mirror of
https://github.com/brunocprado/PS5JB-JustDance-Control.git
synced 2026-10-17 16:00:24 +02:00
41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
# PS5JustDance configuration
|
|
# Copy to /data/PS5JustDance/config.ini on the PS5 (all settings are optional).
|
|
|
|
# On-screen notifications when loaded and when Just Dance is hooked (default: 1)
|
|
notifications = 1
|
|
|
|
# Keep real PS Move controllers working on slots without a virtual controller (default: 1)
|
|
passthrough_real = 1
|
|
|
|
# Report Player 1 as connected immediately even before the first UDP/Web packet arrives (default: 0)
|
|
always_connected = 0
|
|
|
|
# Automatically hook any CUSA game whose param.sfo title is "Just Dance" or loads libSceMove (default: 1)
|
|
hook_any_move_game = 1
|
|
|
|
# UDP port for JDM1 (joycon_bridge.py), Cemuhook/DSU, and JSON packets (default: 9052)
|
|
udp_port = 9052
|
|
|
|
# Built-in HTTP port for the Smartphone Web Controller (default: 8080, 0 = disabled)
|
|
web_port = 8080
|
|
|
|
# Optional: IP of a PC or Android running BetterJoy / joycond-cemuhook / DSUController.
|
|
# When set, PS5JustDance automatically subscribes to that DSU server on dsu_port (26760).
|
|
# dsu_server_ip = 192.168.1.50
|
|
dsu_port = 26760
|
|
|
|
# Disconnect a virtual controller slot after N ms of inactivity (default: 5000)
|
|
controller_timeout_ms = 5000
|
|
|
|
# Accelerometer multiplier for dance scoring sensitivity (0.1 to 5.0, default: 1.0)
|
|
accel_scale = 1.0
|
|
|
|
# Optional extra CUSA Title ID if using a custom/regional FPKG
|
|
# extra_title_id = CUSA27802
|
|
|
|
# Debugging options
|
|
stats_logging = 0
|
|
crash_catch = 0
|
|
trace_log = 0
|
|
poll_ms = 1000
|