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mommysgoodpuppy 01a50f76fa Size the eye render targets from the headset's recommended size
The eyes were always 3560 square on desktop (2160 on ARM), whatever the
headset. A Quest 3 over Steam Link recommends 2064x2208, so PetPlay drew
and handed SteamVR ~2.8x the pixels it asked for (a 7120-square overlay).
Once OpenVR is up, the eyes follow GetRecommendedRenderTargetSize, squared
to the larger side; the square eye spans ~109 degrees, about a headset
eye. --webxr-raylib-eye-size still overrides it.

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