Files
bearstonem--openmohaa-vr/code/renderergl2/tr_init.c
T
bearstonemandClaude Opus 5 a8a1314c2d fix(vr): ask for an ES context for the fixed function renderer, and check it is current
Two problems the first device run found, one hiding the other.

GLimp_SetMode's fixedFunction branch offers exactly one context: desktop OpenGL
1.1. There is no such thing on Android, so window creation failed three times
over and R_Init gave up with "Couldn't get a visual". renderergl2 never met this
because it takes the other branch, which already knows how to ask for ES.

gl4es is what makes the request answerable, and it wants the opposite of what
the renderer believes it is getting: desktop GL 1.x presented upwards, OpenGL ES
underneath. So the fixed function branch now asks for ES 3.0 and then ES 2.0,
and the renderer is never told - it reads its version through gl4es, which
reports desktop GL, and takes the desktop fixed function path on the strength of
it.

That got the renderer up, and revealed the second problem: the OpenXR session
found no current EGL context. Which is where gl4es having its own opinion about
glGetString stops being convenient. The engine's proof that a context is live is
GL_VERSION coming back non-NULL, and gl4es answers VERSION, VENDOR and RENDERER
out of constants without asking the driver - so a context that was created but
never bound passes that test and is only noticed much later, somewhere else
entirely. GLimp_SetMode now asks SDL directly whether the context it just made
is current, restoring the check gl4es defeated.

The session no longer assumes one is bound either. Being current is per thread,
and a window that has not been shown yet has no surface to be current against,
so VR_CreateSession asks for the binding through GLimp_MakeCurrent rather than
requiring it to already be there, and reports the EGL handles when it cannot get
one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 22:02:44 -07:00

2118 lines
60 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_init.c -- functions that are not called every frame
#include "tr_local.h"
#include "tr_dsa.h"
glconfig_t glConfig;
glRefConfig_t glRefConfig;
qboolean textureFilterAnisotropic = qfalse;
int maxAnisotropy = 0;
float displayAspect = 0.0f;
qboolean haveClampToEdge = qfalse;
glstate_t glState;
static void GfxInfo_f( void );
static void GfxMemInfo_f( void );
#ifdef USE_RENDERER_DLOPEN
cvar_t *com_altivec;
#endif
cvar_t *r_flareSize;
cvar_t *r_flareFade;
cvar_t *r_flareCoeff;
cvar_t *r_railWidth;
cvar_t *r_railCoreWidth;
cvar_t *r_railSegmentLength;
cvar_t *r_verbose;
cvar_t *r_ignore;
cvar_t *r_displayRefresh;
cvar_t *r_detailTextures;
cvar_t *r_znear;
cvar_t *r_zproj;
cvar_t *r_stereoSeparation;
cvar_t *r_skipBackEnd;
cvar_t *r_stereoEnabled;
cvar_t *r_anaglyphMode;
cvar_t *r_greyscale;
cvar_t *r_ignorehwgamma;
cvar_t *r_measureOverdraw;
cvar_t *r_inGameVideo;
cvar_t *r_fastsky;
cvar_t *r_drawSun;
cvar_t *r_dynamiclight;
cvar_t *r_dlightBacks;
cvar_t *r_lodbias;
cvar_t *r_lodscale;
cvar_t *r_norefresh;
cvar_t *r_drawentities;
cvar_t *r_drawworld;
cvar_t *r_speeds;
cvar_t *r_fullbright;
cvar_t *r_novis;
cvar_t *r_nocull;
cvar_t *r_facePlaneCull;
cvar_t *r_showcluster;
cvar_t *r_nocurves;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures;
cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
cvar_t *r_ext_max_anisotropy;
cvar_t *r_ext_framebuffer_object;
cvar_t *r_ext_texture_float;
cvar_t *r_ext_framebuffer_multisample;
cvar_t *r_arb_seamless_cube_map;
cvar_t *r_arb_vertex_array_object;
cvar_t *r_ext_direct_state_access;
cvar_t *r_cameraExposure;
cvar_t *r_externalGLSL;
cvar_t *r_hdr;
cvar_t *r_floatLightmap;
cvar_t *r_postProcess;
cvar_t *r_toneMap;
cvar_t *r_forceToneMap;
cvar_t *r_forceToneMapMin;
cvar_t *r_forceToneMapAvg;
cvar_t *r_forceToneMapMax;
cvar_t *r_autoExposure;
cvar_t *r_forceAutoExposure;
cvar_t *r_forceAutoExposureMin;
cvar_t *r_forceAutoExposureMax;
cvar_t *r_depthPrepass;
cvar_t *r_ssao;
cvar_t *r_normalMapping;
cvar_t *r_specularMapping;
cvar_t *r_deluxeMapping;
cvar_t *r_parallaxMapping;
cvar_t *r_parallaxMapOffset;
cvar_t *r_parallaxMapShadows;
cvar_t *r_cubeMapping;
cvar_t *r_cubemapSize;
cvar_t *r_deluxeSpecular;
cvar_t *r_pbr;
cvar_t *r_baseNormalX;
cvar_t *r_baseNormalY;
cvar_t *r_baseParallax;
cvar_t *r_baseSpecular;
cvar_t *r_baseGloss;
cvar_t *r_glossType;
cvar_t *r_mergeLightmaps;
cvar_t *r_dlightMode;
cvar_t *r_pshadowDist;
cvar_t *r_imageUpsample;
cvar_t *r_imageUpsampleMaxSize;
cvar_t *r_imageUpsampleType;
