PrintLongString(const char *string) {
|
|
char buffer[1024];
|
|
const char *p;
|
|
int size = strlen(string);
|
|
|
|
p = string;
|
|
while(size > 0)
|
|
{
|
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
|
ri.Printf( PRINT_ALL, "%s", buffer );
|
|
p += 1023;
|
|
size -= 1023;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxInfo_f
|
|
================
|
|
*/
|
|
void GfxInfo_f( void )
|
|
{
|
|
const char *enablestrings[] =
|
|
{
|
|
"disabled",
|
|
"enabled"
|
|
};
|
|
const char *fsstrings[] =
|
|
{
|
|
"windowed",
|
|
"fullscreen"
|
|
};
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
|
|
// glConfig.extensions_string is a limited length so get the full list directly
|
|
if ( qglGetStringi )
|
|
{
|
|
GLint numExtensions;
|
|
int i;
|
|
|
|
qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions );
|
|
for ( i = 0; i < numExtensions; i++ )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%s ", qglGetStringi( GL_EXTENSIONS, i ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
R_PrintLongString( (char *) qglGetString( GL_EXTENSIONS ) );
|
|
}
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_IMAGE_UNITS: %d\n", glConfig.numTextureUnits );
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RAGEPRO )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RIVA128 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
|
}
|
|
if ( r_finish->integer ) {
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxMemInfo_f
|
|
================
|
|
*/
|
|
void GfxMemInfo_f( void )
|
|
{
|
|
switch (glRefConfig.memInfo)
|
|
{
|
|
case MI_NONE:
|
|
{
|
|
ri.Printf(PRINT_ALL, "No extension found for GPU memory info.\n");
|
|
}
|
|
break;
|
|
case MI_NVX:
|
|
{
|
|
int value;
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &value);
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: %ikb\n", value);
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &value);
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: %ikb\n", value);
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &value);
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: %ikb\n", value);
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &value);
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTION_COUNT_NVX: %i\n", value);
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &value);
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: %ikb\n", value);
|
|
}
|
|
break;
|
|
case MI_ATI:
|
|
{
|
|
// GL_ATI_meminfo
|
|
int value[4];
|
|
|
|
qglGetIntegerv(GL_VBO_FREE_MEMORY_ATI, &value[0]);
|
|
ri.Printf(PRINT_ALL, "VBO_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
|
|
qglGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &value[0]);
|
|
ri.Printf(PRINT_ALL, "TEXTURE_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
|
|
qglGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, &value[0]);
|
|
ri.Printf(PRINT_ALL, "RENDERBUFFER_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
void R_Register( void )
|
|
{
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
//
|
|
// latched and archived variables
|
|
//
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
#ifdef __ANDROID__
|
|
// The renderer's own render targets buy nothing in VR - each eye is already
|
|
// an OpenXR swapchain image, which is what the compositor displays - and
|
|
// they would cost a second full resolution pass and resolve per eye at
|
|
// 1680x1760. The entry points are still loaded, so the eye framebuffers
|
|
// work; this only turns off the renderer's internal use of them.
|
|
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#else
|
|
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#endif
|
|
r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
|
|
"0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
|
|
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue );
|
|
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE );
|
|
r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_vrTrace = ri.Cvar_Get( "r_vrTrace", "0", 0 );
|
|
// Set by cgame from the fov the game asked for; see CG_CalcFov.
|
|
vr_fovZoom = ri.Cvar_Get( "vr_fovZoom", "1", 0 );
|
|
// See RB_SetGL2D. Scale is the share of the display the HUD is drawn across;
|
|
// depth is how far out it is made to converge.
