Files
bearstonem--openmohaa-vr/code/fgame/navigation_bsp_load_terrain.cpp
T
smallmodel a4391bc320 Implement Recast-based navigation system (#726)
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side

The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`
2025-05-29 12:22:27 +02:00

1267 lines
34 KiB
C++

/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/**
* @file navigation_bsp_load_terrain.cpp
* @brief Render LOD terrain from BSP into triangles and vertices.
*
*/
#include "g_local.h"
#include "navigation_bsp.h"
static const unsigned int MAX_TERRAIN_LOD = 6;
static size_t g_nTris;
static size_t g_nVerts;
static int g_nMerge;
static int g_nSplit;
terraTri_t *g_pTris = NULL;
terrainVert_t *g_pVert = NULL;
poolInfo_t g_tri;
poolInfo_t g_vert;
typedef struct varnodeIndex_s {
short unsigned int iTreeAndMask;
short unsigned int iNode;
} varnodeIndex_t;
typedef struct worknode_s {
int i0;
int j0;
int i1;
int j1;
int i2;
int j2;
} worknode_t;
varnodeIndex_t g_vni[2][8][8][2];
static int modeTable[] = {2, 2, 5, 6, 4, 3, 0, 0};
/*
================
G_ValidateHeightmapForVertex
================
*/
static void G_ValidateHeightmapForVertex(terraTri_t *pTri)
{
for (terraInt i = 0; i < 3; i++) {
terrainVert_t *pVert = &g_pVert[pTri->iPt[i]];
if (pVert->pHgt < pTri->patch->heightmap || pVert->pHgt > &pTri->patch->heightmap[80]) {
pVert->pHgt = pTri->patch->heightmap;
}
}
}
/*
================
G_AllocateVert
================
*/
static terraInt G_AllocateVert(cTerraPatchUnpacked_t *patch)
{
terraInt iVert = g_vert.iFreeHead;
g_vert.iFreeHead = g_pVert[g_vert.iFreeHead].iNext;
g_pVert[g_vert.iFreeHead].iPrev = 0;
g_pVert[iVert].iPrev = 0;
g_pVert[iVert].iNext = patch->drawinfo.iVertHead;
g_pVert[patch->drawinfo.iVertHead].iPrev = iVert;
patch->drawinfo.iVertHead = iVert;
patch->drawinfo.nVerts++;
assert(g_vert.nFree > 0);
g_vert.nFree--;
g_pVert[iVert].nRef = 0;
return iVert;
}
/*
================
G_InterpolateVert
================
*/
static void G_InterpolateVert(terraTri_t *pTri, terrainVert_t *pVert)
{
const terrainVert_t *pVert0 = &g_pVert[pTri->iPt[0]];
const terrainVert_t *pVert1 = &g_pVert[pTri->iPt[1]];
const cTerraPatchUnpacked_t *pPatch = pTri->patch;
const byte *pMinHeight, *pMaxHeight;
// Fixed in OPM
// Use the delta of the two pointers instead of adding them + divide to get the average height,
// otherwise the resulting integer would overflow/warp and cause a segmentation fault.
// Although rare, the overflow issue can occur in the original game
pMinHeight = (byte *)Q_min((uintptr_t)pVert0->pHgt, (uintptr_t)pVert1->pHgt);
pMaxHeight = (byte *)Q_max((uintptr_t)pVert0->pHgt, (uintptr_t)pVert1->pHgt);
pVert->pHgt = (byte *)(pMinHeight + ((pMaxHeight - pMinHeight) >> 1));
assert(pVert->pHgt >= pMinHeight && pVert->pHgt < pMaxHeight || pMinHeight == pMaxHeight);
// Calculate the average Z
pVert->fHgtAvg = (float)(*pVert0->pHgt + *pVert1->pHgt);
pVert->fHgtAdd = (float)(*pVert->pHgt * 2) - pVert->fHgtAvg;
pVert->fHgtAvg += pPatch->z0;
// Calculate the average position
pVert->xyz[0] = (pVert0->xyz[0] + pVert1->xyz[0]) * 0.5f;
pVert->xyz[1] = (pVert0->xyz[1] + pVert1->xyz[1]) * 0.5f;
pVert->xyz[2] = pVert->fHgtAvg;
}
/*
================
G_ReleaseVert
================
*/
static void G_ReleaseVert(cTerraPatchUnpacked_t *patch, int iVert)