cvar_t *r_genNormalMaps;
cvar_t *r_forceSun;
cvar_t *r_forceSunLightScale;
cvar_t *r_forceSunAmbientScale;
cvar_t *r_sunlightMode;
cvar_t *r_drawSunRays;
cvar_t *r_sunShadows;
cvar_t *r_shadowFilter;
cvar_t *r_shadowBlur;
cvar_t *r_shadowMapSize;
cvar_t *r_shadowCascadeZNear;
cvar_t *r_shadowCascadeZFar;
cvar_t *r_shadowCascadeZBias;
cvar_t *r_ignoreDstAlpha;
cvar_t *r_ignoreGLErrors;
cvar_t *r_logFile;
cvar_t *r_stencilbits;
cvar_t *r_depthbits;
cvar_t *r_colorbits;
cvar_t *r_texturebits;
cvar_t *r_ext_multisample;
cvar_t *r_drawBuffer;
cvar_t *r_lightmap;
cvar_t *r_vertexLight;
cvar_t *r_uiFullScreen;
cvar_t *r_shadows;
cvar_t *r_flares;
cvar_t *r_mode;
cvar_t *r_nobind;
cvar_t *r_singleShader;
cvar_t *r_roundImagesDown;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
cvar_t *r_showtris;
cvar_t *r_showsky;
cvar_t *r_shownormals;
cvar_t *r_finish;
cvar_t *r_clear;
cvar_t *r_swapInterval;
cvar_t *r_textureMode;
cvar_t *r_offsetFactor;
cvar_t *r_offsetUnits;
cvar_t *r_gamma;
cvar_t *r_intensity;
cvar_t *r_lockpvs;
cvar_t *r_noportals;
cvar_t *r_portalOnly;
cvar_t *r_subdivisions;
cvar_t *r_lodCurveError;
cvar_t *r_fullscreen;
cvar_t *r_noborder;
cvar_t *r_vrTrace;
cvar_t *vr_fovZoom;
cvar_t *vr_hudScale;
cvar_t *vr_hudDepth;
cvar_t *r_customwidth;
cvar_t *r_customheight;
cvar_t *r_customPixelAspect;
cvar_t *r_overBrightBits;
cvar_t *r_mapOverBrightBits;
cvar_t *r_debugSurface;
cvar_t *r_simpleMipMaps;
cvar_t *r_showImages;
cvar_t *r_ambientScale;
cvar_t *r_directedScale;
cvar_t *r_debugLight;
cvar_t *r_debugSort;
cvar_t *r_printShaders;
cvar_t *r_saveFontData;
cvar_t *r_marksOnTriangleMeshes;
cvar_t *r_vaoCache;
cvar_t *r_aviMotionJpegQuality;
cvar_t *r_screenshotJpegQuality;
cvar_t *r_maxpolys;
int max_polys;
cvar_t *r_maxpolyverts;
int max_polyverts;
//
// OPENMOHAA-specific stuff
//=========================
int r_sequencenumber;
// DRAWING
cvar_t *r_drawentitypoly;
cvar_t *r_drawstaticmodels;
cvar_t *r_drawstaticmodelpoly;
cvar_t *r_drawstaticdecals;
cvar_t *r_drawterrain;
cvar_t *r_drawsprites;
cvar_t *r_drawspherelights;
cvar_t *r_numdebuglines;
cvar_t *r_stipplelines;
cvar_t *r_debuglines_depthmask;
cvar_t *r_maxpolys;
int max_polys;
cvar_t *r_maxpolyverts;
int max_polyverts;
cvar_t* r_maxtermarks;
int max_termarks;
cvar_t* r_skyportal;
cvar_t* r_skyportal_origin;
cvar_t* r_farplane;
cvar_t* r_farplane_bias;
cvar_t* r_farplane_color;
cvar_t* r_farplane_nocull;
cvar_t* r_farplane_nofog;
cvar_t* r_skybox_farplane;
cvar_t* r_farclip;
// Lighting
cvar_t* r_lightcoronasize;
cvar_t *r_entlight_scale;
cvar_t *r_entlight_errbound;
cvar_t *r_entlight_cubelevel;
cvar_t *r_entlight_cubefraction;
cvar_t *r_entlight_maxcalc;
cvar_t *r_light_lines;
cvar_t *r_light_sun_line;
cvar_t *r_light_int_scale;
cvar_t *r_light_nolight;
cvar_t *r_light_showgrid;
// LOD
cvar_t* r_staticlod;
cvar_t* r_lodscale;
cvar_t* r_lodcap;
cvar_t* r_lodviewmodelcap;
cvar_t* r_uselod;
cvar_t* lod_LOD;
cvar_t* lod_minLOD;
cvar_t* lod_maxLOD;
cvar_t* lod_LOD_slider;
cvar_t* lod_curve_0_val;
cvar_t* lod_curve_1_val;
cvar_t* lod_curve_2_val;
cvar_t* lod_curve_3_val;
cvar_t* lod_curve_4_val;
cvar_t* lod_edit_0;
cvar_t* lod_edit_1;
cvar_t* lod_edit_2;
cvar_t* lod_edit_3;
cvar_t* lod_edit_4;
cvar_t* lod_curve_0_slider;
cvar_t* lod_curve_1_slider;
cvar_t* lod_curve_2_slider;
cvar_t* lod_curve_3_slider;
cvar_t* lod_curve_4_slider;
cvar_t* lod_pitch_val;
cvar_t* lod_zee_val;
cvar_t* lod_mesh;
cvar_t* lod_meshname;
cvar_t* lod_tikiname;
cvar_t* lod_metric;
cvar_t* lod_tris;
cvar_t* lod_position;
cvar_t* lod_save;
cvar_t* lod_tool;
// Utils
cvar_t* r_developer;
cvar_t* r_fps;
cvar_t* r_showstaticbboxes;
cvar_t* r_showcull;
cvar_t* r_showlod;
cvar_t* r_showstaticlod;
cvar_t* r_showportal;
//=========================
/*
** InitOpenGL
**
** This function is responsible for initializing a valid OpenGL subsystem. This
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
** setting variables, checking GL constants, and reporting the gfx system config
** to the user.
*/
static void InitOpenGL( void )
{
//
// initialize OS specific portions of the renderer
//
// GLimp_Init directly or indirectly references the following cvars:
// - r_fullscreen
// - r_mode
// - r_(color|depth|stencil)bits
// - r_ignorehwgamma
// - r_gamma
//
if ( glConfig.vidWidth == 0 )
{
GLint temp;
GLimp_Init( qfalse );
GLimp_InitExtraExtensions();
glConfig.textureEnvAddAvailable = qtrue;
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
glConfig.maxTextureSize = temp;
// stubbed or broken drivers may have reported 0...
