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griches--PS5_Doom3/.gitmodules
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Gary Riches f892ca2f64 Doom 3 BFG for the PS5: RBDoom3BFG on RADV
A PS5 homebrew port of RBDOOM-3-BFG (Robert Beckebans), title PPSA99313,
running at 3840x2160 on Vulkan through RADV with the BFG Edition's data.

- The engine as a submodule at upstream ea29c006, with the console's changes
  as ps5/patches/rbdoom3bfg.patch: Vulkan from RADV's entry point, title paths,
  start-up arguments (gamepad on, no log), a restart through the system, a pad
  opened when it arrives late, and PS5 frame timings (com_ps5Speeds).
- SDL2 with the console's video, audio and pad drivers; openal-soft on SDL2.
- Shaders compiled ahead of time with ShaderMake and DXC (built from source
  for an arm64 host); the ISPC kernel compiled on macOS.
- A material fix for the flashlight beam's dust, title art, README and
  licensing notes.

Claude-Session: https://claude.ai/code/session_016xMYBaR9GfxtETyVf6er1P
2026-10-14 21:08:17 +01:00

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[submodule "vendor/RBDOOM-3-BFG"]
path = vendor/RBDOOM-3-BFG
url = https://github.com/RobertBeckebans/RBDOOM-3-BFG.git