{
terrainVert_t *pVert = &g_pVert[iVert];
terraInt iPrev = pVert->iPrev;
terraInt iNext = pVert->iNext;
g_pVert[iPrev].iNext = iNext;
g_pVert[iNext].iPrev = iPrev;
assert(patch->drawinfo.nVerts > 0);
patch->drawinfo.nVerts--;
if (patch->drawinfo.iVertHead == iVert) {
patch->drawinfo.iVertHead = iNext;
}
pVert->iPrev = 0;
pVert->iNext = g_vert.iFreeHead;
g_pVert[g_vert.iFreeHead].iPrev = iVert;
g_vert.iFreeHead = iVert;
g_vert.nFree++;
}
/*
================
G_AllocateTri
================
*/
terraInt G_AllocateTri(cTerraPatchUnpacked_t *patch, qboolean check)
{
terraInt iTri = g_tri.iFreeHead;
g_tri.iFreeHead = g_pTris[iTri].iNext;
g_pTris[g_tri.iFreeHead].iPrev = 0;
g_pTris[iTri].iPrev = patch->drawinfo.iTriTail;
g_pTris[iTri].iNext = 0;
g_pTris[patch->drawinfo.iTriTail].iNext = iTri;
patch->drawinfo.iTriTail = iTri;
if (!patch->drawinfo.iTriHead) {
patch->drawinfo.iTriHead = iTri;
}
patch->drawinfo.nTris++;
assert(g_tri.nFree > 0);
g_tri.nFree--;
g_pTris[iTri].byConstChecks = check ? 0 : 4;
g_pTris[iTri].iParent = 0;
return iTri;
}
/*
================
R_ReleaseTri
================
*/
static void G_ReleaseTri(cTerraPatchUnpacked_t *patch, terraInt iTri)
{
terraTri_t *pTri = &g_pTris[iTri];
terraInt iPrev = pTri->iPrev;
terraInt iNext = pTri->iNext;
g_pTris[iPrev].iNext = iNext;
g_pTris[iNext].iPrev = iPrev;
if (g_tri.iCur == iTri) {
g_tri.iCur = iNext;
}
assert(patch->drawinfo.nTris > 0);
patch->drawinfo.nTris--;
if (patch->drawinfo.iTriHead == iTri) {
patch->drawinfo.iTriHead = iNext;
}
if (patch->drawinfo.iTriTail == iTri) {
patch->drawinfo.iTriTail = iPrev;
}
pTri->iPrev = 0;
pTri->iNext = g_tri.iFreeHead;
g_pTris[g_tri.iFreeHead].iPrev = iTri;
g_tri.iFreeHead = iTri;
g_tri.nFree++;
for (int i = 0; i < 3; i++) {
terraInt ptNum = pTri->iPt[i];
g_pVert[ptNum].nRef--;
if (!g_pVert[ptNum].nRef) {
G_ReleaseVert(patch, ptNum);
}
}
}
/*
================
G_ConstChecksForTri
================
*/
static int G_ConstChecksForTri(terraTri_t *pTri)
{
varnodeUnpacked_t vn;
if (pTri->lod == MAX_TERRAIN_LOD) {
return 2;
}
vn = *pTri->varnode;
//vn.s.flags &= 0xF0;
vn.flags &= 0xFFFFFFF0;
if (vn.fVariance == 0.0 && !(pTri->varnode->flags & 8)) {
return 2;
} else if (pTri->varnode->flags & 8) {
return 3;
} else if ((pTri->byConstChecks & 4) && !(pTri->varnode->flags & 4) && pTri->lod < MAX_TERRAIN_LOD) {
return 0;
}
return 2;
}
/*
================
G_DemoteInAncestry
================
*/
static void G_DemoteInAncestry(cTerraPatchUnpacked_t *patch, terraInt iTri)
{
terraInt iPrev = g_pTris[iTri].iPrev;
terraInt iNext = g_pTris[iTri].iNext;
g_pTris[iPrev].iNext = iNext;
g_pTris[iNext].iPrev = iPrev;
if (g_tri.iCur == iTri) {
g_tri.iCur = iNext;
}
assert(patch->drawinfo.nTris > 0);
patch->drawinfo.nTris--;
if (patch->drawinfo.iTriHead == iTri) {
patch->drawinfo.iTriHead = iNext;
}
if (patch->drawinfo.iTriTail == iTri) {
patch->drawinfo.iTriTail = iPrev;
}
g_pTris[iTri].iPrev = 0;
g_pTris[iTri].iNext = patch->drawinfo.iMergeHead;
g_pTris[patch->drawinfo.iMergeHead].iPrev = iTri;
patch->drawinfo.iMergeHead = iTri;
}
/*
================
R_TerrainHeapInit
================
*/
static void G_TerrainHeapInit()
{
g_tri.iFreeHead = 1;
g_tri.nFree = g_nTris - 1;
g_vert.iFreeHead = 1;
g_vert.nFree = g_nVerts - 1;
for (size_t i = 0; i < g_nTris; i++) {