if ( glConfig.maxTextureSize <= 0 )
{
glConfig.maxTextureSize = 0;
}
qglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &temp );
glConfig.numTextureUnits = temp;
qglGetIntegerv( GL_MAX_VERTEX_ATTRIBS, &temp );
glRefConfig.maxVertexAttribs = temp;
// reserve 160 components for other uniforms
if ( qglesMajorVersion ) {
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_VECTORS, &temp );
temp *= 4;
} else {
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS, &temp );
}
glRefConfig.glslMaxAnimatedBones = Com_Clamp( 0, IQM_MAX_JOINTS, ( temp - 160 ) / 16 );
if ( glRefConfig.glslMaxAnimatedBones < 12 ) {
glRefConfig.glslMaxAnimatedBones = 0;
}
}
// check for GLSL function textureCubeLod()
if ( r_cubeMapping->integer && !QGL_VERSION_ATLEAST( 3, 0 ) ) {
ri.Printf( PRINT_WARNING, "WARNING: Disabled r_cubeMapping because it requires OpenGL 3.0\n" );
ri.Cvar_Set( "r_cubeMapping", "0" );
}
// set default state
GL_SetDefaultState();
}
/*
==================
GL_CheckErrors
==================
*/
void GL_CheckErrs( char *file, int line ) {
int err;
char s[64];
err = qglGetError();
if ( err == GL_NO_ERROR ) {
return;
}
if ( r_ignoreGLErrors->integer ) {
return;
}
switch( err ) {
case GL_INVALID_ENUM:
strcpy( s, "GL_INVALID_ENUM" );
break;
case GL_INVALID_VALUE:
strcpy( s, "GL_INVALID_VALUE" );
break;
case GL_INVALID_OPERATION:
strcpy( s, "GL_INVALID_OPERATION" );
break;
case GL_STACK_OVERFLOW:
strcpy( s, "GL_STACK_OVERFLOW" );
break;
case GL_STACK_UNDERFLOW:
strcpy( s, "GL_STACK_UNDERFLOW" );
break;
case GL_OUT_OF_MEMORY:
strcpy( s, "GL_OUT_OF_MEMORY" );
break;
default:
Com_sprintf( s, sizeof(s), "%i", err);
break;
}
ri.Error( ERR_FATAL, "GL_CheckErrors: %s in %s at line %d", s , file, line);
}
/*
** R_GetModeInfo
*/
typedef struct vidmode_s
{
const char *description;
int width, height;
float pixelAspect; // pixel width / height
} vidmode_t;
vidmode_t r_vidModes[] =
{
{ "Mode 0: 320x240", 320, 240, 1 },
{ "Mode 1: 400x300", 400, 300, 1 },
{ "Mode 2: 512x384", 512, 384, 1 },
{ "Mode 3: 640x480", 640, 480, 1 },
{ "Mode 4: 800x600", 800, 600, 1 },
{ "Mode 5: 960x720", 960, 720, 1 },
{ "Mode 6: 1024x768", 1024, 768, 1 },
{ "Mode 7: 1152x864", 1152, 864, 1 },
{ "Mode 8: 1280x1024", 1280, 1024, 1 },
{ "Mode 9: 1600x1200", 1600, 1200, 1 },
{ "Mode 10: 2048x1536", 2048, 1536, 1 },
{ "Mode 11: 856x480 (wide)",856, 480, 1 }
};
static int s_numVidModes = ARRAY_LEN( r_vidModes );
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
vidmode_t *vm;
float pixelAspect;
// A headset dictates the render size; whatever r_mode says is irrelevant.
if ( ri.GetVRRenderResolution && ri.GetVRRenderResolution( width, height ) ) {
*windowAspect = (float)*width / (float)*height;
return qtrue;
}
if ( mode < -1 ) {
return qfalse;
}
if ( mode >= s_numVidModes ) {
return qfalse;
}
if ( mode == -1 ) {
*width = r_customwidth->integer;
*height = r_customheight->integer;
pixelAspect = r_customPixelAspect->value;
} else {
vm = &r_vidModes[mode];
*width = vm->width;
*height = vm->height;
pixelAspect = vm->pixelAspect;
}
*windowAspect = (float)*width / ( *height * pixelAspect );
return qtrue;
}
/*
** R_ModeList_f
*/
static void R_ModeList_f( void )
{
int i;
ri.Printf( PRINT_ALL, "\n" );
for ( i = 0; i < s_numVidModes; i++ )
{
ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
}
ri.Printf( PRINT_ALL, "\n" );
}
/*
==============================================================================
SCREEN SHOTS
NOTE TTimo
some thoughts about the screenshots system:
screenshots get written in fs_homedatapath + fs_gamedir
vanilla q3 .. baseq3/screenshots/ *.tga
team arena .. missionpack/screenshots/ *.tga
two commands: "screenshot" and "screenshotJPEG"
we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
(with FS_FileExists / FS_FOpenFileWrite calls)
FIXME: the statics don't get a reinit between fs_game changes
==============================================================================
*/
/*
==================
RB_ReadPixels
Reads an image but takes care of alignment issues for reading RGB images.
Reads a minimum offset for where the RGB data starts in the image from
integer stored at pointer offset. When the function has returned the actual
offset was written back to address offset. This address will always have an
alignment of packAlign to ensure efficient copying.
Stores the length of padding after a line of pixels to address padlen
Return value must be freed with ri.Hunk_FreeTempMemory()
==================
*/
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
{
byte *buffer, *bufstart;
int padwidth, linelen, bytesPerPixel;
int yin, xin, xout;
GLint packAlign, format;
// OpenGL ES is only required to support reading GL_RGBA
if (qglesMajorVersion >= 1) {
format = GL_RGBA;
bytesPerPixel = 4;
} else {
format = GL_RGB;
bytesPerPixel = 3;
}
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
linelen = width * bytesPerPixel;
padwidth = PAD(linelen, packAlign);
// Allocate a few more bytes so that we can choose an alignment we like
buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
bufstart = PADP((intptr_t) buffer + *offset, packAlign);
qglReadPixels(x, y, width, height, format, GL_UNSIGNED_BYTE, bufstart);
linelen = width * 3;
// Convert RGBA to RGB, in place, line by line
if (format == GL_RGBA) {
for (yin = 0; yin < height; yin++) {
for (xin = 0, xout = 0; xout < linelen; xin += 4, xout += 3) {
bufstart[yin*padwidth + xout + 0] = bufstart[yin*padwidth + xin + 0];
bufstart[yin*padwidth + xout + 1] = bufstart[yin*padwidth + xin + 1];
bufstart[yin*padwidth + xout + 2] = bufstart[yin*padwidth + xin + 2];
}
}
}
*offset = bufstart - buffer;
*padlen = padwidth - linelen;
return buffer;
}
/*
==================
RB_TakeScreenshot
==================
*/
void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
{
byte *allbuf, *buffer;
byte *srcptr, *destptr;
byte *endline, *endmem;
byte temp;
int linelen, padlen;
size_t offset = 18, memcount;
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
buffer = allbuf + offset - 18;
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
buffer[13] = width >> 8;
buffer[14] = height & 255;
buffer[15] = height >> 8;
buffer[16] = 24; // pixel size
// swap rgb to bgr and remove padding from line endings
linelen = width * 3;
srcptr = destptr = allbuf + offset;
endmem = srcptr + (linelen + padlen) * height;
while(srcptr < endmem)
{
endline = srcptr + linelen;
while(srcptr < endline)
{
temp = srcptr[0];
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = temp;
srcptr += 3;
}
// Skip the pad
srcptr += padlen;
}
memcount = linelen * height;
// gamma correct
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(allbuf + offset, memcount);
ri.FS_WriteFile(fileName, buffer, memcount + 18);
ri.Hunk_FreeTempMemory(allbuf);
}
/*
==================
RB_TakeScreenshotJPEG
==================
*/
void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName)
{
byte *buffer;
size_t offset = 0, memcount;
int padlen;
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
memcount = (width * 3 + padlen) * height;
// gamma correct
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(buffer + offset, memcount);
RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
ri.Hunk_FreeTempMemory(buffer);
}
/*
==================
RB_TakeScreenshotCmd
==================
*/
const void *RB_TakeScreenshotCmd( const void *data ) {
const screenshotCommand_t *cmd;
cmd = (const screenshotCommand_t *)data;
// finish any 2D drawing if needed
if(tess.numIndexes)
RB_EndSurface();
if (cmd->jpeg)
RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
else
RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
return (const void *)(cmd + 1);
}
/*
==================
R_TakeScreenshot
==================
*/
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
screenshotCommand_t *cmd;
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_SCREENSHOT;
cmd->x = x;
cmd->y = y;
cmd->width = width;
cmd->height = height;
Q_strncpyz( fileName, name, sizeof(fileName) );
cmd->fileName = fileName;
cmd->jpeg = jpeg;
}
/*
==================
R_ScreenshotFilename
==================
*/
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
int a,b,c,d;
if ( lastNumber < 0 || lastNumber > 9999 ) {
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
return;
}
a = lastNumber / 1000;
lastNumber -= a*1000;
