mirror of
https://github.com/griches/PS5_Dusklight.git
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Dusklight (vendor/dusklight, a submodule at upstream 34a144a493) built for the console with the payload SDK's toolchain and linked with RADV by PS5_Vulkan's recipe. Seen on one console: it boots from a GameCube disc image in the title's folder, plays at 3840x2160, and a save survives a restart. - ps5/patches: Dawn as a PS5 platform (RADV linked in, VK_KHR_display as the surface), SDL3's build and driver tables, and three small changes to Dusklight, Aurora and Borealis - ps5/sdl: SDL3 video, audio and joystick drivers for the console - ps5/nod: nod's C API for .iso and .ciso GameCube images, in place of the Rust library - ps5/src: the platform layer, start-up, and the libc names a title cannot import (lstat among them: without it no memory card and no shader cache) - ps5/tools: build, link, deploy and run; cc-init-array.sh gives an init array in source order, which the PS5 target's driver refuses to - ps5/art: the title's pictures, drawn by a script, nothing of Nintendo's - a daily workflow moves the submodule to upstream's latest revision when the patches still apply Claude-Session: https://claude.ai/code/session_016G6EW8DeonJLThJ6Ec8vG3
4 lines
108 B
Plaintext
4 lines
108 B
Plaintext
[submodule "vendor/dusklight"]
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path = vendor/dusklight
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url = https://github.com/TwilitRealm/dusklight.git
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