Files
bearstonem--openmohaa-vr/code
bearstonemandClaude Opus 5 db8dfae0bd feat(vr): reload on a tap of the weapon hand's grip
The reference's gesture (VrInputDefault.c): press and release the dominant grip
inside vr_reloadtimeoutms and it sends +reload, then -reload a frame later
because the game wants to see the key held for a tick before it is let go. A
long hold is their weapon wheel, which this port does not have, so holding
simply does nothing rather than reloading late.

The weapon hand grip was a second binding for use. Use stays on the right stick
click, which is where the reference has it too - +activate on ovrButton_Joystick
- so nothing is lost.

vr_reloadTapMs is their vr_reloadtimeoutms under this port's naming.

Built, not yet run: the headset has been unreachable since the previous commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 08:12:06 -07:00
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