|
|
vr_hudScale = ri.Cvar_Get( "vr_hudScale", "0.55", CVAR_ARCHIVE );
|
|
vr_hudDepth = ri.Cvar_Get( "vr_hudDepth", "2.0", CVAR_ARCHIVE );
|
|
r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
|
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
|
|
|
r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH );
|
|
|
|
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
|
|
|
|
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE );
|
|
r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT );
|
|
r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT );
|
|
r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT );
|
|
r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "0.0", CVAR_CHEAT );
|
|
|
|
r_autoExposure = ri.Cvar_Get( "r_autoExposure", "1", CVAR_ARCHIVE );
|
|
r_forceAutoExposure = ri.Cvar_Get( "r_forceAutoExposure", "0", CVAR_CHEAT );
|
|
r_forceAutoExposureMin = ri.Cvar_Get( "r_forceAutoExposureMin", "-2.0", CVAR_CHEAT );
|
|
r_forceAutoExposureMax = ri.Cvar_Get( "r_forceAutoExposureMax", "2.0", CVAR_CHEAT );
|
|
|
|
r_cameraExposure = ri.Cvar_Get( "r_cameraExposure", "1", CVAR_CHEAT );
|
|
|
|
r_depthPrepass = ri.Cvar_Get( "r_depthPrepass", "1", CVAR_ARCHIVE );
|
|
r_ssao = ri.Cvar_Get( "r_ssao", "0", CVAR_LATCH | CVAR_ARCHIVE );
|
|
|
|
r_normalMapping = ri.Cvar_Get( "r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_parallaxMapOffset = ri.Cvar_Get( "r_parallaxMapOffset", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_deluxeSpecular = ri.Cvar_Get("r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_pbr = ri.Cvar_Get("r_pbr", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_glossType = ri.Cvar_Get("r_glossType", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE );
|
|
r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_imageUpsampleType = ri.Cvar_Get( "r_imageUpsampleType", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_genNormalMaps = ri.Cvar_Get( "r_genNormalMaps", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_forceSun = ri.Cvar_Get( "r_forceSun", "0", CVAR_CHEAT );
|
|
r_forceSunLightScale = ri.Cvar_Get( "r_forceSunLightScale", "1.0", CVAR_CHEAT );
|
|
r_forceSunAmbientScale = ri.Cvar_Get( "r_forceSunAmbientScale", "0.5", CVAR_CHEAT );
|
|
r_drawSunRays = ri.Cvar_Get( "r_drawSunRays", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_sunlightMode = ri.Cvar_Get( "r_sunlightMode", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_shadowBlur = ri.Cvar_Get("r_shadowBlur", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_shadowMapSize = ri.Cvar_Get("r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ignoreDstAlpha = ri.Cvar_Get( "r_ignoreDstAlpha", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
|
|
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
|
|
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
|
|
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
|
|
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT );
|
|
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
|
|
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
|
|
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
|
|
ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse );
|
|
r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE );
|
|
r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE );
|
|
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
|
|
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
|
|
r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE );
|
|
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
|
|
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
|
|
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
|
|
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
|
|
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
|
|
#ifdef __EMSCRIPTEN__
|
|
// Under Emscripten we don't throttle framerate with com_maxfps by default, so enable
|
|
// vsync by default instead.
