Files

1.4 KiB
Raw Permalink Blame History

Compatibility — Alpha 0.1.0

Tested setup

One PS5 Slim on firmware 13.60, with etaHEN, kstuff lite and ShadowMountPlus. Nothing else has been tested.

Games

Tested with the development build that Alpha 0.1.0 is based on (emulated TLS, experimental options off), at normal game speed (Clocks scale 100, Frame limit Auto):

Game Serial Result
LIMBO HPEB00564 Playable: picture, sound, controls.
WWE 12 BLES01439 Playable. Menus run near 60 FPS; matches slow down during big moves (CPU-limited).
Grand Theft Auto IV BLES01128 Playable. Cutscenes at the game's own 30 FPS cap; roughly 13–27 FPS when driving, with occasional audio stutter. Needs "SPU XFloat Accuracy: Accurate" (part of the recommended settings) or cars fall through the road.

GTA IV is limited by how fast the console's CPU runs the game's SPU code, not by the graphics.

Every other PS3 game is untested on KB-RPCS3. RPCS3's own compatibility list (https://rpcs3.net/compatibility) is a hint, but the PS5's CPU is much slower than the PCs that list is based on.

About older FPS numbers

During development, some GTA IV benchmarks ran with Clocks scale 300 and Frame limit Off so that the game's 30 FPS cap would not hide the CPU cost. In that mode the game runs about three times too fast, so those numbers (around 20–22 FPS) are not normal-play results and should not be quoted as such.