Files
Knutwurst 4dd254c20d Accept single-piece PS4 links, Orbis error text, natural UI terminology
A PS4 patch that fits in one piece is listed by Orbis as "<name>.pkg"
without a number; its manifest is "<name>.json" in the same gs2 folder,
like split packages. A wrong link on a PS4 game now explains Orbis' "Copy
all links!" instead of asking for Prospero's SC link.

All translations were reviewed against per-language glossaries (PS5 and
common app wording): e.g. German "Herunterladen" instead of "Holen",
status texts as "Wird ... ", requirements as "erfordert FW".
2026-10-17 11:43:05 +02:00
..
2026-10-17 11:33:21 +02:00
2026-10-17 11:33:21 +02:00

PatchDL Web UI

Standalone static UI for the planned PS5 patchdl.elf web server.

Open index.html directly for the mock UI, or serve this directory from the ELF web server. The JavaScript first tries the real API and falls back to demo data when the API is not available.

The embedded ELF server serves this UI on port 12880 by default.

Expected API

GET  /api/status
GET  /api/config
POST /api/config
GET  /api/titles
GET  /api/downloads
GET  /api/installstatus
GET  /api/pkgmeta/:title_id
GET  /api/pkgverify/:title_id
POST /api/titles/:title_id/check
POST /api/titles/:title_id/download
POST /api/titles/:title_id/install
POST /api/titles/:title_id/enable
POST /api/titles/:title_id/disable

Policy Model

The UI assumes deny-by-default behavior:

{
  "default_policy": "deny",
  "download_dir": "/data/patchdl (internal)",
  "install_after_download": false,
  "delete_pkg_after_install": true,
  "source_policy": {
    "official": { "allow_check": true, "allow_download": true, "allow_install": true },
    "external": { "allow_check": true, "allow_download": true, "allow_install": true },
    "shadowmount": { "allow_check": true, "allow_download": false, "allow_install": false },
    "unknown": { "allow_check": true, "allow_download": false, "allow_install": false },
    "fake": { "allow_check": true, "allow_download": false, "allow_install": false }
  },
  "cdn_allowlist": [
    "sgst.prod.dl.playstation.net",
    "gst.prod.dl.playstation.net",
    "gs2.ww.prod.dl.playstation.net"
  ]
}

Per-title modes:

disabled
download_only
latest_compatible
pin
check_only

Per-title source fields:

{
  "title_id": "PPSA90001_00",
  "name": "Shadowmounted Test Title",
  "source_type": "shadowmount",
  "source_path": "/system_ex/app/PPSA90001_00",
  "mount_from": "/mnt/usb0/itemzflow/Shadowmounted Test Title",
  "enabled": true,
  "mode": "disabled"
}

Supported source_type values:

official
external
shadowmount
unknown

The frontend lists shadowmount, unknown and fake titles under Not supported and offers neither download nor install for them. The backend refuses both as well, even if a client sends a forged request.

For PS5 game updates, the backend may turn a Sony manifest_url into a merged local .pkg by downloading all manifest pieces. The delta_url *-DP.pkg is not shown as a separate user action because it can bootstrap the storage/master title instead of the installed regional target.

If patch_storage_match is false, the CDN stores the patch pieces under another regional (master) title id. That is fine: the merged .pkg assembled from the manifest carries the installed title's own content id, and AppInstUtil AppInstallPkg installs it onto that title. The UI only adds a "Shared master" label.