|
|
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "1",
|
|
CVAR_ARCHIVE | CVAR_LATCH );
|
|
#else
|
|
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0",
|
|
CVAR_ARCHIVE | CVAR_LATCH );
|
|
#endif
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
|
|
|
|
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );
|
|
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE );
|
|
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE );
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
|
|
|
|
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
|
r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 );
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT);
|
|
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
|
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
|
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT );
|
|
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT );
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
|
|
r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
|
|
|
|
r_vaoCache = ri.Cvar_Get("r_vaoCache", "0", CVAR_ARCHIVE);
|
|
|
|
r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE);
|
|
r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE);
|
|
|
|
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
|
|
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
|
|
|
|
// make sure all the commands added here are also
|
|
// removed in R_Shutdown
|
|
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
ri.Cmd_AddCommand( "modelist", R_ModeList_f );
|
|
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f );
|
|
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
ri.Cmd_AddCommand( "minimize", GLimp_Minimize );
|
|
ri.Cmd_AddCommand( "gfxmeminfo", GfxMemInfo_f );
|
|
ri.Cmd_AddCommand( "exportCubemaps", R_ExportCubemaps_f );
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//
|
|
|
|
ri.Cvar_CheckRange(r_subdivisions, 2, 24, qtrue);
|
|
|
|
// Draw
|
|
|
|
r_drawentitypoly = ri.Cvar_Get("r_drawentitypoly", "1", CVAR_CHEAT);
|
|
r_drawstaticmodels = ri.Cvar_Get("r_drawstaticmodels", "1", CVAR_CHEAT);
|
|
r_drawstaticmodelpoly = ri.Cvar_Get("r_drawstaticmodelpoly", "1", CVAR_CHEAT);
|
|
r_drawstaticdecals = ri.Cvar_Get("r_drawstaticdecals", "0", 0);
|
|
r_drawterrain = ri.Cvar_Get("r_drawterrain", "1", CVAR_CHEAT);
|
|
r_drawsprites = ri.Cvar_Get("r_drawsprites", "1", CVAR_CHEAT);
|
|
r_drawspherelights = ri.Cvar_Get("r_drawspherelights", "1", CVAR_CHEAT);
|
|
|
|
r_debuglines_depthmask = ri.Cvar_Get("r_debuglines_depthmask", "0", CVAR_ARCHIVE);
|
|
r_stipplelines = ri.Cvar_Get("r_stipplelines", "1", CVAR_ARCHIVE);
|
|
r_numdebuglines = ri.Cvar_Get("g_numdebuglines", "4096", CVAR_LATCH);
|
|
|
|
r_maxtermarks = ri.Cvar_Get("r_maxtermarks", va("%d", MAX_TERMARKS), 0);
|
|
|
|
r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0);
|
|
r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0);
|
|
r_farplane = ri.Cvar_Get("r_farplane", "0", CVAR_CHEAT);
|
|
r_farplane_bias = ri.Cvar_Get("r_farplane_bias", "0", CVAR_CHEAT);
|
|
r_farplane_color = ri.Cvar_Get("r_farplane_color", ".5 .5 .5", CVAR_CHEAT);
|
|
r_farplane_nocull = ri.Cvar_Get("r_farplane_nocull", "0", CVAR_CHEAT);
