Files
bearstonem--openmohaa-vr/code/fgame/lodthing.cpp
T
2025-07-19 23:30:20 +02:00

257 lines
5.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// lodthing.cpp : Level of detail manager
#include "lodthing.h"
#include "player.h"
#include "scriptexception.h"
Event EV_LODTool_Spawn
(
"lod_spawn",
EV_CONSOLE,
"s",
"model",
"Edit LOD on the specified model"
);
Event EV_LODTool_Think
(
"lod_think",
EV_DEFAULT,
NULL,
NULL,
"Called every frame to process the view thing."
);
Event EV_LODTool_SetModel
(
"lod_model",
EV_DEFAULT,
NULL,
NULL,
"Set the model of the current viewthing"
);
Event EV_LODTool_SetYaw
(
"lod_yaw",
EV_CONSOLE,
"f",
"yaw",
"Set the yaw of the model"
);
Event EV_LODTool_SetRoll
(
"lod_roll",
EV_CONSOLE,
"f",
"roll",
"Set the roll of the model"
);
Event EV_LODTool_SetAngles
(
"lod_angles",
EV_CONSOLE,
"f[0,360]f[0,360]f[0,360]",
"pitch yaw roll",
"Set the angles of the model"
);
Event EV_LODTool_Discard
(
"lod_discard",
EV_CONSOLE,
NULL,
NULL,
"Discard LOD changes"
);
LODMaster LODModel;
CLASS_DECLARATION(Listener, LODMaster, "lodmaster") {
{&EV_LODTool_Spawn, &LODMaster::Spawn },
{&EV_LODTool_SetYaw, &LODMaster::PassEvent},
{&EV_LODTool_SetRoll, &LODMaster::PassEvent},
{&EV_LODTool_SetAngles, &LODMaster::PassEvent},
{&EV_LODTool_Discard, &LODMaster::PassEvent},
{NULL, NULL }
};
void LODMaster::Init(void)
{
gi.AddCommand("lod_spawn", NULL);
gi.AddCommand("lod_yaw", NULL);
gi.AddCommand("lod_pitch", NULL);
gi.AddCommand("lod_roll", NULL);
gi.AddCommand("lod_angles", NULL);
gi.AddCommand("lod_discard", NULL);
}
void LODMaster::Spawn(Event *ev)
{
const char *mdl;
Vector forward, up, delta;
Entity *ent;
LODSlave *m_lodmodel;
mdl = ev->GetString(1);
if (!mdl || !*mdl) {
ScriptError("Must specify a model name");
}
gi.cvar_set("lod_tikiname", mdl);
gi.cvar_set("lod_tool", "1");
ent = g_entities->entity;
if (!ent) {
return;
}
if (ent->IsSubclassOfPlayer()) {
((Player *)ent)->SetFov(80);
ent->setOriginEvent(Vector(2000, 0, 0));
}
if (m_current) {
m_current->PostEvent(EV_Remove, 0);
}
m_lodmodel = new LODSlave;
m_current = m_lodmodel;
ent->angles.AngleVectorsLeft(&forward, NULL, &up);
m_lodmodel->m_baseorigin = Vector(-1600, 0, 0);
m_lodmodel->setOrigin(m_lodmodel->m_baseorigin);
m_lodmodel->m_baseorigin = m_lodmodel->origin;
delta = Vector("1 0 0");
delta.toAngles();
m_lodmodel->setAngles(delta);
m_lodmodel->setScale(1.0f);
Event *event = new Event(EV_LODTool_SetModel);
event->AddString(mdl);
m_lodmodel->ProcessEvent(event);
if (!m_lodmodel->edict->tiki) {
m_current = NULL;
ScriptError("Error in model '%s', LOD model not spawned.", mdl);
}
for (int i = 0; i < MAX_FRAMEINFOS; i++) {
m_lodmodel->Pause(i);
}
gi.SendConsoleCommand("cg_drawvidemodel 0\n");
gi.SendConsoleCommand("cg_shadows 0\n");
gi.SendConsoleCommand("ui_compass 0\n");
gi.SendConsoleCommand("r_fastsky 1\n");
gi.SendConsoleCommand("r_drawworld 0\n");
}
void LODMaster::PassEvent(Event *ev)
{
if (!m_current) {
ScriptError("No LOD Model");
}
m_current->ProcessEvent(*ev);
}
CLASS_DECLARATION(Animate, LODSlave, "lodslave") {
{&EV_LODTool_Think, &LODSlave::ThinkEvent },
{&EV_LODTool_SetModel, &LODSlave::SetModelEvent},
{&EV_LODTool_Discard, &LODSlave::Delete },
{NULL, NULL }
};
void LODSlave::UpdateCvars(qboolean quiet, qboolean updateFrame) {}
LODSlave::LODSlave(void)
{
m_baseorigin = origin;
LODModel.m_current = this;
edict->s.eType = ET_MODELANIM_SKEL;
edict->s.renderfx |= RF_SHADOW;
edict->s.renderfx |= RF_ADDITIVE_DLIGHT;
PostEvent(EV_LODTool_Think, level.frametime);
}
static float lod_yaw = 0.0f;
void LODSlave::ThinkEvent(Event *ev)
{
cvar_t *cvar;
Entity *ent;
Vector position;
PostEvent(EV_LODTool_Think, level.frametime);
lod_yaw += 2.0f;
if (lod_yaw > 180.0f) {
lod_yaw = lod_yaw - 360.0f;
}
cvar = gi.Cvar_Get("lod_pitch_val", "", 0);
angles[0] = cvar->value;
angles[1] = lod_yaw;
setAngles(angles);
ent = g_entities->entity;
if (ent->IsSubclassOfPlayer()) {
((Player *)ent)->SetFov(80.0);
ent->setOrigin(Vector(-4000, 0, 0));
}
cvar = gi.Cvar_Get("lod_position", "", 0);
sscanf(cvar->string, "%f %f %f", &position[0], &position[1], &position[2]);
cvar = gi.Cvar_Get("lod_zee_val", "", 0);
position[2] -= cvar->value;
setOrigin(position);
}
void LODSlave::SetModelEvent(Event *ev)
{
str modelname = ev->GetString(1);
setModel(modelname);
if (edict->tiki) {
NewAnim("idle");
SetFrame();
}
}
void LODSlave::Delete(Event *ev)
{
ScriptError("DELETE");
}