Files
bearstonem--openmohaa-vr/code/cgame/cg_servercmds.c
T
smallmodel ea8ee67784 Improve stufftext filtering (#731)
- Use `allow` rather than `filter`, as it checks for allowed commands
rather than prohibited commands.
- Allow userinfo variables to be created by the server.

Userinfo variables are now removed when disconnecting. Some servers use
userinfo variables for custom settings or to store temporary
information, which makes them irrelevant on other servers and uses space.
2025-06-03 18:46:56 +02:00

460 lines
13 KiB
C

/*
===========================================================================
Copyright (C) 2008-2024 the OpenMoHAA team
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds.c -- text commands sent by the server
#include "cg_local.h"
#include "../fgame/bg_voteoptions.h"
#include "cg_servercmds_filter.h"
/*
================
IsWeaponAllowed
Returns true if the weapon is allowed
================
*/
static const char *IsWeaponAllowed(int dmFlags, int flags)
{
return (dmFlags & flags) ? "0" : "1";
}
/*
================
QueryLandminesAllowed2
Returns true if landmines is allowed by the map or by a dm flag
================
*/
static qboolean QueryLandminesAllowed2(const char *mapname, int dmflags)
{
if (dmflags & DF_WEAPON_NO_LANDMINE) {
return qfalse;
}
if (dmflags & DF_WEAPON_LANDMINE_ALWAYS) {
return qtrue;
}
if (!Q_stricmpn(mapname, "obj/obj_", 8u)) {
return qfalse;
}
if (!Q_stricmpn(mapname, "dm/mohdm", 8u)) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Brest_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Holland_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Malta_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
return qfalse;
}
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM")) {
return qfalse;
}
if (!Q_stricmp(mapname, "lib/mp_ship_lib")) {
return qfalse;
}
return qtrue;
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo(void)
{
const char *info;
const char *mapname;
char map[MAX_QPATH];
char *spawnpos;
const char *version;
const char *mapChecksumStr;
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients"));
version = Info_ValueForKey(info, "version");
if (strstr(version, "Spearhead")) {
cgi.Cvar_Set("g_servertype", "1");
} else {
cgi.Cvar_Set("g_servertype", "2");
}
cgi.Cvar_Set("cg_gametype", Info_ValueForKey(info, "g_gametype"));
cgi.Cvar_Set("cg_fraglimit", Info_ValueForKey(info, "fraglimit"));
cgi.Cvar_Set("cg_timelimit", Info_ValueForKey(info, "timelimit"));
cgi.Cvar_Set("cg_maxclients", Info_ValueForKey(info, "sv_gametype"));
cgi.Cvar_Set("cg_allowvote", Info_ValueForKey(info, "g_allowvote"));
cgi.Cvar_Set("cg_obj_alliedtext1", Info_ValueForKey(info, "g_obj_alliedtext1"));
cgi.Cvar_Set("cg_obj_alliedtext2", Info_ValueForKey(info, "g_obj_alliedtext2"));
cgi.Cvar_Set("cg_obj_alliedtext3", Info_ValueForKey(info, "g_obj_alliedtext3"));
cgi.Cvar_Set("cg_obj_alliedtext4", Info_ValueForKey(info, "g_obj_alliedtext4"));
cgi.Cvar_Set("cg_obj_alliedtext5", Info_ValueForKey(info, "g_obj_alliedtext5"));
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "g_obj_axistext1"));
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "g_obj_axistext2"));
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "g_obj_axistext3"));
cgi.Cvar_Set("cg_obj_axistext4", Info_ValueForKey(info, "g_obj_axistext4"));
cgi.Cvar_Set("cg_obj_axistext5", Info_ValueForKey(info, "g_obj_axistext5"));
cgi.Cvar_Set("cg_scoreboardpic", Info_ValueForKey(info, "g_scoreboardpic"));
cgi.Cvar_Set("cg_scoreboardpicover", Info_ValueForKey(info, "g_scoreboardpicover"));
mapChecksumStr = Info_ValueForKey(info, "sv_mapChecksum");
if (mapChecksumStr && mapChecksumStr[0]) {
cgs.mapChecksum = atoi(mapChecksumStr);
cgs.useMapChecksum = qtrue;
} else {
cgs.mapChecksum = 0;
cgs.useMapChecksum = qfalse;
}
mapname = Info_ValueForKey(info, "mapname");
cgi.Cvar_Set("cg_weapon_rifle", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_RIFLE));
cgi.Cvar_Set("cg_weapon_sniper", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SNIPER));
cgi.Cvar_Set("cg_weapon_mg", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_MG));
cgi.Cvar_Set("cg_weapon_smg", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SMG));
cgi.Cvar_Set("cg_weapon_rocket", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_ROCKET));
cgi.Cvar_Set("cg_weapon_shotgun", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SHOTGUN));
cgi.Cvar_Set("cg_weapon_landmine", QueryLandminesAllowed2(mapname, cgs.dmflags) ? "1" : "0");
spawnpos = strchr(mapname, '$');
if (spawnpos) {
Q_strncpyz(map, mapname, spawnpos - mapname + 1);
} else {
Q_strncpyz(map, mapname, sizeof(map));
}
if (CG_UseLargeLightmaps(mapname)) {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
} else {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s_sml.bsp", map);
}
// hide/show huds
if (cgs.gametype) {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_timelimit\n");