b = lastNumber / 100;
lastNumber -= b*100;
c = lastNumber / 10;
lastNumber -= c*10;
d = lastNumber;
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
, a, b, c, d );
}
/*
==================
R_ScreenshotFilename
==================
*/
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
int a,b,c,d;
if ( lastNumber < 0 || lastNumber > 9999 ) {
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
return;
}
a = lastNumber / 1000;
lastNumber -= a*1000;
b = lastNumber / 100;
lastNumber -= b*100;
c = lastNumber / 10;
lastNumber -= c*10;
d = lastNumber;
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
, a, b, c, d );
}
/*
====================
R_LevelShot
levelshots are specialized 128*128 thumbnails for
the menu system, sampled down from full screen distorted images
====================
*/
void R_LevelShot( void ) {
char checkname[MAX_OSPATH];
byte *buffer;
byte *source, *allsource;
byte *src, *dst;
size_t offset = 0;
int padlen;
int x, y;
int r, g, b;
float xScale, yScale;
int xx, yy;
Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
source = allsource + offset;
buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18);
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = 128;
buffer[14] = 128;
buffer[16] = 24; // pixel size
// resample from source
xScale = glConfig.vidWidth / 512.0f;
yScale = glConfig.vidHeight / 384.0f;
for ( y = 0 ; y < 128 ; y++ ) {
for ( x = 0 ; x < 128 ; x++ ) {
r = g = b = 0;
for ( yy = 0 ; yy < 3 ; yy++ ) {
for ( xx = 0 ; xx < 4 ; xx++ ) {
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
3 * (int) ((x*4 + xx) * xScale);
r += src[0];
g += src[1];
b += src[2];
}
}
dst = buffer + 18 + 3 * ( y * 128 + x );
dst[0] = b / 12;
dst[1] = g / 12;
dst[2] = r / 12;
}
}
// gamma correct
if ( glConfig.deviceSupportsGamma ) {
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
}
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
ri.Hunk_FreeTempMemory(buffer);
ri.Hunk_FreeTempMemory(allsource);
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
}
/*
==================
R_ScreenShot_f
screenshot
screenshot [silent]
screenshot [levelshot]
screenshot [filename]
Doesn't print the pacifier message if there is a second arg
==================
*/
void R_ScreenShot_f (void) {
char checkname[MAX_OSPATH];
static int lastNumber = -1;
qboolean silent;
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
R_LevelShot();
return;
}
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
silent = qtrue;
} else {
silent = qfalse;
}
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
} else {
// scan for a free filename
// if we have saved a previous screenshot, don't scan
// again, because recording demo avis can involve
// thousands of shots
if ( lastNumber == -1 ) {
lastNumber = 0;
}
// scan for a free number
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
R_ScreenshotFilename( lastNumber, checkname );
if (!ri.FS_FileExists( checkname ))
{
break; // file doesn't exist
}
}
if ( lastNumber >= 9999 ) {
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
return;
}
lastNumber++;
}
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );
if ( !silent ) {
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
}
}
void R_ScreenShotJPEG_f (void) {
char checkname[MAX_OSPATH];
static int lastNumber = -1;
qboolean silent;
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
R_LevelShot();
return;
}
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
silent = qtrue;
} else {
silent = qfalse;
}
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
} else {
// scan for a free filename
// if we have saved a previous screenshot, don't scan
// again, because recording demo avis can involve
// thousands of shots
if ( lastNumber == -1 ) {
lastNumber = 0;
}
// scan for a free number
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
R_ScreenshotFilenameJPEG( lastNumber, checkname );
if (!ri.FS_FileExists( checkname ))
{
break; // file doesn't exist
}
}
if ( lastNumber == 10000 ) {
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
return;
}
lastNumber++;
}
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );
if ( !silent ) {
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
}
}
//============================================================================
/*
==================
R_ExportCubemaps
==================
*/
void R_ExportCubemaps(void)
{
exportCubemapsCommand_t *cmd;
cmd = R_GetCommandBuffer(sizeof(*cmd));
if (!cmd) {
return;
}
cmd->commandId = RC_EXPORT_CUBEMAPS;
}
/*
==================
R_ExportCubemaps_f
==================
*/
void R_ExportCubemaps_f(void)
{
R_ExportCubemaps();
}
//============================================================================
/*
==================
RB_TakeVideoFrameCmd
==================
*/
const void *RB_TakeVideoFrameCmd( const void *data )
{
const videoFrameCommand_t *cmd;
byte *cBuf;
size_t memcount, bytesPerPixel, linelen, avilinelen;
int padwidth, avipadwidth, padlen, avipadlen;
int yin, xin, xout;
GLint packAlign, format;
// finish any 2D drawing if needed
if(tess.numIndexes)
RB_EndSurface();
cmd = (const videoFrameCommand_t *)data;
// OpenGL ES is only required to support reading GL_RGBA
if (qglesMajorVersion >= 1) {
format = GL_RGBA;
bytesPerPixel = 4;
} else {
format = GL_RGB;
bytesPerPixel = 3;
}
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
linelen = cmd->width * bytesPerPixel;
// Alignment stuff for glReadPixels
padwidth = PAD(linelen, packAlign);
padlen = padwidth - linelen;
avilinelen = cmd->width * 3;
// AVI line padding
avipadwidth = PAD(avilinelen, AVI_LINE_PADDING);
avipadlen = avipadwidth - avilinelen;
cBuf = PADP(cmd->captureBuffer, packAlign);
qglReadPixels(0, 0, cmd->width, cmd->height, format,
GL_UNSIGNED_BYTE, cBuf);
memcount = padwidth * cmd->height;
// gamma correct
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(cBuf, memcount);
if(cmd->motionJpeg)
{
// Convert RGBA to RGB, in place, line by line
if (format == GL_RGBA) {
linelen = cmd->width * 3;
padlen = padwidth - linelen;
for (yin = 0; yin < cmd->height; yin++) {
for (xin = 0, xout = 0; xout < linelen; xin += 4, xout += 3) {
cBuf[yin*padwidth + xout + 0] = cBuf[yin*padwidth + xin + 0];
cBuf[yin*padwidth + xout + 1] = cBuf[yin*padwidth + xin + 1];
cBuf[yin*padwidth + xout + 2] = cBuf[yin*padwidth + xin + 2];
}
}
}
memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, avilinelen * cmd->height,
r_aviMotionJpegQuality->integer,
cmd->width, cmd->height, cBuf, padlen);
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
}
else
{
byte *lineend, *memend;
byte *srcptr, *destptr;
srcptr = cBuf;
destptr = cmd->encodeBuffer;
memend = srcptr + memcount;
// swap R and B and remove line paddings
while(srcptr < memend)
{
lineend = srcptr + linelen;
while(srcptr < lineend)
{
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = srcptr[0];
srcptr += bytesPerPixel;
}
Com_Memset(destptr, '\0', avipadlen);
destptr += avipadlen;
srcptr += padlen;
}
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
}
return (const void *)(cmd + 1);
}
//============================================================================
/*
** GL_SetDefaultState
*/
void GL_SetDefaultState( void )
{
qglClearDepth( 1.0f );
qglCullFace(GL_FRONT);
GL_BindNullTextures();
if (glRefConfig.framebufferObject)
GL_BindNullFramebuffers();
GL_TextureMode( r_textureMode->string );
//qglShadeModel( GL_SMOOTH );
qglDepthFunc( GL_LEQUAL );
//
// make sure our GL state vector is set correctly
//
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
glState.storedGlState = 0;
glState.faceCulling = CT_TWO_SIDED;
glState.faceCullFront = qtrue;
GL_BindNullProgram();
if (glRefConfig.vertexArrayObject)
qglBindVertexArray(0);
qglBindBuffer(GL_ARRAY_BUFFER, 0);
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glState.currentVao = NULL;
glState.vertexAttribsEnabled = 0;
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qglDepthMask( GL_TRUE );
qglDisable( GL_DEPTH_TEST );
qglEnable( GL_SCISSOR_TEST );
qglDisable( GL_CULL_FACE );
qglDisable( GL_BLEND );
if (glRefConfig.seamlessCubeMap)
qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
// GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used
qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
}
/*
================
R_PrintLongString
Workaround for ri.Printf's 1024 characters buffer limit.