|
|
r_farplane_nofog = ri.Cvar_Get("r_farplane_nofog", "0", CVAR_CHEAT);
|
|
r_skybox_farplane = ri.Cvar_Get("r_skybox_farplane", "0", CVAR_CHEAT);
|
|
r_farclip = ri.Cvar_Get("r_farclip", "0", CVAR_ARCHIVE);
|
|
|
|
// Lighting
|
|
|
|
r_lightcoronasize = ri.Cvar_Get("r_lightcoronasize", ".1", CVAR_ARCHIVE);
|
|
r_light_lines = ri.Cvar_Get("r_light_lines", "0", CVAR_CHEAT);
|
|
r_light_sun_line = ri.Cvar_Get("r_light_sun_line", "0", CVAR_CHEAT);
|
|
r_light_int_scale = ri.Cvar_Get("r_light_int_scale", "0.05", CVAR_ARCHIVE);
|
|
r_light_nolight = ri.Cvar_Get("r_light_nolight", "0", CVAR_CHEAT | CVAR_ARCHIVE);
|
|
r_light_showgrid = ri.Cvar_Get("r_light_showgrid", "0", CVAR_CHEAT);
|
|
r_entlight_scale = ri.Cvar_Get("r_entlight_scale", "1.3", CVAR_CHEAT);
|
|
r_entlight_errbound = ri.Cvar_Get("r_entlight_errbound", "6", CVAR_ARCHIVE);
|
|
r_entlight_cubelevel = ri.Cvar_Get("r_entlight_cubelevel", "0", CVAR_ARCHIVE);
|
|
r_entlight_cubefraction = ri.Cvar_Get("r_entlight_cubefraction", "0.5", CVAR_ARCHIVE);
|
|
r_entlight_maxcalc = ri.Cvar_Get("r_entlight_maxcalc", "2", CVAR_ARCHIVE);
|
|
|
|
// LOD
|
|
|
|
r_staticlod = ri.Cvar_Get("r_staticlod", "1", CVAR_CHEAT);
|
|
r_lodscale = ri.Cvar_Get("r_lodscale", "5", CVAR_ARCHIVE);
|
|
r_lodcap = ri.Cvar_Get("r_lodcap", "0.35", CVAR_ARCHIVE);
|
|
r_lodviewmodelcap = ri.Cvar_Get("r_lodviewmodelcap", "0.25", CVAR_ARCHIVE);
|
|
|
|
r_uselod = ri.Cvar_Get("r_uselod", "1", CVAR_TEMP);
|
|
lod_LOD = ri.Cvar_Get("lod_LOD", "0", CVAR_TEMP);
|
|
lod_minLOD = ri.Cvar_Get("lod_minLOD", "1.0", CVAR_TEMP);
|
|
lod_maxLOD = ri.Cvar_Get("lod_maxLOD", "0.3", CVAR_TEMP);
|
|
lod_LOD_slider = ri.Cvar_Get("lod_LOD_slider", "0.5", CVAR_TEMP);
|
|
lod_edit_0 = ri.Cvar_Get("lod_edit_0", "0", CVAR_TEMP);
|
|
lod_edit_1 = ri.Cvar_Get("lod_edit_1", "0", CVAR_TEMP);
|
|
lod_edit_2 = ri.Cvar_Get("lod_edit_2", "0", CVAR_TEMP);
|
|
lod_edit_3 = ri.Cvar_Get("lod_edit_3", "0", CVAR_TEMP);
|
|
lod_edit_4 = ri.Cvar_Get("lod_edit_4", "0", CVAR_TEMP);
|
|
lod_curve_0_val = ri.Cvar_Get("lod_curve_0_val", "0", CVAR_TEMP);
|
|
lod_curve_1_val = ri.Cvar_Get("lod_curve_1_val", "0", CVAR_TEMP);
|
|
lod_curve_2_val = ri.Cvar_Get("lod_curve_2_val", "0", CVAR_TEMP);
|
|
lod_curve_3_val = ri.Cvar_Get("lod_curve_3_val", "0", CVAR_TEMP);
|
|
lod_curve_4_val = ri.Cvar_Get("lod_curve_4_val", "0", CVAR_TEMP);
|
|
lod_curve_0_slider = ri.Cvar_Get("lod_curve_0_slider", "0", CVAR_TEMP);
|
|
lod_curve_1_slider = ri.Cvar_Get("lod_curve_1_slider", "0", CVAR_TEMP);
|
|
lod_curve_2_slider = ri.Cvar_Get("lod_curve_2_slider", "0", CVAR_TEMP);
|
|
lod_curve_3_slider = ri.Cvar_Get("lod_curve_3_slider", "0", CVAR_TEMP);
|
|
lod_curve_4_slider = ri.Cvar_Get("lod_curve_4_slider", "0", CVAR_TEMP);
|
|
lod_pitch_val = ri.Cvar_Get("lod_pitch_val", "0", CVAR_TEMP);
|
|
lod_zee_val = ri.Cvar_Get("lod_zee_val", "0", CVAR_TEMP);
|
|
lod_mesh = ri.Cvar_Get("lod_mesh", "0", CVAR_TEMP);
|
|
lod_meshname = ri.Cvar_Get("lod_meshname", "", CVAR_TEMP);
|
|
lod_tikiname = ri.Cvar_Get("lod_tikiname", "", CVAR_TEMP);
|
|
lod_metric = ri.Cvar_Get("lod_metric", "0.0", CVAR_TEMP);
|
|
lod_tris = ri.Cvar_Get("lod_tris", "", CVAR_TEMP);
|
