mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-23 05:00:27 +02:00
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// viewthing.h: Actor code for the viewthing.
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//
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#pragma once
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#include "animate.h"
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class ViewMaster : public Listener
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{
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public:
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CLASS_PROTOTYPE(ViewMaster);
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EntityPtr current_viewthing;
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ViewMaster();
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void Init(void);
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void Next(Event *ev);
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void Prev(Event *ev);
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void DeleteAll(Event *ev);
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void Spawn(Event *ev);
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void SetModelEvent(Event *ev);
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void PassEvent(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void ViewMaster::Archive(Archiver& arc)
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{
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Listener::Archive(arc);
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arc.ArchiveSafePointer(¤t_viewthing);
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}
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extern ViewMaster Viewmodel;
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class Viewthing : public Animate
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{
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public:
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CLASS_PROTOTYPE(Viewthing);
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int animstate;
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int frame;
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int lastframe;
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Vector baseorigin;
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byte origSurfaces[MAX_MODEL_SURFACES];
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Viewthing();
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void UpdateCvars(qboolean quiet = false);
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void PrintTime(Event *ev);
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void ThinkEvent(Event *ev);
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void LastFrameEvent(Event *ev);
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void ToggleAnimateEvent(Event *ev);
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void SetModelEvent(Event *ev);
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void NextFrameEvent(Event *ev);
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void PrevFrameEvent(Event *ev);
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void NextAnimEvent(Event *ev);
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void PrevAnimEvent(Event *ev);
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void ScaleUpEvent(Event *ev);
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void ScaleDownEvent(Event *ev);
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void SetScaleEvent(Event *ev);
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void SetYawEvent(Event *ev);
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void SetPitchEvent(Event *ev);
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void SetRollEvent(Event *ev);
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void SetAnglesEvent(Event *ev);
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void AttachModel(Event *ev);
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void Delete(Event *ev);
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void DetachAll(Event *ev);
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void ChangeOrigin(Event *ev);
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void SaveSurfaces(Event *ev);
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void SetAnim(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void Viewthing::Archive(Archiver& arc)
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{
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Animate::Archive(arc);
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arc.ArchiveInteger(&animstate);
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arc.ArchiveInteger(&frame);
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arc.ArchiveInteger(&lastframe);
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arc.ArchiveVector(&baseorigin);
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arc.ArchiveRaw(origSurfaces, sizeof(origSurfaces));
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}
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