if (cgs.fraglimit) {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
} else {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_score\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
}
} else {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_timelimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
}
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified(int num, qboolean modelOnly)
{
// get the gamestate from the client system, which will have the
// new configstring already integrated
cgi.GetGameState(&cgs.gameState);
CG_ProcessConfigString(num, modelOnly);
}
/*
================
CG_ParseStats
================
*/
static void CG_ParseStats()
{
cgi.Cvar_Set("ui_NumObjectives", cgi.Argv(1));
cgi.Cvar_Set("ui_NumComplete", cgi.Argv(2));
cgi.Cvar_Set("ui_NumShotsFired", cgi.Argv(3));
cgi.Cvar_Set("ui_NumHits", cgi.Argv(4));
cgi.Cvar_Set("ui_Accuracy", cgi.Argv(5));
cgi.Cvar_Set("ui_PreferredWeapon", cgi.Argv(6));
cgi.Cvar_Set("ui_NumHitsTaken", cgi.Argv(7));
cgi.Cvar_Set("ui_NumObjectsDestroyed", cgi.Argv(8));
cgi.Cvar_Set("ui_NumEnemysKilled", cgi.Argv(9));
cgi.Cvar_Set("ui_HeadShots", cgi.Argv(10));
cgi.Cvar_Set("ui_TorsoShots", cgi.Argv(11));
cgi.Cvar_Set("ui_LeftLegShots", cgi.Argv(12));
cgi.Cvar_Set("ui_RightLegShots", cgi.Argv(13));
cgi.Cvar_Set("ui_GroinShots", cgi.Argv(14));
cgi.Cvar_Set("ui_LeftArmShots", cgi.Argv(15));
cgi.Cvar_Set("ui_RightArmShots", cgi.Argv(16));
cgi.Cvar_Set("ui_GunneryEvaluation", cgi.Argv(17));
cgi.Cvar_Set("ui_gotmedal", cgi.Argv(18));
cgi.Cvar_Set("ui_success", cgi.Argv(19));
cgi.Cvar_Set("ui_failed", cgi.Argv(20));
}
/*
================
CG_Stopwatch_f
================
*/
static void CG_Stopwatch_f()
{
if (cgi.Argc() < 3) {
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
}
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
if (cgi.Argc() > 3) {
cgi.stopWatch->eType = atoi(cgi.Argv(3));
} else {
// Normal stop watch
cgi.stopWatch->eType = SWT_NORMAL;
}
} else {
// The base game has it wrong
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
}
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
}
/*
================
CG_ServerLag_f
================
*/
static void CG_ServerLag_f()
{
cgs.serverLagTime = cg.time;
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand(qboolean modelOnly)
{
const char *cmd;
cmd = cgi.Argv(0);
if (!cmd[0]) {
// server claimed the command
return;
}
if (!strcmp(cmd, "cs")) {
CG_ConfigStringModified(cgi.getConfigStringIdNormalized(atoi(cgi.Argv(1))), modelOnly);
return;
}
if (modelOnly) {
return;
}
if (!strcmp(cmd, "print") || !strcmp(cmd, "hudprint")) {
cgi.Printf("%s", cgi.Argv(1));
if (!strcmp(cmd, "hudprint")) {
CG_HudPrint_f();
}
return;
} else if (!strcmp(cmd, "printdeathmsg")) {
const char *s1, *s2, *attackerName, *victimName, *type;
const char *result1, *result2;
int hudColor;
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
attackerName = cgi.Argv(3);
victimName = cgi.Argv(4);
type = cgi.Argv(5);
if (*type == tolower(*type)) {
hudColor = 4;
} else {
hudColor = 5;
}
if (*s1 != 'x') {
result1 = cgi.LV_ConvertString(s1);
}
if (*s2 != 'x') {
result2 = cgi.LV_ConvertString(s2);
}
if (tolower(*type) == 's') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else if (tolower(*type) == 'p') {
if (*s2 == 'x') {
cgi.Printf("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
} else {
cgi.Printf("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
}
} else if (tolower(*type) == 'w') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else {
cgi.Printf("%s", cgi.Argv(1));
}
return;
}
if (!strcmp(cmd, "stufftext")) {
char *cmd = cgi.Argv(1);
if (!CG_IsStatementAllowed(cmd)) {
// Added in OPM
// Don't execute filtered commands
return;
}
cgi.Cmd_Stuff(cmd);
cgi.Cmd_Stuff("\n");
return;
}
if (!strcmp(cmd, "scores")) {
CG_ParseScores();
return;
}
if (!strcmp(cmd, "stats")) {
CG_ParseStats();
return;
}
if (!strcmp(cmd, "stopwatch")) {
CG_Stopwatch_f();
return;
}
if (!strcmp(cmd, "svlag")) {
CG_ServerLag_f();
return;
}
if (!strcmp(cmd, "voteresult")) {
cmd = cgi.Argv(1);
if (*cmd) {
strcmp(cmd, "passed");
}
}
if (!strcmp(cmd, "vo0")) {
CG_VoteOptions_StartReadFromServer(cgi.Argv(1));
return;
}
if (!strcmp(cmd, "vo1")) {
CG_VoteOptions_ContinueReadFromServer(cgi.Argv(1));
return;
}
if (!strcmp(cmd, "vo2")) {
CG_VoteOptions_FinishReadFromServer(cgi.Argv(1));
return;
}
cgi.Printf("Unknown client game command: %s\n", cmd);
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
{
int lastServerCommandSequence;
lastServerCommandSequence = cgs.serverCommandSequence;
while (cgs.serverCommandSequence < latestSequence) {
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
CG_ServerCommand(qtrue);
}
}
cgs.serverCommandSequence = lastServerCommandSequence;
while (cgs.serverCommandSequence < latestSequence) {
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
CG_ServerCommand(qfalse);
}
}
}