Unofficial RPCS3 Port for PlayStation 5.
Original KB-RPCS3 icon (alpha 0.1.0). Not a screenshot of gameplay.
## System requirements **To run a build (on the console):** | Requirement | Notes | |---|---| | Jailbroken PS5 | Developed and tested on a PS5 Slim, firmware 13.60 | | Homebrew enabler | etaHEN (FTP on port 1337, ELF loader on port 9021) | | Kernel extension | kstuff lite — load **once** per console boot | | Folder-title loader | [ShadowMountPlus](https://github.com/drakmor/ShadowMountPlus) for titles under `/data/homebrew/` | | Your own PS3 firmware | `PS3UPDAT.PUP` from Sony's PS3 update page | | Your own games | PS3 discs as `.iso`/folders; PSN titles as `.pkg` + `.rap` | KB-RPCS3 includes none of the above. Other firmware versions and loaders may work but are untested. **To build from source:** a Linux/arm64 host with the PS5 toolchain — see [Building from source](#building-from-source). ## Installation **Alpha 0.1.0 has no downloadable build.** Installation today means building it yourself from source, for your own use, then deploying the title folder. The full procedure is in [INSTALL.md](INSTALL.md); in short: 1. Build the title (see [Building from source](#building-from-source)). 2. Copy the built `dist/PPSA99303/` folder to `/data/homebrew/PPSA99303/` on the console (for example over etaHEN's FTP server). 3. Let ShadowMountPlus register it — **KB-RPCS3** appears on the home screen. 4. Put `PS3UPDAT.PUP` in `rpcs3/` inside the title folder and use **Install → PS3 firmware**. 5. Add games to `rpcs3/games/` (disc images) or `packages/` + `exdata/` (PSN), then **Install → Packages**. Do not redistribute a build you make: a combined binary cannot be distributed today ([why](#licensing)). ## Performance and known limitations - **CPU-bound, not GPU-bound.** Demanding games are limited by how fast the PS5 runs emulated SPU code. GTA IV runs at roughly **13–27 FPS while driving**. - **First-visit stutter.** Entering a new area compiles SPU code and shaders; both are cached, so later visits are smoother. - **Normal speed needs Clocks scale 100 and Frame limit Auto.** Per-game configs live in `rpcs3/custom_configs/`; other values change how fast games run. - **Native TLS does not work on the PS5 yet** — KB-RPCS3 uses emulated TLS. Do not build with `-fno-emulated-tls`. - **It is an alpha:** expect crashes. Keep a known-good build to fall back to ([ROLLBACK.md](ROLLBACK.md)). The complete list is in [KNOWN_ISSUES.md](KNOWN_ISSUES.md). ## Building from source KB-RPCS3 has two separately licensed parts, combined only at build time on your own machine: | Part | Folder | Licence | |---|---|---| | **RPCS3 + the KB-RPCS3 core patches** | `port/rpcs3-patches/`, applied to upstream RPCS3 | GPL-2.0-only (RPCS3's licence) | | **The PS5 title shell** (home screen, settings, installers, platform glue) | `app/` | mixed — MIT base, GPL-3.0-or-later UI and title code (`app/LICENSING.md`) | ```bash # 1. Fetch and patch upstream RPCS3 (revision 46aee28f8, 47 patches) port/apply-rpcs3-patches.sh /path/to/rpcs3 # 2. Build the emulator core (about two hours on 8 cores) SRC_DIR=/path/to/rpcs3 BUILD_DIR=/path/to/rpcs3-build JOBS=8 port/rpcs3-build.sh rpcs3_ps5 # 3. Build the PS5 title APP_DIR=/path/to/app-build-copy RPCS3_BUILD_DIR=/path/to/rpcs3-build tools/vm-build-app.sh ``` The build scripts currently expect the PS5 toolchain and dependencies at fixed paths inside a build VM; [BUILDING.md](BUILDING.md) documents the exact layout, the dependencies and their licences, and the off-by-default experimental options. Read [Licensing status](LICENSING_STATUS.md) before distributing anything you build. ## Support KB-RPCS3 KB-RPCS3 is a free, open-source project developed in my spare time. If you'd like to support its ongoing development, you can [buy me a coffee](https://buymeacoffee.com/kamb205). Support is entirely optional. KB-RPCS3 remains free and open source. ## Credits KB-RPCS3 stands entirely on other people's work: - **[RPCS3](https://github.com/RPCS3/rpcs3)** — the PlayStation 3 emulator, by the RPCS3 team and its many contributors. KB-RPCS3 is a port of it and does not exist without it. - **Mihawk** — PS5_Vulkan (RADV/Mesa for PS5, the link recipe and `libc.prx`), the PS5 Vulkan Template and the PS5 platform layer. - **BlackBearReloaded** — the `ps5-homebrew-ui` kit the home screen is drawn with. - **ps5-payload-dev** — the PS5 payload SDK. - **Sascha Willems** — the Vulkan example base the template builds on. - **The Mesa/RADV developers** — the Vulkan driver. Full authorship and licence details are in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md). ## Licensing KB-RPCS3 is made of **separately licensed parts**: - The RPCS3 patch series (`port/rpcs3-patches/`) is **GPL-2.0-only**, like RPCS3. - The PS5 title shell in `app/` is **MIT** and **GPL-3.0-or-later** per file. - KB's own scripts are GPL-3.0-or-later unless a file says otherwise. Because GPL-2.0-only and GPL-3.0 code cannot be combined in a distributed program, **this release ships source only and no binary**. The reasoning, the component inventory and the route to a lawful binary are in [LICENSING_STATUS.md](LICENSING_STATUS.md); the licence texts are in [`LICENSES/`](LICENSES/) and [`COPYING`](COPYING); per-file details are in [`app/LICENSING.md`](app/LICENSING.md) and [`THIRD_PARTY_NOTICES.md`](THIRD_PARTY_NOTICES.md). No PS3 or PS5 firmware, games, keys, system files or other Sony content is included. Use your own legally obtained firmware and games. ## Contributing Contributions are welcome once there is something concrete to work on. Read [CONTRIBUTING.md](CONTRIBUTING.md) first, then use the issue templates for [bug reports](.github/ISSUE_TEMPLATE/bug_report.yml) and [feature requests](.github/ISSUE_TEMPLATE/feature_request.yml), or open a pull request with the [template](.github/PULL_REQUEST_TEMPLATE.md). Please report vulnerabilities privately as described in [SECURITY.md](SECURITY.md), and follow the [Code of Conduct](CODE_OF_CONDUCT.md). Planned work is in [ROADMAP.md](ROADMAP.md). ## Disclaimer KB-RPCS3 is an **unofficial, non-commercial** project. It is **not** affiliated with, authorised by, endorsed by or sponsored by Sony Interactive Entertainment Inc. or the RPCS3 project. "PlayStation", "PlayStation 3", "PS3" and "PS5" are trade marks of Sony Interactive Entertainment Inc.; "RPCS3" is the name of the RPCS3 project. No Sony logo, firmware, key or system file is included, and no endorsement by any party is implied. KB-RPCS3 does not provide, condone or support piracy — use your own legally obtained games and firmware.