g_pTris[i].iPrev = (terraInt)i - 1;
g_pTris[i].iNext = (terraInt)i + 1;
}
g_pTris[0].iPrev = 0;
g_pTris[g_nTris - 1].iNext = 0;
for (size_t i = 0; i < g_nVerts; i++) {
g_pVert[i].iPrev = (terraInt)i - 1;
g_pVert[i].iNext = (terraInt)i + 1;
}
g_pVert[0].iPrev = 0;
g_pVert[g_nVerts - 1].iNext = 0;
}
/*
================
R_TerrainPatchesInit
================
*/
static void G_TerrainPatchesInit(cTerraPatchUnpacked_t *terraPatches, size_t numTerraPatches)
{
int i;
for (i = 0; i < numTerraPatches; i++) {
cTerraPatchUnpacked_t *patch = &terraPatches[i];
patch->drawinfo.iTriHead = 0;
patch->drawinfo.iTriTail = 0;
patch->drawinfo.iMergeHead = 0;
patch->drawinfo.iVertHead = 0;
patch->drawinfo.nTris = 0;
patch->drawinfo.nVerts = 0;
}
}
/*
================
G_SplitTri
================
*/
void G_SplitTri(
terraInt iSplit, terraInt iNewPt, terraInt iLeft, terraInt iRight, terraInt iRightOfLeft, terraInt iLeftOfRight
)
{
terraTri_t *pSplit = &g_pTris[iSplit];
terraTri_t *pLeft;
if (iLeft) {
pLeft = &g_pTris[iLeft];
} else {
pLeft = NULL;
}
terraTri_t *pRight;
if (iRight) {
pRight = &g_pTris[iRight];
} else {
pRight = NULL;
}
int iNextLod = pSplit->lod + 1;
int index = pSplit->index;
varnodeUnpacked_t *varnode = &pSplit->varnode[index];
if (pLeft) {
pLeft->patch = pSplit->patch;
pLeft->index = index * 2;
pLeft->varnode = varnode;
pLeft->lod = iNextLod;
pLeft->iLeft = iRight;
pLeft->iRight = iRightOfLeft;
pLeft->iBase = pSplit->iLeft;
pLeft->iPt[0] = pSplit->iPt[1];
pLeft->iPt[1] = pSplit->iPt[2];
pLeft->iPt[2] = iNewPt;
G_ValidateHeightmapForVertex(pLeft);
pLeft->byConstChecks |= G_ConstChecksForTri(pLeft);
g_pVert[pLeft->iPt[0]].nRef++;
g_pVert[pLeft->iPt[1]].nRef++;
g_pVert[pLeft->iPt[2]].nRef++;
g_pTris[pSplit->iParent].nSplit++;
pLeft->nSplit = 0;
}
if (pSplit->iLeft) {
if (g_pTris[pSplit->iLeft].lod == iNextLod) {
g_pTris[pSplit->iLeft].iBase = iLeft;
} else {
g_pTris[pSplit->iLeft].iRight = iLeft;
}
}
if (pRight) {
pRight->patch = pSplit->patch;
pRight->index = index * 2 + 1;
pRight->varnode = varnode + 1;
pRight->lod = iNextLod;
pRight->iLeft = iLeftOfRight;
pRight->iRight = iLeft;
pRight->iBase = pSplit->iRight;
pRight->iPt[0] = pSplit->iPt[2];
pRight->iPt[1] = pSplit->iPt[0];
pRight->iPt[2] = iNewPt;
G_ValidateHeightmapForVertex(pRight);
pRight->byConstChecks |= G_ConstChecksForTri(pRight);
g_pVert[pRight->iPt[0]].nRef++;
g_pVert[pRight->iPt[1]].nRef++;
g_pVert[pRight->iPt[2]].nRef++;
g_pTris[pSplit->iParent].nSplit++;
pRight->nSplit = 0;
}
if (pSplit->iRight) {
if (g_pTris[pSplit->iRight].lod == iNextLod) {
g_pTris[pSplit->iRight].iBase = iRight;
} else {
g_pTris[pSplit->iRight].iLeft = iRight;
}
}
}
/*
================
G_ForceSplit
================
*/
static void G_ForceSplit(terraInt iTri)
{
terraTri_t *pTri = &g_pTris[iTri];
terraTri_t *pBase;
terrainVert_t *pVert;
terraInt iBase;
terraInt iTriLeft, iTriRight;
terraInt iNewPt;
terraInt iBaseLeft = 0, iBaseRight = 0;
terraInt iNewBasePt;
uint32_t flags, flags2;
g_nSplit++;
iBase = pTri->iBase;
pBase = &g_pTris[iBase];
if (iBase && pBase->lod != pTri->lod) {
assert(g_pTris[pTri->iBase].iBase != iTri);
assert(g_tri.nFree >= 8);
G_ForceSplit(iBase);
assert(g_tri.nFree >= 4);
iBase = pTri->iBase;
pBase = &g_pTris[iBase];
}
flags = pTri->varnode->flags;
iTriLeft = G_AllocateTri(pTri->patch, (flags & 2));
