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# PS5JustDance configuration
# Copy to /data/PS5JustDance/config.ini on the PS5 (all settings are optional).
# On-screen notifications when loaded and when Just Dance is hooked (default: 1)
notifications = 1
# Keep real PS Move controllers working on slots without a virtual controller (default: 1)
passthrough_real = 1
# Report Player 1 as connected immediately even before the first UDP/Web packet arrives (default: 0)
always_connected = 0
# Automatically hook any CUSA game whose param.sfo title is "Just Dance" or loads libSceMove (default: 1)
hook_any_move_game = 1
# UDP port for JDM1 (joycon_bridge.py), Cemuhook/DSU, and JSON packets (default: 9052)
udp_port = 9052
# Built-in HTTP port for the Smartphone Web Controller (default: 8080, 0 = disabled)
web_port = 8080
# Optional: IP of a PC or Android running BetterJoy / joycond-cemuhook / DSUController.
# When set, PS5JustDance automatically subscribes to that DSU server on dsu_port (26760).
# dsu_server_ip = 192.168.1.50
dsu_port = 26760
# Disconnect a virtual controller slot after N ms of inactivity (default: 5000)
controller_timeout_ms = 5000
# Accelerometer multiplier for dance scoring sensitivity (0.1 to 5.0, default: 1.0)
accel_scale = 1.0
# Optional extra CUSA Title ID if using a custom/regional FPKG
# extra_title_id = CUSA27802
# Debugging options
stats_logging = 0
crash_catch = 0
trace_log = 0
poll_ms = 1000