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bigmak94andClaude Opus 5.5 b5f400bbbd AstroQuest 0.11: ASTRO BOT Rescue Mission in VR on Meta Quest 3 and PC VR
On top of the shadps4-arm64 core imported in the previous commit:

- PlayStation VR emulation: headset, tracker, reprojection, camera and social screen; the
  player's seat and view reset; head velocity for head-butts; field of view settings
- Sound: a native Ngs2 engine (samplers, submixers, effects), the Audio3d spatializer, virtual
  surround for headset speakers, microphone pass-through; libSceJson2; libSceFiber on FEX
- Fixes for CUSA12392 under emulation: real-time step, pace and resolution governor, larger
  render sizes on the PC, save loading at start
- Renderer: geometry shaders fed with fans/polygons/loops, cube-array layers of light probes,
  sample-count mismatches on Adreno, timeline semaphore hang, FXAA in place of the MSAA
  resolve, sharpening, VR frame export
- quest-host: the Quest app (OpenXR host that runs the glibc core as a child process, frames
  through AHardwareBuffers, DualSense mapping, hand-tracked controller placement, KGSL shim)
- PC: in-process OpenXR host (Virtual Desktop or any OpenXR runtime), Touch controllers as the
  gamepad, launcher with a settings window; vendored OpenXR SDK 1.1.63
- Builds keep the build machine's folders out of the binaries (-ffile-prefix-map); machine
  settings (Python, headset serial, signing key) live in git-ignored tools/*.local files
- tools: build, packaging and test scripts for Windows and the headset
- README with installation, license (GPL-2.0-or-later), third-party notices and thanks

No game files are part of the repository; .gitignore only lets listed paths in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:00:43 +02:00

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Bash

#!/usr/bin/env bash
# Source this from Git Bash to get a no-admin Windows x64 toolchain:
# clang-cl / lld-link (tools/llvm) + MSVC CRT and Windows SDK from xwin (tools/winsdk).
TOOLS_UNIX=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
TOOLS_WIN=$(cygpath -m "$TOOLS_UNIX")
export PATH="$TOOLS_UNIX/llvm/bin:$TOOLS_UNIX/cmake/bin:$TOOLS_UNIX/ninja:$PATH"
SDK="$TOOLS_WIN/winsdk"
export INCLUDE="$SDK/crt/include;$SDK/sdk/include/ucrt;$SDK/sdk/include/um;$SDK/sdk/include/shared;$SDK/sdk/include/winrt;$SDK/sdk/include/cppwinrt"
export LIB="$SDK/crt/lib/x86_64;$SDK/sdk/lib/um/x86_64;$SDK/sdk/lib/ucrt/x86_64"
# MSYS would otherwise rewrite /flag style arguments into paths.
export MSYS2_ARG_CONV_EXCL='*'
export MSYS_NO_PATHCONV=1