================
*/
void R_PrintLongString(const char *string) {
char buffer[1024];
const char *p;
int size = strlen(string);
p = string;
while(size > 0)
{
Q_strncpyz(buffer, p, sizeof (buffer) );
ri.Printf( PRINT_ALL, "%s", buffer );
p += 1023;
size -= 1023;
}
}
/*
================
GfxInfo_f
================
*/
void GfxInfo_f( void )
{
const char *enablestrings[] =
{
"disabled",
"enabled"
};
const char *fsstrings[] =
{
"windowed",
"fullscreen"
};
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
// glConfig.extensions_string is a limited length so get the full list directly
if ( qglGetStringi )
{
GLint numExtensions;
int i;
qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions );
for ( i = 0; i < numExtensions; i++ )
{
ri.Printf( PRINT_ALL, "%s ", qglGetStringi( GL_EXTENSIONS, i ) );
}
}
else
{
R_PrintLongString( (char *) qglGetString( GL_EXTENSIONS ) );
}
ri.Printf( PRINT_ALL, "\n" );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_IMAGE_UNITS: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
{
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
}
else
{
ri.Printf( PRINT_ALL, "N/A\n" );
}
if ( glConfig.deviceSupportsGamma )
{
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
}
else
{
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
{
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
}
if ( glConfig.hardwareType == GLHW_RAGEPRO )
{
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
}
if ( glConfig.hardwareType == GLHW_RIVA128 )
{
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
}
if ( r_finish->integer ) {
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
}
}
/*
================
GfxMemInfo_f
================
*/
void GfxMemInfo_f( void )
{
switch (glRefConfig.memInfo)
{
case MI_NONE:
{
ri.Printf(PRINT_ALL, "No extension found for GPU memory info.\n");
}
break;
case MI_NVX:
{
int value;
qglGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &value);
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: %ikb\n", value);
qglGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &value);
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: %ikb\n", value);
qglGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &value);
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: %ikb\n", value);
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &value);
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTION_COUNT_NVX: %i\n", value);
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &value);
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: %ikb\n", value);
}
break;
case MI_ATI:
{
// GL_ATI_meminfo
int value[4];
qglGetIntegerv(GL_VBO_FREE_MEMORY_ATI, &value[0]);
ri.Printf(PRINT_ALL, "VBO_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
qglGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &value[0]);
ri.Printf(PRINT_ALL, "TEXTURE_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
qglGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, &value[0]);
ri.Printf(PRINT_ALL, "RENDERBUFFER_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
}
break;
}
}
/*
===============
R_Register
===============
*/
void R_Register( void )
{
#ifdef USE_RENDERER_DLOPEN
com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE);
#endif
//
// latched and archived variables
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
#ifdef __ANDROID__
// The renderer's own render targets buy nothing in VR - each eye is already
// an OpenXR swapchain image, which is what the compositor displays - and
// they would cost a second full resolution pass and resolve per eye at
// 1680x1760. The entry points are still loaded, so the eye framebuffers
// work; this only turns off the renderer's internal use of them.
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "0", CVAR_ARCHIVE | CVAR_LATCH);
#else
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
#endif
r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH );
ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH );
r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE );
r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_vrTrace = ri.Cvar_Get( "r_vrTrace", "0", 0 );
// Set by cgame from the fov the game asked for; see CG_CalcFov.
vr_fovZoom = ri.Cvar_Get( "vr_fovZoom", "1", 0 );
// See RB_SetGL2D. Scale is the share of the display the HUD is drawn across;
// depth is how far out it is made to converge.
vr_hudScale = ri.Cvar_Get( "vr_hudScale", "0.55", CVAR_ARCHIVE );
vr_hudDepth = ri.Cvar_Get( "vr_hudDepth", "2.0", CVAR_ARCHIVE );
r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH );
r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH );
r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH );
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE );
r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT );
r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT );
r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT );
r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "0.0", CVAR_CHEAT );
r_autoExposure = ri.Cvar_Get( "r_autoExposure", "1", CVAR_ARCHIVE );
r_forceAutoExposure = ri.Cvar_Get( "r_forceAutoExposure", "0", CVAR_CHEAT );
r_forceAutoExposureMin = ri.Cvar_Get( "r_forceAutoExposureMin", "-2.0", CVAR_CHEAT );
r_forceAutoExposureMax = ri.Cvar_Get( "r_forceAutoExposureMax", "2.0", CVAR_CHEAT );
r_cameraExposure = ri.Cvar_Get( "r_cameraExposure", "1", CVAR_CHEAT );
r_depthPrepass = ri.Cvar_Get( "r_depthPrepass", "1", CVAR_ARCHIVE );
r_ssao = ri.Cvar_Get( "r_ssao", "0", CVAR_LATCH | CVAR_ARCHIVE );
r_normalMapping = ri.Cvar_Get( "r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_parallaxMapOffset = ri.Cvar_Get( "r_parallaxMapOffset", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
r_deluxeSpecular = ri.Cvar_Get("r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH);
r_pbr = ri.Cvar_Get("r_pbr", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH );
r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH );
r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH );
r_glossType = ri.Cvar_Get("r_glossType", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE );
r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH );
r_imageUpsampleType = ri.Cvar_Get( "r_imageUpsampleType", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_genNormalMaps = ri.Cvar_Get( "r_genNormalMaps", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_forceSun = ri.Cvar_Get( "r_forceSun", "0", CVAR_CHEAT );
r_forceSunLightScale = ri.Cvar_Get( "r_forceSunLightScale", "1.0", CVAR_CHEAT );
r_forceSunAmbientScale = ri.Cvar_Get( "r_forceSunAmbientScale", "0.5", CVAR_CHEAT );
r_drawSunRays = ri.Cvar_Get( "r_drawSunRays", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_sunlightMode = ri.Cvar_Get( "r_sunlightMode", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowBlur = ri.Cvar_Get("r_shadowBlur", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_shadowMapSize = ri.Cvar_Get("r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH);
r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "8", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "1024", CVAR_ARCHIVE | CVAR_LATCH );
r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ignoreDstAlpha = ri.Cvar_Get( "r_ignoreDstAlpha", "1", CVAR_ARCHIVE | CVAR_LATCH );
//
// temporary latched variables that can only change over a restart
//
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
//
// archived variables that can change at any time
//
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT );
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse );
r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE );
r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE );
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE );
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
#ifdef __EMSCRIPTEN__
// Under Emscripten we don't throttle framerate with com_maxfps by default, so enable
// vsync by default instead.
