#pragma once #include #include void copy_string_to_sprite_memory(uint8_t sprite_data[128 * 64], std::string data); void copy_mini_label_to_sprite_memory(uint8_t sprite_data[128 * 64], std::string data, int labeloffset); void copy_string_to_memory(uint8_t* sprite_flag_data, std::string data);