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bearstonem--openmohaa-vr/code/fgame/actor_runandshoot.cpp
T

66 lines
1.5 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_runandshoot.cpp
#include "actor.h"
void Actor::InitRunAndShoot(GlobalFuncs_t *func)
{
// FIXME: unimplemented
}
void Actor::Begin_RunAndShoot(void)
{
// FIXME: unimplemented
}
void Actor::End_RunAndShoot(void)
{
// FIXME: unimplemented
}
void Actor::Resume_RunAndShoot(void)
{
// FIXME: unimplemented
}
void Actor::Think_RunAndShoot(void)
{
// FIXME: unimplemented
}
void Actor::ShowInfo_RunAndShoot(void)
{
// FIXME: unimplemented
}
void Actor::State_RunAndShoot_Running(void)
{
// FIXME: unimplemented
}
void Actor::RunAndShoot_MoveToPatrolCurrentNode(void)
{
// FIXME: unimplemented
}