|
lod_save = ri.Cvar_Get("lod_save", "0", CVAR_TEMP);
|
|
lod_position = ri.Cvar_Get("lod_position", "0 0 0", CVAR_TEMP);
|
|
lod_tool = ri.Cvar_Get("lod_tool", "0", CVAR_TEMP);
|
|
|
|
// Utils
|
|
|
|
r_fps = ri.Cvar_Get("fps", "0", 0);
|
|
r_developer = ri.Cvar_Get("developer", "", 0);
|
|
r_showstaticbboxes = ri.Cvar_Get("r_showstaticbboxes", "0", CVAR_CHEAT);
|
|
r_showcull = ri.Cvar_Get("r_showcull", "0", CVAR_CHEAT);
|
|
r_showlod = ri.Cvar_Get("r_showlod", "0", CVAR_TEMP);
|
|
r_showstaticlod = ri.Cvar_Get("r_showstaticlod", "0", CVAR_TEMP);
|
|
r_showportal = ri.Cvar_Get("r_showportal", "0", 0);
|
|
}
|
|
|
|
void R_InitQueries(void)
|
|
{
|
|
if (!glRefConfig.occlusionQuery)
|
|
return;
|
|
|
|
if (r_drawSunRays->integer)
|
|
qglGenQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
|
}
|
|
|
|
void R_ShutDownQueries(void)
|
|
{
|
|
if (!glRefConfig.occlusionQuery)
|
|
return;
|
|
|
|
if (r_drawSunRays->integer)
|
|
qglDeleteQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
byte *ptr;
|
|
|
|
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
//if(sizeof(glconfig_t) != 11332)
|
|
// ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t));
|
|
|
|
// Swap_Init();
|
|
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
|
|
}
|
|
//Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
{
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
{
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
}
|
|
}
|
|
|
|
R_InitFogTable();
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
max_polys = r_maxpolys->integer;
|
|
if (max_polys < MAX_POLYS)
|
|
max_polys = MAX_POLYS;
|
|
|
|
max_polyverts = r_maxpolyverts->integer;
|
|
if (max_polyverts < MAX_POLYVERTS)
|
|
max_polyverts = MAX_POLYVERTS;
|
|
|
|
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
|
backEndData = (backEndData_t *) ptr;
|
|
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
|
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
|
R_InitNextFrame();
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
|
|
if (glRefConfig.framebufferObject)
|
|
FBO_Init();
|
|
|
|
GLSL_InitGPUShaders();
|
|
|
|
R_InitVaos();
|
|
|
|
R_InitShaders();
|
|
|
|
R_InitSkins();
|
|
|
|
R_ModelInit();
|
|
|
|
R_InitFreeType();
|
|
|
|
R_InitQueries();
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
|
|
R_Sky_Init();
|
|
|
|
max_termarks = r_maxtermarks->integer;
|
|
if (max_termarks < MAX_TERMARKS)
|
|
max_termarks = MAX_TERMARKS;
|
|
|
|
R_LevelMarksInit();
|
|
|
|
tr.pFontDebugStrings = R_LoadFont("verdana-14");
|
|
g_bInfoworldtris = qfalse;
|
|
|
|
//=========================
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
// print info
|
|
GfxInfo_f();
|
|
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
void RE_Shutdown( qboolean destroyWindow ) {
|
|
|
|
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
ri.Cmd_RemoveCommand( "imagelist" );
|
|
ri.Cmd_RemoveCommand( "shaderlist" );
|
|
ri.Cmd_RemoveCommand( "skinlist" );
|
|
ri.Cmd_RemoveCommand( "modellist" );
|
|
ri.Cmd_RemoveCommand( "modelist" );
|
|
ri.Cmd_RemoveCommand( "screenshot" );
|
|
ri.Cmd_RemoveCommand( "screenshotJPEG" );
|
|
ri.Cmd_RemoveCommand( "gfxinfo" );
