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A PS5 homebrew port of RBDOOM-3-BFG (Robert Beckebans), title PPSA99313, running at 3840x2160 on Vulkan through RADV with the BFG Edition's data. - The engine as a submodule at upstream ea29c006, with the console's changes as ps5/patches/rbdoom3bfg.patch: Vulkan from RADV's entry point, title paths, start-up arguments (gamepad on, no log), a restart through the system, a pad opened when it arrives late, and PS5 frame timings (com_ps5Speeds). - SDL2 with the console's video, audio and pad drivers; openal-soft on SDL2. - Shaders compiled ahead of time with ShaderMake and DXC (built from source for an arm64 host); the ISPC kernel compiled on macOS. - A material fix for the flashlight beam's dust, title art, README and licensing notes. Claude-Session: https://claude.ai/code/session_016xMYBaR9GfxtETyVf6er1P
4 lines
121 B
Plaintext
4 lines
121 B
Plaintext
[submodule "vendor/RBDOOM-3-BFG"]
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path = vendor/RBDOOM-3-BFG
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url = https://github.com/RobertBeckebans/RBDOOM-3-BFG.git
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