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "1",
CVAR_ARCHIVE | CVAR_LATCH );
#else
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0",
CVAR_ARCHIVE | CVAR_LATCH );
#endif
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE );
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE );
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
//
// temporary variables that can change at any time
//
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 );
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT);
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT );
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT );
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
r_vaoCache = ri.Cvar_Get("r_vaoCache", "0", CVAR_ARCHIVE);
r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE);
r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE);
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
// make sure all the commands added here are also
// removed in R_Shutdown
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
ri.Cmd_AddCommand( "modelist", R_ModeList_f );
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f );
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
ri.Cmd_AddCommand( "minimize", GLimp_Minimize );
ri.Cmd_AddCommand( "gfxmeminfo", GfxMemInfo_f );
ri.Cmd_AddCommand( "exportCubemaps", R_ExportCubemaps_f );
//
// OPENMOHAA-specific stuff
//
ri.Cvar_CheckRange(r_subdivisions, 2, 24, qtrue);
// Draw
r_drawentitypoly = ri.Cvar_Get("r_drawentitypoly", "1", CVAR_CHEAT);
r_drawstaticmodels = ri.Cvar_Get("r_drawstaticmodels", "1", CVAR_CHEAT);
r_drawstaticmodelpoly = ri.Cvar_Get("r_drawstaticmodelpoly", "1", CVAR_CHEAT);
r_drawstaticdecals = ri.Cvar_Get("r_drawstaticdecals", "0", 0);
r_drawterrain = ri.Cvar_Get("r_drawterrain", "1", CVAR_CHEAT);
r_drawsprites = ri.Cvar_Get("r_drawsprites", "1", CVAR_CHEAT);
r_drawspherelights = ri.Cvar_Get("r_drawspherelights", "1", CVAR_CHEAT);
r_debuglines_depthmask = ri.Cvar_Get("r_debuglines_depthmask", "0", CVAR_ARCHIVE);
r_stipplelines = ri.Cvar_Get("r_stipplelines", "1", CVAR_ARCHIVE);
r_numdebuglines = ri.Cvar_Get("g_numdebuglines", "4096", CVAR_LATCH);
r_maxtermarks = ri.Cvar_Get("r_maxtermarks", va("%d", MAX_TERMARKS), 0);
r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0);
r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0);
r_farplane = ri.Cvar_Get("r_farplane", "0", CVAR_CHEAT);
r_farplane_bias = ri.Cvar_Get("r_farplane_bias", "0", CVAR_CHEAT);
r_farplane_color = ri.Cvar_Get("r_farplane_color", ".5 .5 .5", CVAR_CHEAT);
r_farplane_nocull = ri.Cvar_Get("r_farplane_nocull", "0", CVAR_CHEAT);
r_farplane_nofog = ri.Cvar_Get("r_farplane_nofog", "0", CVAR_CHEAT);
r_skybox_farplane = ri.Cvar_Get("r_skybox_farplane", "0", CVAR_CHEAT);
r_farclip = ri.Cvar_Get("r_farclip", "0", CVAR_ARCHIVE);
// Lighting
r_lightcoronasize = ri.Cvar_Get("r_lightcoronasize", ".1", CVAR_ARCHIVE);
r_light_lines = ri.Cvar_Get("r_light_lines", "0", CVAR_CHEAT);
r_light_sun_line = ri.Cvar_Get("r_light_sun_line", "0", CVAR_CHEAT);
r_light_int_scale = ri.Cvar_Get("r_light_int_scale", "0.05", CVAR_ARCHIVE);
r_light_nolight = ri.Cvar_Get("r_light_nolight", "0", CVAR_CHEAT | CVAR_ARCHIVE);
r_light_showgrid = ri.Cvar_Get("r_light_showgrid", "0", CVAR_CHEAT);
r_entlight_scale = ri.Cvar_Get("r_entlight_scale", "1.3", CVAR_CHEAT);
r_entlight_errbound = ri.Cvar_Get("r_entlight_errbound", "6", CVAR_ARCHIVE);
r_entlight_cubelevel = ri.Cvar_Get("r_entlight_cubelevel", "0", CVAR_ARCHIVE);
r_entlight_cubefraction = ri.Cvar_Get("r_entlight_cubefraction", "0.5", CVAR_ARCHIVE);
r_entlight_maxcalc = ri.Cvar_Get("r_entlight_maxcalc", "2", CVAR_ARCHIVE);
// LOD
r_staticlod = ri.Cvar_Get("r_staticlod", "1", CVAR_CHEAT);
r_lodscale = ri.Cvar_Get("r_lodscale", "5", CVAR_ARCHIVE);
r_lodcap = ri.Cvar_Get("r_lodcap", "0.35", CVAR_ARCHIVE);
r_lodviewmodelcap = ri.Cvar_Get("r_lodviewmodelcap", "0.25", CVAR_ARCHIVE);
r_uselod = ri.Cvar_Get("r_uselod", "1", CVAR_TEMP);
lod_LOD = ri.Cvar_Get("lod_LOD", "0", CVAR_TEMP);
lod_minLOD = ri.Cvar_Get("lod_minLOD", "1.0", CVAR_TEMP);
lod_maxLOD = ri.Cvar_Get("lod_maxLOD", "0.3", CVAR_TEMP);
lod_LOD_slider = ri.Cvar_Get("lod_LOD_slider", "0.5", CVAR_TEMP);
lod_edit_0 = ri.Cvar_Get("lod_edit_0", "0", CVAR_TEMP);
lod_edit_1 = ri.Cvar_Get("lod_edit_1", "0", CVAR_TEMP);
lod_edit_2 = ri.Cvar_Get("lod_edit_2", "0", CVAR_TEMP);
lod_edit_3 = ri.Cvar_Get("lod_edit_3", "0", CVAR_TEMP);
lod_edit_4 = ri.Cvar_Get("lod_edit_4", "0", CVAR_TEMP);
lod_curve_0_val = ri.Cvar_Get("lod_curve_0_val", "0", CVAR_TEMP);
lod_curve_1_val = ri.Cvar_Get("lod_curve_1_val", "0", CVAR_TEMP);
lod_curve_2_val = ri.Cvar_Get("lod_curve_2_val", "0", CVAR_TEMP);
lod_curve_3_val = ri.Cvar_Get("lod_curve_3_val", "0", CVAR_TEMP);
lod_curve_4_val = ri.Cvar_Get("lod_curve_4_val", "0", CVAR_TEMP);
lod_curve_0_slider = ri.Cvar_Get("lod_curve_0_slider", "0", CVAR_TEMP);
lod_curve_1_slider = ri.Cvar_Get("lod_curve_1_slider", "0", CVAR_TEMP);
lod_curve_2_slider = ri.Cvar_Get("lod_curve_2_slider", "0", CVAR_TEMP);
lod_curve_3_slider = ri.Cvar_Get("lod_curve_3_slider", "0", CVAR_TEMP);
lod_curve_4_slider = ri.Cvar_Get("lod_curve_4_slider", "0", CVAR_TEMP);