|
|
ri.Cmd_RemoveCommand( "minimize" );
|
|
ri.Cmd_RemoveCommand( "gfxmeminfo" );
|
|
ri.Cmd_RemoveCommand( "exportCubemaps" );
|
|
|
|
|
|
if ( tr.registered ) {
|
|
R_IssuePendingRenderCommands();
|
|
R_ShutDownQueries();
|
|
if (glRefConfig.framebufferObject)
|
|
FBO_Shutdown();
|
|
R_DeleteTextures();
|
|
R_ShutdownVaos();
|
|
GLSL_ShutdownGPUShaders();
|
|
}
|
|
|
|
R_DoneFreeType();
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
GLimp_Shutdown();
|
|
|
|
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
|
Com_Memset( &glRefConfig, 0, sizeof( glRefConfig ) );
|
|
textureFilterAnisotropic = qfalse;
|
|
maxAnisotropy = 0;
|
|
displayAspect = 0.0f;
|
|
haveClampToEdge = qfalse;
|
|
|
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
|
}
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
R_ShutdownTerrain();
|
|
//=========================
|
|
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
|
|
/*
|
|
** RE_BeginRegistration
|
|
*/
|
|
void RE_BeginRegistration(glconfig_t* glconfigOut) {
|
|
|
|
//R_Init();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
R_IssuePendingRenderCommands();
|
|
|
|
tr.viewCluster = -1; // force markleafs to regenerate
|
|
R_ClearFlares();
|
|
RE_ClearScene();
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
R_LevelMarksFree();
|
|
R_TerrainFree();
|
|
|
|
R_ClearWorld();
|
|
|
|
R_InitLensFlare();
|
|
R_LevelMarksInit();
|
|
|
|
ri.UI_LoadResource("*124");
|
|
//=========================
|
|
|
|
tr.registered = qtrue;
|
|
}
|
|
//=========================
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident
|
|
=============
|
|
*/
|
|
void RE_EndRegistration( void ) {
|
|
R_IssuePendingRenderCommands();
|
|
if (!ri.Sys_LowPhysicalMemory()) {
|
|
RB_ShowImages();
|
|
}
|
|
}
|
|
|
|
//
|
|
// OPENMOHAA-specific stuff
|
|
//=========================
|
|
|
|
/*
|
|
==================
|
|
R_SetMode
|
|
==================
|
|
*/
|
|
qboolean R_SetMode(int mode, const glconfig_t* glConfig) {
|
|
// FIXME: unimplemented (GL2)
|
|
ri.Printf(PRINT_WARNING, "R_SetMode is unimplemented. To change the video mode, set the \"r_mode\" variable and execute the \"vid_restart\" command.\n");
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_SetFullscreen
|
|
==================
|
|
*/
|
|
void R_SetFullscreen(qboolean fullscreen) {
|
|
// FIXME: unimplemented (GL2)
|
|
ri.Printf(PRINT_WARNING, "R_SetFullscreen is unimplemented. To change the fullscreen mode, set the \"r_fullscreen\" variable and execute the \"vid_restart\" command.\n");
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RE_SetRenderTime
|
|
=============
|
|
*/
|
|
void RE_SetRenderTime(int t) {
|
|
backEnd.refdef.floatTime = (long double)t / 1000.0;
|
|
R_UpdateGhostTextures();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RE_GetGraphicsInfo
|
|
==================
|
|
*/
|
|
const char* RE_GetGraphicsInfo() {
|
|
// FIXME: unimplemented (GL2)
|
|
// Looks like it's unused anyway
|
|
return "";
|
|
}
|
|
|
|
//=========================
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#else
|
|
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#endif
|
|
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