iTriRight = G_AllocateTri(pTri->patch, (flags & 1));
iNewPt = G_AllocateVert(pTri->patch);
G_InterpolateVert(pTri, &g_pVert[iNewPt]);
g_pVert[iNewPt].fVariance = pTri->varnode->fVariance;
iBaseLeft = 0;
iBaseRight = 0;
if (iBase) {
flags2 = pBase->varnode->flags;
flags |= flags2;
iBaseLeft = G_AllocateTri(pBase->patch, (flags2 & 2));
iBaseRight = G_AllocateTri(pBase->patch, (flags2 & 1));
iNewBasePt = iNewPt;
if (pBase->patch != pTri->patch) {
iNewBasePt = G_AllocateVert(pBase->patch);
pVert = &g_pVert[iNewBasePt];
G_InterpolateVert(pBase, pVert);
pVert->fVariance = g_pVert[iNewPt].fVariance;
if (flags & 8) {
pVert->fHgtAvg += pVert->fHgtAdd;
pVert->fHgtAdd = 0.0;
pVert->fVariance = 0.0;
pVert->xyz[2] = pVert->fHgtAvg;
}
}
G_SplitTri(iBase, iNewBasePt, iBaseLeft, iBaseRight, iTriRight, iTriLeft);
pBase->iLeftChild = iBaseLeft;
pBase->iRightChild = iBaseRight;
g_pTris[iBaseLeft].iParent = iBase;
g_pTris[iBaseRight].iParent = iBase;
G_DemoteInAncestry(pBase->patch, iBase);
}
if (flags & 8) {
pVert = &g_pVert[iNewPt];
pVert->fHgtAvg += pVert->fHgtAdd;
pVert->fHgtAdd = 0.0;
pVert->fVariance = 0.0;
pVert->xyz[2] = pVert->fHgtAvg;
}
G_SplitTri(iTri, iNewPt, iTriLeft, iTriRight, iBaseRight, iBaseLeft);
pTri->iLeftChild = iTriLeft;
pTri->iRightChild = iTriRight;
g_pTris[iTriLeft].iParent = iTri;
g_pTris[iTriRight].iParent = iTri;
G_DemoteInAncestry(pTri->patch, iTri);
}
/*
================
G_ForceMerge
================
*/
static void G_ForceMerge(terraInt iTri)
{
terraTri_t *pTri = &g_pTris[iTri];
cTerraPatchUnpacked_t *patch = pTri->patch;
terraInt iPrev = pTri->iPrev;
terraInt iNext = pTri->iNext;
g_nMerge++;
if (pTri->iLeftChild) {
terraInt iLeft = g_pTris[pTri->iLeftChild].iBase;
pTri->iLeft = iLeft;
if (iLeft) {
if (g_pTris[iLeft].lod == pTri->lod) {
g_pTris[iLeft].iRight = iTri;
} else {
g_pTris[iLeft].iBase = iTri;
}
}
G_ReleaseTri(pTri->patch, pTri->iLeftChild);
pTri->iLeftChild = 0;
g_pTris[pTri->iParent].nSplit--;
}
if (pTri->iRightChild) {
terraInt iRight = g_pTris[pTri->iRightChild].iBase;
pTri->iRight = iRight;
if (iRight) {
if (g_pTris[iRight].lod == pTri->lod) {
g_pTris[iRight].iLeft = iTri;
} else {
g_pTris[iRight].iBase = iTri;
}
}
G_ReleaseTri(pTri->patch, pTri->iRightChild);
pTri->iLeftChild = 0;
g_pTris[pTri->iParent].nSplit--;
}
g_pTris[iPrev].iNext = iNext;
g_pTris[iNext].iPrev = iPrev;
if (g_tri.iCur == iTri) {
g_tri.iCur = iNext;
}
patch->drawinfo.nTris++;
if (patch->drawinfo.iMergeHead == iTri) {
patch->drawinfo.iMergeHead = iNext;
}
g_pTris[iTri].iPrev = patch->drawinfo.iTriTail;
g_pTris[iTri].iNext = 0;
g_pTris[patch->drawinfo.iTriTail].iNext = iTri;
patch->drawinfo.iTriTail = iTri;
if (!patch->drawinfo.iTriHead) {
patch->drawinfo.iTriHead = iTri;
}
}
/*
================
G_TerraTriNeighbor
================
*/
static int G_TerraTriNeighbor(cTerraPatchUnpacked_t *terraPatches, int iPatch, int dir)
{
int iNeighbor;
if (iPatch < 0) {
return 0;
}
iNeighbor = 2 * iPatch + 1;
switch (dir) {
case 0:
return iNeighbor;
case 1:
if (terraPatches[iPatch].flags & 0x80) {
return iNeighbor;
} else {
return iNeighbor + 1;
}
break;
case 2:
return iNeighbor + 1;
case 3:
if (terraPatches[iPatch].flags & 0x80) {
return iNeighbor + 1;
} else {
return iNeighbor;
}
break;
}
return 0;
}
/*
================
G_PreTessellateTerrain
================
