mirror of
https://github.com/kamb205/KB-RPCS3.git
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22 lines
938 B
Bash
Executable File
22 lines
938 B
Bash
Executable File
#!/usr/bin/env bash
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# PS5 Vulkan Template - compile a program's GLSL shaders to the SPIR-V it loads.
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#
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# ps5/tools/compile-shaders.sh ID... shaders/glsl/<id>/*.<stage> -> *.<stage>.spv
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#
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# As upstream does, the SPIR-V is committed beside its source and the build
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# packages it as it is: after changing a shader, run this and commit both.
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#
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# Copyright (C) 2026 Mihawk
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# SPDX-License-Identifier: MIT
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set -euo pipefail
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root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
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command -v glslangValidator >/dev/null || { echo "glslangValidator was not found" >&2; exit 2; }
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(( $# )) || { echo "usage: ${0##*/} ID..." >&2; exit 2; }
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for id in "$@"; do
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shopt -s nullglob
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for source in "$root/shaders/glsl/$id/"*.{vert,frag,comp,geom,tesc,tese,mesh,task,rgen,rchit,rmiss,rahit,rint,rcall}; do
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glslangValidator -V --target-env vulkan1.3 "$source" -o "$source.spv" > /dev/null
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echo "$source.spv"
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done
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done
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