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Add the files a public project needs and nothing more: CONTRIBUTING.md (with the licence rules contributions must respect), SECURITY.md with private vulnerability reporting, the Contributor Covenant code of conduct, a short honest roadmap, and GitHub issue and pull-request templates.
1.8 KiB
1.8 KiB
Roadmap
This is a direction, not a schedule or a promise. KB-RPCS3 is a small, unofficial alpha project, and everything here depends on time and on permissions from the upstream authors it builds on.
Now — make a lawful binary possible
- Resolve the GPL-2.0-only / GPL-3.0 conflict so a PS5 package can be distributed. The realistic route is making every linked non-RPCS3 component available under GPL-2.0-compatible terms; requests are drafted in PERMISSION_REQUESTS.md and the reasoning is in LICENSING_STATUS.md.
Next — finish validating Alpha 0.1.0
- Run the exact Alpha 0.1.0 source and branding through console regression testing (the tested build predates the branding and the logging additions).
- Capture genuine screenshots on real hardware and publish them.
- Publish accurate, normal-speed performance results for the tested games.
Then — performance and reliability
- Validate the experimental SPU options (LLVM insert-select, hot-SPU pinning, narrow local-store stores) at normal game speed, and only then consider enabling any of them.
- Reduce first-run stutter from SPU/JIT and shader compilation.
- Investigate native TLS on the PS5, which currently does not work
(KNOWN_ISSUES.md); the standalone probes live in
tools/tlsprobe/.
Later — reach and reproducibility
- Broaden game compatibility testing and keep the compatibility table honest.
- Make the build reproducible and portable, moving away from fixed toolchain paths to a documented, scriptable setup.
Out of scope
- Distributing Sony firmware, games, keys or any other Sony content.
- Claiming or implying affiliation with Sony Interactive Entertainment or the RPCS3 project.