*/
void G_PreTessellateTerrain(cTerraPatchUnpacked_t *terraPatches, size_t numTerraPatches)
{
if (!numTerraPatches) {
return;
}
g_nTris = numTerraPatches * 8 * 8 * 6 * MAX_TERRAIN_LOD + 1;
g_nVerts = g_nTris;
g_pTris = (terraTri_t *)gi.Malloc(g_nTris * sizeof(terraTri_t));
g_pVert = (terrainVert_t *)gi.Malloc(g_nVerts * sizeof(terrainVert_t));
// Init triangles & vertices
G_TerrainHeapInit();
G_TerrainPatchesInit(terraPatches, numTerraPatches);
for (size_t i = 0; i < numTerraPatches; i++) {
cTerraPatchUnpacked_t *patch = &terraPatches[i];
patch->drawinfo.nTris = 0;
patch->drawinfo.nVerts = 0;
patch->drawinfo.iTriHead = 0;
patch->drawinfo.iTriTail = 0;
patch->drawinfo.iVertHead = 0;
terraInt iTri0 = G_AllocateTri(patch, qfalse);
terraInt iTri1 = G_AllocateTri(patch, qfalse);
terraInt i00 = G_AllocateVert(patch);
terraInt i01 = G_AllocateVert(patch);
terraInt i10 = G_AllocateVert(patch);
terraInt i11 = G_AllocateVert(patch);
terrainVert_t *pVert;
pVert = &g_pVert[i00];
pVert->xyz[0] = patch->x0;
pVert->xyz[1] = patch->y0;
pVert->xyz[2] = (float)(patch->heightmap[0] * 2) + patch->z0;
pVert->pHgt = &patch->heightmap[0];
pVert->fHgtAvg = pVert->xyz[2];
pVert->fVariance = 0.0f;
pVert->nRef = 4;
pVert = &g_pVert[i01];
pVert->xyz[0] = patch->x0;
pVert->xyz[1] = patch->y0 + 512.0f;
pVert->xyz[2] = (float)(patch->heightmap[72] * 2) + patch->z0;
pVert->pHgt = &patch->heightmap[72];
pVert->fHgtAvg = pVert->xyz[2];
pVert->fVariance = 0.0f;
pVert->nRef = 4;
pVert = &g_pVert[i10];
pVert->xyz[0] = patch->x0 + 512.0f;
pVert->xyz[1] = patch->y0;
pVert->xyz[2] = (float)(patch->heightmap[8] * 2) + patch->z0;
pVert->pHgt = &patch->heightmap[8];
pVert->fHgtAvg = pVert->xyz[2];
pVert->fVariance = 0.0f;
pVert->nRef = 4;
pVert = &g_pVert[i11];
pVert->xyz[0] = patch->x0 + 512.0f;
pVert->xyz[1] = patch->y0 + 512.0f;
pVert->xyz[2] = (float)(patch->heightmap[80] * 2) + patch->z0;
pVert->pHgt = &patch->heightmap[80];
pVert->fHgtAvg = pVert->xyz[2];
pVert->fVariance = 0.0f;
pVert->nRef = 4;
terraTri_t *pTri = &g_pTris[iTri0];
pTri->patch = patch;
pTri->varnode = &patch->varTree[0][0];
pTri->index = 1;
pTri->lod = 0;
pTri->byConstChecks |= G_ConstChecksForTri(pTri);
pTri->iBase = iTri1;
if ((patch->flags & 0x80u) == 0) {
pTri->iLeft = G_TerraTriNeighbor(terraPatches, patch->iWest, 1);
pTri->iRight = G_TerraTriNeighbor(terraPatches, patch->iNorth, 2);
if (patch->flags & 0x40) {
pTri->iPt[0] = i00;
pTri->iPt[1] = i11;
} else {
pTri->iPt[0] = i11;
pTri->iPt[1] = i00;
}
pTri->iPt[2] = i01;
} else {
pTri->iLeft = G_TerraTriNeighbor(terraPatches, patch->iNorth, 2);
pTri->iRight = G_TerraTriNeighbor(terraPatches, patch->iEast, 3);
if (patch->flags & 0x40) {
pTri->iPt[0] = i01;
pTri->iPt[1] = i10;
} else {
pTri->iPt[0] = i10;
pTri->iPt[1] = i01;
}
pTri->iPt[2] = i11;
}
G_ValidateHeightmapForVertex(pTri);
pTri = &g_pTris[iTri1];
pTri->patch = patch;
pTri->varnode = &patch->varTree[1][0];
pTri->index = 1;
pTri->lod = 0;
pTri->byConstChecks |= G_ConstChecksForTri(pTri);
pTri->iBase = iTri0;
if ((patch->flags & 0x80u) == 0) {
pTri->iLeft = G_TerraTriNeighbor(terraPatches, patch->iEast, 3);
pTri->iRight = G_TerraTriNeighbor(terraPatches, patch->iSouth, 0);
if (patch->flags & 0x40) {
pTri->iPt[0] = i11;
pTri->iPt[1] = i00;
} else {
pTri->iPt[0] = i00;
pTri->iPt[1] = i11;
