Files
mitch030504--AstroQuest-Frame/tools
5d736504a0 ASTRO BOT 1.04 runs: its controller is found, and it draws and keeps time as 1.00 does
From its first update on, the game asks the tracker to find the controller anew on the
screen that has the player sit inside a silhouette, and waits there until it has seen the
controller's status go from calibrating to anything else. sceVrTrackerRecalibrate was a
stub: the status never changed, and the updated game stayed on that screen for good ("the
controller with the red light bar should also be in view"). The tracker now says what a
console's does while it finds a device anew.

The executable of 1.04 is laid out differently from the disc's, each part moved by an
amount of its own. Where its time step, its sizes and the memory for them are is in
known_title_builds.h, as found and tried by Clodo76 (issue #1) and checked here against
both executables. A build is told from the others by what its image holds when it is
loaded, before anything is written to it; tools/tests/known_title_builds_test.cpp tries
that on images made up for it and on real executables.

Issues #1, #3, #5, #7, #10.

Co-authored-by: Clodo76 <1511345+Clodo76@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:10:24 +02:00
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