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The reference's gesture (VrInputDefault.c): press and release the dominant grip inside vr_reloadtimeoutms and it sends +reload, then -reload a frame later because the game wants to see the key held for a tick before it is let go. A long hold is their weapon wheel, which this port does not have, so holding simply does nothing rather than reloading late. The weapon hand grip was a second binding for use. Use stays on the right stick click, which is where the reference has it too - +activate on ovrButton_Joystick - so nothing is lost. vr_reloadTapMs is their vr_reloadtimeoutms under this port's naming. Built, not yet run: the headset has been unreachable since the previous commit. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>