}
pTri->iPt[2] = i10;
} else {
pTri->iLeft = G_TerraTriNeighbor(terraPatches, patch->iSouth, 0);
pTri->iRight = G_TerraTriNeighbor(terraPatches, patch->iWest, 1);
if (patch->flags & 0x40) {
pTri->iPt[0] = i10;
pTri->iPt[1] = i01;
} else {
pTri->iPt[0] = i01;
pTri->iPt[1] = i10;
}
pTri->iPt[2] = i00;
}
G_ValidateHeightmapForVertex(pTri);
}
}
/*
================
G_NeedSplitTri
================
*/
static qboolean G_NeedSplitTri(terraTri_t *pTri)
{
uint8_t byConstChecks = pTri->byConstChecks;
if (byConstChecks & 2) {
return byConstChecks & 1;
}
return qtrue;
}
/*
================
G_CalcVertMorphHeight
================
*/
static void G_CalcVertMorphHeight(terrainVert_t *pVert)
{
pVert->xyz[2] = pVert->fHgtAvg;
if (pVert->fVariance > 0) {
pVert->xyz[2] += pVert->fHgtAdd;
}
}
/*
================
G_UpdateVertMorphHeight
================
*/
static void G_UpdateVertMorphHeight(terrainVert_t *pVert)
{
G_CalcVertMorphHeight(pVert);
}
/*
================
G_DoTriSplitting
================
*/
void G_DoTriSplitting(cTerraPatchUnpacked_t *terraPatches, size_t numTerraPatches)
{
cTerraPatchUnpacked_t *patch;
size_t i;
for (i = 0; i < numTerraPatches; i++) {
patch = &terraPatches[i];
g_tri.iCur = patch->drawinfo.iTriHead;
while (g_tri.iCur != 0) {
terraTri_t *pTri = &g_pTris[g_tri.iCur];
if (G_NeedSplitTri(pTri)) {
if (g_tri.nFree < 14 * 2 || g_vert.nFree < 14) {
// this shouldn't happen
throw("aborting terrain tessellation -- insufficient tris\n");
}
G_ForceSplit(g_tri.iCur);
if (&g_pTris[g_tri.iCur] == pTri) {
g_tri.iCur = g_pTris[g_tri.iCur].iNext;
}
} else {
g_tri.iCur = g_pTris[g_tri.iCur].iNext;
}
}
}
}
/*
================
G_DoGeomorphs
================
*/
void G_DoGeomorphs(cTerraPatchUnpacked_t *terraPatches, size_t numTerraPatches)
{
for (size_t n = 0; n < numTerraPatches; n++) {
cTerraPatchUnpacked_t *patch = &terraPatches[n];
g_vert.iCur = patch->drawinfo.iVertHead;
while (g_vert.iCur) {
terrainVert_t *pVert = &g_pVert[g_vert.iCur];
G_UpdateVertMorphHeight(pVert);
g_vert.iCur = pVert->iNext;
}
}
}
/*
================
G_TerrainFree
================
*/
void G_TerrainFree()
{
if (g_pVert) {
gi.Free(g_pVert);
g_pVert = NULL;
}
if (g_pTris) {
gi.Free(g_pTris);
g_pTris = NULL;
}
}
/*
====================
G_CalculateTerrainIndices
====================
*/
void G_CalculateTerrainIndices(worknode_t *worknode, int iDiagonal, int iTree)
{
int i;
int i2;
int j2;
varnodeIndex_t *vni;
for (i = 0; i <= 30; i++) {
i2 = worknode[i + 1].i0 + worknode[i + 1].i1;
j2 = worknode[i + 1].j0 + worknode[i + 1].j1;
worknode[i * 2 + 2].i0 = worknode[i + 1].i1;
worknode[i * 2 + 2].j0 = worknode[i + 1].j1;
worknode[i * 2 + 2].i1 = worknode[i + 1].i2;
worknode[i * 2 + 2].j1 = worknode[i + 1].j2;
worknode[i * 2 + 2].i2 = i2 >> 1;
worknode[i * 2 + 2].j2 = j2 >> 1;
worknode[i * 2 + 2 + 1].i0 = worknode[i + 1].i2;
worknode[i * 2 + 2 + 1].j0 = worknode[i + 1].j2;
worknode[i * 2 + 2 + 1].i1 = worknode[i + 1].i0;
worknode[i * 2 + 2 + 1].j1 = worknode[i + 1].j0;
worknode[i * 2 + 2 + 1].i2 = i2 >> 1;
worknode[i * 2 + 2 + 1].j2 = j2 >> 1;
}
for (i = 32; i < 64; i++) {
i2 = (worknode[i].i0 + worknode[i].i1) >> 1;
j2 = (worknode[i].j0 + worknode[i].j1) >> 1;
if (worknode[i].i0 == worknode[i].i1) {
if (worknode[i].j0 <= worknode[i].j1) {
