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bearstonem--openmohaa-vr/code/fgame/mover.h
T
2025-02-15 14:39:39 +01:00

64 lines
1.9 KiB
C++

/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// mover.h: DESCRIPTION:
// Base class for any object that needs to move to specific locations over a
// period of time. This class is kept separate from most entities to keep
// class size down for objects that don't need such behavior.
//
#pragma once
#include "g_local.h"
#include "entity.h"
#include "trigger.h"
class Mover : public Trigger
{
private:
Vector finaldest;
Vector angledest;
Event *endevent;
int moveflags;
public:
CLASS_PROTOTYPE(Mover);
Mover();
virtual ~Mover();
void MoveDone(Event *ev);
void MoveTo(Vector tdest, Vector angdest, float tspeed, Event& event);
void LinearInterpolate(Vector tdest, Vector angdest, float time, Event& event);
void Stop();
void Archive(Archiver& arc) override;
};
inline void Mover::Archive(Archiver& arc)
{
Trigger::Archive(arc);
arc.ArchiveVector(&finaldest);
arc.ArchiveVector(&angledest);
arc.ArchiveEventPointer(&endevent);
arc.ArchiveInteger(&moveflags);
}