lod_pitch_val = ri.Cvar_Get("lod_pitch_val", "0", CVAR_TEMP);
lod_zee_val = ri.Cvar_Get("lod_zee_val", "0", CVAR_TEMP);
lod_mesh = ri.Cvar_Get("lod_mesh", "0", CVAR_TEMP);
lod_meshname = ri.Cvar_Get("lod_meshname", "", CVAR_TEMP);
lod_tikiname = ri.Cvar_Get("lod_tikiname", "", CVAR_TEMP);
lod_metric = ri.Cvar_Get("lod_metric", "0.0", CVAR_TEMP);
lod_tris = ri.Cvar_Get("lod_tris", "", CVAR_TEMP);
lod_save = ri.Cvar_Get("lod_save", "0", CVAR_TEMP);
lod_position = ri.Cvar_Get("lod_position", "0 0 0", CVAR_TEMP);
lod_tool = ri.Cvar_Get("lod_tool", "0", CVAR_TEMP);
// Utils
r_fps = ri.Cvar_Get("fps", "0", 0);
r_developer = ri.Cvar_Get("developer", "", 0);
r_showstaticbboxes = ri.Cvar_Get("r_showstaticbboxes", "0", CVAR_CHEAT);
r_showcull = ri.Cvar_Get("r_showcull", "0", CVAR_CHEAT);
r_showlod = ri.Cvar_Get("r_showlod", "0", CVAR_TEMP);
r_showstaticlod = ri.Cvar_Get("r_showstaticlod", "0", CVAR_TEMP);
r_showportal = ri.Cvar_Get("r_showportal", "0", 0);
}
void R_InitQueries(void)
{
if (!glRefConfig.occlusionQuery)
return;
if (r_drawSunRays->integer)
qglGenQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
}
void R_ShutDownQueries(void)
{
if (!glRefConfig.occlusionQuery)
return;
if (r_drawSunRays->integer)
qglDeleteQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
}
/*
===============
R_Init
===============
*/
void R_Init( void ) {
int err;
int i;
byte *ptr;
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
// clear all our internal state
Com_Memset( &tr, 0, sizeof( tr ) );
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
Com_Memset( &tess, 0, sizeof( tess ) );
//if(sizeof(glconfig_t) != 11332)
// ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t));
// Swap_Init();
if ( (intptr_t)tess.xyz & 15 ) {
ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
}
//Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
//
// init function tables
//
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
{
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
if ( i < FUNCTABLE_SIZE / 2 )
{
if ( i < FUNCTABLE_SIZE / 4 )
{
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
}
else
{
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
}
}
else
{
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
}
}
R_InitFogTable();
R_NoiseInit();
R_Register();
max_polys = r_maxpolys->integer;
if (max_polys < MAX_POLYS)
max_polys = MAX_POLYS;
max_polyverts = r_maxpolyverts->integer;
if (max_polyverts < MAX_POLYVERTS)
max_polyverts = MAX_POLYVERTS;
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
backEndData = (backEndData_t *) ptr;
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
R_InitNextFrame();
InitOpenGL();
R_InitImages();
if (glRefConfig.framebufferObject)
FBO_Init();
GLSL_InitGPUShaders();
R_InitVaos();
R_InitShaders();
R_InitSkins();
R_ModelInit();
R_InitFreeType();
R_InitQueries();
//
// OPENMOHAA-specific stuff
//=========================
R_Sky_Init();
max_termarks = r_maxtermarks->integer;
if (max_termarks < MAX_TERMARKS)
max_termarks = MAX_TERMARKS;
R_LevelMarksInit();
tr.pFontDebugStrings = R_LoadFont("verdana-14");
g_bInfoworldtris = qfalse;
//=========================
err = qglGetError();
if ( err != GL_NO_ERROR )
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
// print info
GfxInfo_f();
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
/*
===============
RE_Shutdown
===============
*/
void RE_Shutdown( qboolean destroyWindow ) {
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
ri.Cmd_RemoveCommand( "imagelist" );
ri.Cmd_RemoveCommand( "shaderlist" );
ri.Cmd_RemoveCommand( "skinlist" );
ri.Cmd_RemoveCommand( "modellist" );
ri.Cmd_RemoveCommand( "modelist" );
ri.Cmd_RemoveCommand( "screenshot" );
ri.Cmd_RemoveCommand( "screenshotJPEG" );
ri.Cmd_RemoveCommand( "gfxinfo" );
ri.Cmd_RemoveCommand( "minimize" );
ri.Cmd_RemoveCommand( "gfxmeminfo" );
ri.Cmd_RemoveCommand( "exportCubemaps" );
if ( tr.registered ) {
R_IssuePendingRenderCommands();
R_ShutDownQueries();
if (glRefConfig.framebufferObject)
FBO_Shutdown();
R_DeleteTextures();
R_ShutdownVaos();
GLSL_ShutdownGPUShaders();
}
R_DoneFreeType();
// shut down platform specific OpenGL stuff
if ( destroyWindow ) {
GLimp_Shutdown();
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
Com_Memset( &glRefConfig, 0, sizeof( glRefConfig ) );
textureFilterAnisotropic = qfalse;
maxAnisotropy = 0;
displayAspect = 0.0f;
haveClampToEdge = qfalse;
Com_Memset( &glState, 0, sizeof( glState ) );
}
//
// OPENMOHAA-specific stuff
//=========================
R_ShutdownTerrain();
//=========================
tr.registered = qfalse;
}
//
// OPENMOHAA-specific stuff
//=========================
/*
** RE_BeginRegistration
*/
void RE_BeginRegistration(glconfig_t* glconfigOut) {
//R_Init();
*glconfigOut = glConfig;
R_IssuePendingRenderCommands();
tr.viewCluster = -1; // force markleafs to regenerate
R_ClearFlares();
RE_ClearScene();
//
// OPENMOHAA-specific stuff
//=========================
R_LevelMarksFree();
R_TerrainFree();
R_ClearWorld();
R_InitLensFlare();
R_LevelMarksInit();
ri.UI_LoadResource("*124");
//=========================
tr.registered = qtrue;
}