vni = &g_vni[iDiagonal][i2][j2][1];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x2000;
vni = &g_vni[iDiagonal][i2][j2 - 1][0];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x1000;
} else {
vni = &g_vni[iDiagonal][i2 - 1][j2][1];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x1000;
vni = &g_vni[iDiagonal][i2 - 1][j2 - 1][0];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x2000;
}
} else {
if (worknode[i].i0 <= worknode[i].i1) {
vni = &g_vni[iDiagonal][i2][j2 - 1][0];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x2000;
vni = &g_vni[iDiagonal][i2 - 1][j2 - 1][0];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x1000;
} else {
vni = &g_vni[iDiagonal][i2][j2][1];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x1000;
vni = &g_vni[iDiagonal][i2 - 1][j2][1];
vni->iNode = i - 1;
vni->iTreeAndMask = iTree | 0x2000;
}
}
}
}
/*
====================
G_PrepareGenerateTerrainCollide
====================
*/
void G_PrepareGenerateTerrainCollide(void)
{
worknode_t worknode[64];
memset(&g_vni, 0, sizeof(g_vni));
worknode[1].i0 = 8;
worknode[1].j0 = 8;
worknode[1].i1 = 0;
worknode[1].j1 = 0;
worknode[1].i2 = 0;
worknode[1].j2 = 8;
G_CalculateTerrainIndices(worknode, 0, 0);
worknode[1].i0 = 0;
worknode[1].j0 = 0;
worknode[1].i1 = 8;
worknode[1].j1 = 8;
worknode[1].i2 = 8;
worknode[1].j2 = 0;
G_CalculateTerrainIndices(worknode, 0, 1);
worknode[1].i0 = 8;
worknode[1].j0 = 0;
worknode[1].i1 = 0;
worknode[1].j1 = 8;
worknode[1].i2 = 8;
worknode[1].j2 = 8;
G_CalculateTerrainIndices(worknode, 1, 0);
worknode[1].i0 = 0;
worknode[1].j0 = 8;
worknode[1].i1 = 8;
worknode[1].j1 = 0;
worknode[1].i2 = 0;
worknode[1].j2 = 0;
G_CalculateTerrainIndices(worknode, 1, 1);
}
void G_PickTerrainSquareMode(terrainCollideSquare_t *square, vec3_t vTest, int i, int j, cTerraPatch_t *patch)
{
int flags0, flags1;
varnodeIndex_t *vni;
if (patch->flags & TERPATCH_NEIGHBOR) {
vni = g_vni[1][i][j];
} else {
vni = g_vni[0][i][j];
}
if ((vni[0].iTreeAndMask & patch->varTree[vni[0].iTreeAndMask & 1][vni[0].iNode].flags & 0xFFFE) != 0) {
flags0 = 2;
} else {
flags0 = 0;
}
if ((vni[1].iTreeAndMask & patch->varTree[vni[1].iTreeAndMask & 1][vni[1].iNode].flags & 0xFFFFFFFE) != 0) {
flags1 = 4;
} else {
flags1 = 0;
}
square->eMode = modeTable[(j + i) & 1 | flags0 | flags1];
if (square->eMode == 2) {
if (DotProduct(vTest, square->plane[0]) < square->plane[0][3]) {
square->eMode = 1;
}
} else if (square->eMode == 5 || square->eMode == 6) {
VectorCopy(square->plane[1], square->plane[0]);
square->plane[0][3] = square->plane[1][3];
}
}
/*
====================
G_GenerateTerrainCollide
====================
*/
void G_GenerateTerrainCollide(cTerraPatch_t *patch, terrainCollide_t *tc)
{
int i;
int j;
int x0, y0, z0;
float fMaxHeight;
float heightmap[9][9];
terrainCollideSquare_t *square;
vec3_t v1;
vec3_t v2;
vec3_t v3;
vec3_t v4;
x0 = (patch->x << 6);
y0 = (patch->y << 6);
z0 = (patch->iBaseHeight);
fMaxHeight = z0;
for (j = 0; j < 9; j++) {
for (i = 0; i < 9; i++) {
heightmap[i][j] = (float)(z0 + 2 * patch->heightmap[j * 9 + i]);
}
}
for (j = 0; j < 8; j++) {
for (i = 0; i < 8; i++) {
v1[0] = ((i << 6) + x0);
v1[1] = ((j << 6) + y0);
v1[2] = heightmap[i][j];
v2[0] = ((i << 6) + x0) + 64;
v2[1] = ((j << 6) + y0);
v2[2] = heightmap[i + 1][j];
v3[0] = ((i << 6) + x0) + 64;
v3[1] = ((j << 6) + y0) + 64;