R_Init();
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
re.SetDefaultFramebuffer = RE_SetDefaultFramebuffer;
|
|
re.SetVRView = RE_SetVRView;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene2;
|
|
re.AddPolyToScene = RE_AddPolyToScene2;
|
|
re.LightForPoint = R_LightForPoint;
|
|
re.AddLightToScene = RE_AddLightToScene2;
|
|
re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw2;
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
re.RemapShader = R_RemapShader;
|
|
re.GetEntityToken = R_GetEntityToken;
|
|
re.inPVS = R_inPVS;
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
|
|
//
|
|
// After ioquake3 imports
|
|
//
|
|
|
|
re.FreeModels = RE_FreeModels;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
re.SpawnEffectModel = RE_SpawnEffectModel;
|
|
re.RegisterServerModel = RE_RegisterServerModel;
|
|
re.UnregisterServerModel = RE_UnregisterServerModel;
|
|
re.RefreshShaderNoMip = RE_RefreshShaderNoMip;
|
|
re.PrintBSPFileSizes = RE_PrintBSPFileSizes;
|
|
re.MapVersion = RE_MapVersion;
|
|
re.LoadFont = R_LoadFont;
|
|
|
|
re.MarkFragmentsForInlineModel = R_MarkFragmentsForInlineModel;
|
|
re.GetInlineModelBounds = R_GetInlineModelBounds;
|
|
re.GetLightingForDecal = R_GetLightingForDecal;
|
|
re.GetLightingForSmoke = R_GetLightingForSmoke;
|
|
re.R_GatherLightSources = R_GatherLightSources;
|
|
re.ModelRadius = R_ModelRadius;
|
|
re.AddPolyToScene = RE_AddPolyToScene2;
|
|
re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
|
|
re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;
|
|
|
|
re.GetRenderEntity = RE_GetRenderEntity;
|
|
|
|
re.SavePerformanceCounters = R_SavePerformanceCounters;
|
|
|
|
re.R_Model_GetHandle = R_Model_GetHandle;
|
|
re.SetColor = Draw_SetColor;
|
|
re.DrawStretchPic = Draw_StretchPic;
|
|
re.DrawStretchPic2 = Draw_StretchPic2;
|
|
re.DrawStretchRaw = RE_StretchRaw2;
|
|
re.DebugLine = R_DebugLine;
|
|
re.DrawTilePic = Draw_TilePic;
|
|
re.DrawTilePicOffset = Draw_TilePicOffset;
|
|
re.DrawTrianglePic = Draw_TrianglePic;
|
|
re.DrawBox = DrawBox;
|
|
re.AddBox = AddBox;
|
|
re.Set2DWindow = Set2DWindow;
|
|
re.Scissor = RE_Scissor;
|
|
re.DrawLineLoop = DrawLineLoop;
|
|
re.DrawString = R_DrawString;
|
|
re.GetFontHeight = R_GetFontHeight;
|
|
re.GetFontStringWidth = R_GetFontStringWidth;
|
|
re.SwipeBegin = RE_SwipeBegin;
|
|
re.SwipeEnd = RE_SwipeEnd;
|
|
re.SetRenderTime = RE_SetRenderTime;
|
|
re.Noise = R_NoiseGet4f;
|
|
|
|
re.SetMode = R_SetMode;
|
|
re.SetFullscreen = R_SetFullscreen;
|
|
|
|
re.GetShaderHeight = RE_GetShaderHeight;
|
|
re.GetShaderWidth = RE_GetShaderWidth;
|
|
re.GetShaderName = RE_GetShaderName;
|
|
re.GetModelName = RE_GetModelName;
|
|
re.GetGraphicsInfo = RE_GetGraphicsInfo;
|
|
re.ForceUpdatePose = RE_ForceUpdatePose;
|
|
re.TIKI_Orientation = RE_TIKI_Orientation;
|
|
re.TIKI_IsOnGround = RE_TIKI_IsOnGround;
|
|
re.SetFrameNumber = RE_SetFrameNumber;
|
|
|
|
re.ImageExists = R_ImageExists;
|
|
re.CountTextureMemory = R_CountTextureMemory;
|
|
|
|
re.LoadRawImage = R_LoadRawImage;
|
|
re.FreeRawImage = R_FreeRawImage;
|
|
|
|
re.Set2DInitialShaderTime = Set2DInitialShaderTime;
|
|
|
|
return &re;
|
|
}
|