//=========================
/*
=============
RE_EndRegistration
Touch all images to make sure they are resident
=============
*/
void RE_EndRegistration( void ) {
R_IssuePendingRenderCommands();
if (!ri.Sys_LowPhysicalMemory()) {
RB_ShowImages();
}
}
//
// OPENMOHAA-specific stuff
//=========================
/*
==================
R_SetMode
==================
*/
qboolean R_SetMode(int mode, const glconfig_t* glConfig) {
// FIXME: unimplemented (GL2)
ri.Printf(PRINT_WARNING, "R_SetMode is unimplemented. To change the video mode, set the \"r_mode\" variable and execute the \"vid_restart\" command.\n");
return qfalse;
}
/*
==================
R_SetFullscreen
==================
*/
void R_SetFullscreen(qboolean fullscreen) {
// FIXME: unimplemented (GL2)
ri.Printf(PRINT_WARNING, "R_SetFullscreen is unimplemented. To change the fullscreen mode, set the \"r_fullscreen\" variable and execute the \"vid_restart\" command.\n");
}
/*
=============
RE_SetRenderTime
=============
*/
void RE_SetRenderTime(int t) {
backEnd.refdef.floatTime = (long double)t / 1000.0;
R_UpdateGhostTextures();
}
/*
==================
RE_GetGraphicsInfo
==================
*/
const char* RE_GetGraphicsInfo() {
// FIXME: unimplemented (GL2)
// Looks like it's unused anyway
return "";
}
//=========================
/*
@@@@@@@@@@@@@@@@@@@@@
GetRefAPI
@@@@@@@@@@@@@@@@@@@@@
*/
#ifdef USE_RENDERER_DLOPEN
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#else
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
#endif
static refexport_t re;
ri = *rimp;
Com_Memset( &re, 0, sizeof( re ) );
if ( apiVersion != REF_API_VERSION ) {
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
REF_API_VERSION, apiVersion );
return NULL;
}
R_Init();
// the RE_ functions are Renderer Entry points
re.Shutdown = RE_Shutdown;
re.BeginRegistration = RE_BeginRegistration;
re.RegisterModel = RE_RegisterModel;
re.RegisterSkin = RE_RegisterSkin;
re.RegisterShader = RE_RegisterShader;
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
re.LoadWorld = RE_LoadWorldMap;
re.SetWorldVisData = RE_SetWorldVisData;
re.EndRegistration = RE_EndRegistration;
re.BeginFrame = RE_BeginFrame;
re.EndFrame = RE_EndFrame;
re.SetDefaultFramebuffer = RE_SetDefaultFramebuffer;
re.SetVRView = RE_SetVRView;
re.MarkFragments = R_MarkFragments;
re.LerpTag = R_LerpTag;
re.ModelBounds = R_ModelBounds;
re.ClearScene = RE_ClearScene;
re.AddRefEntityToScene = RE_AddRefEntityToScene2;
re.AddPolyToScene = RE_AddPolyToScene2;
re.LightForPoint = R_LightForPoint;
re.AddLightToScene = RE_AddLightToScene2;
re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene;
re.RenderScene = RE_RenderScene;
re.SetColor = RE_SetColor;
re.DrawStretchPic = RE_StretchPic;
re.DrawStretchRaw = RE_StretchRaw2;
re.UploadCinematic = RE_UploadCinematic;
re.RegisterFont = RE_RegisterFont;
re.RemapShader = R_RemapShader;
re.GetEntityToken = R_GetEntityToken;
re.inPVS = R_inPVS;
re.TakeVideoFrame = RE_TakeVideoFrame;
//
// After ioquake3 imports
//
re.FreeModels = RE_FreeModels;
re.EndRegistration = RE_EndRegistration;
re.SpawnEffectModel = RE_SpawnEffectModel;
re.RegisterServerModel = RE_RegisterServerModel;
re.UnregisterServerModel = RE_UnregisterServerModel;
re.RefreshShaderNoMip = RE_RefreshShaderNoMip;
re.PrintBSPFileSizes = RE_PrintBSPFileSizes;
re.MapVersion = RE_MapVersion;
re.LoadFont = R_LoadFont;
re.MarkFragmentsForInlineModel = R_MarkFragmentsForInlineModel;
re.GetInlineModelBounds = R_GetInlineModelBounds;
re.GetLightingForDecal = R_GetLightingForDecal;
re.GetLightingForSmoke = R_GetLightingForSmoke;
re.R_GatherLightSources = R_GatherLightSources;
re.ModelRadius = R_ModelRadius;
re.AddPolyToScene = RE_AddPolyToScene2;
re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;
re.GetRenderEntity = RE_GetRenderEntity;
re.SavePerformanceCounters = R_SavePerformanceCounters;
re.R_Model_GetHandle = R_Model_GetHandle;
re.SetColor = Draw_SetColor;
re.DrawStretchPic = Draw_StretchPic;
re.DrawStretchPic2 = Draw_StretchPic2;
re.DrawStretchRaw = RE_StretchRaw2;
re.DebugLine = R_DebugLine;
re.DrawTilePic = Draw_TilePic;
re.DrawTilePicOffset = Draw_TilePicOffset;
re.DrawTrianglePic = Draw_TrianglePic;
re.DrawBox = DrawBox;
re.AddBox = AddBox;
re.Set2DWindow = Set2DWindow;
re.Scissor = RE_Scissor;
re.DrawLineLoop = DrawLineLoop;
re.DrawString = R_DrawString;
re.GetFontHeight = R_GetFontHeight;
re.GetFontStringWidth = R_GetFontStringWidth;
re.SwipeBegin = RE_SwipeBegin;
re.SwipeEnd = RE_SwipeEnd;
re.SetRenderTime = RE_SetRenderTime;
re.Noise = R_NoiseGet4f;
re.SetMode = R_SetMode;
re.SetFullscreen = R_SetFullscreen;
re.GetShaderHeight = RE_GetShaderHeight;
re.GetShaderWidth = RE_GetShaderWidth;
re.GetShaderName = RE_GetShaderName;
re.GetModelName = RE_GetModelName;
re.GetGraphicsInfo = RE_GetGraphicsInfo;
re.ForceUpdatePose = RE_ForceUpdatePose;
re.TIKI_Orientation = RE_TIKI_Orientation;
re.TIKI_IsOnGround = RE_TIKI_IsOnGround;
re.SetFrameNumber = RE_SetFrameNumber;
re.ImageExists = R_ImageExists;
re.CountTextureMemory = R_CountTextureMemory;
re.LoadRawImage = R_LoadRawImage;
re.FreeRawImage = R_FreeRawImage;
re.Set2DInitialShaderTime = Set2DInitialShaderTime;
return &re;
}