v3[2] = heightmap[i + 1][j + 1];
v4[0] = ((i << 6) + x0);
v4[1] = ((j << 6) + y0) + 64;
v4[2] = heightmap[i][j + 1];
if (fMaxHeight < v1[2]) {
fMaxHeight = v1[2];
}
if (fMaxHeight < v2[2]) {
fMaxHeight = v2[2];
}
if (fMaxHeight < v3[2]) {
fMaxHeight = v3[2];
}
if (fMaxHeight < v4[2]) {
fMaxHeight = v4[2];
}
square = &tc->squares[i][j];
if ((i + j) & 1) {
if (patch->flags & TERPATCH_FLIP) {
G_PlaneFromPoints(square->plane[0], v4, v2, v3);
G_PlaneFromPoints(square->plane[1], v2, v4, v1);
} else {
G_PlaneFromPoints(square->plane[0], v2, v4, v3);
G_PlaneFromPoints(square->plane[1], v4, v2, v1);
}
G_PickTerrainSquareMode(square, v1, i, j, patch);
} else {
if (patch->flags & TERPATCH_FLIP) {
G_PlaneFromPoints(square->plane[0], v1, v3, v4);
G_PlaneFromPoints(square->plane[1], v3, v1, v2);
} else {
G_PlaneFromPoints(square->plane[0], v3, v1, v4);
G_PlaneFromPoints(square->plane[1], v1, v3, v2);
}
G_PickTerrainSquareMode(square, v2, i, j, patch);
}
}
}
tc->vBounds[0][0] = x0;
tc->vBounds[0][1] = y0;
tc->vBounds[0][2] = z0;
tc->vBounds[1][0] = (x0 + 512);
tc->vBounds[1][1] = (y0 + 512);
tc->vBounds[1][2] = fMaxHeight;
}
/*
============
BoundTerPatch
============
*/
static qboolean BoundTerPatch(const terrainCollide_t& tc)
{
int i, j, k;
vec3_t bounds[2];
winding_t *w;
ClearBounds(bounds[0], bounds[1]);
for (i = 0; i < ARRAY_LEN(tc.squares); i++) {
for (j = 0; j < ARRAY_LEN(tc.squares[i]); j++) {
w = tc.squares[i][j].w;
if (w == NULL) {
continue;
}
for (k = 0; k < w->numpoints; k++) {
AddPointToBounds(w->p[k], bounds[0], bounds[1]);
}
}
}
for (i = 0; i < 3; i++) {
if (bounds[0][i] < MIN_WORLD_COORD || bounds[1][i] > MAX_WORLD_COORD || bounds[0][i] >= bounds[1][i]) {
return qfalse;
}
}
return qtrue;
}
/*
============
G_CreateTerPatchWindings
============
*/
qboolean G_CreateTerPatchWindings(terrainCollide_t& tc)
{
int i, j, k, l;
winding_t *w;
terrainCollideSquare_t *side, *side2;
cplane_t plane;
/* walk the list of brush sides */
for (i = 0; i < ARRAY_LEN(tc.squares); i++) {
for (j = 0; j < ARRAY_LEN(tc.squares[i]); j++) {
/* get side and plane */
side = &tc.squares[i][j];
/* make huge winding */
w = BaseWindingForPlane(side->plane[0], side->plane[0][3]);
/* walk the list of brush sides */
for (k = 0; k < ARRAY_LEN(tc.squares) && w; k++) {
for (l = 0; l < ARRAY_LEN(tc.squares[k]) && w; l++) {
if (i == k && j == l) {
continue;
}
side2 = &tc.squares[k][l];
ChopWindingInPlace(&w, side2->plane[1], side2->plane[1][3], 0); // CLIP_EPSILON );
FixWinding(w);
}
}
#if 0
/* walk the list of brush sides */
for (j = 0; j < brush.numsides && w != NULL; j++) {
if (i == j) {
continue;
}
if (brush.sides[j].planenum == (brush.sides[i].planenum ^ 1)) {
continue; /* back side clipaway */
}
plane = (cplane_t *)&planes[brush.sides[j].planenum ^ 1];
ChopWindingInPlace(&w, plane->normal, plane->dist, 0); // CLIP_EPSILON );
FixWinding(w);
}
#endif
if (side->w) {
FreeWinding(side->w);
}
/* set side winding */
side->w = w;
}
}
/* find brush bounds */
return BoundTerPatch(tc);
}
/*
============
terrainCollideSquare_t::terrainCollideSquare_t
============
*/
terrainCollideSquare_t::terrainCollideSquare_t()
{
w = NULL;
}
/*
============
terrainCollideSquare_t::~terrainCollideSquare_t
============
*/
terrainCollideSquare_t::~terrainCollideSquare_t()
{
if (w) {
FreeWinding(w);
}
}