Files
mitch030504--AstroQuest-Frame/tools
bigmak94andClaude Opus 5.5 f5f4c2ccf5 On the PC the game's sound goes to Virtual Desktop's own device whenever that is in the system
The session after the last fix played from the PC's speakers again, with the headset
connected from the start: Virtual Desktop's sound device was there, but Windows preferred
the speakers (which the test of the last commit had caused: it chose them by hand, and
Windows keeps to the device chosen last), and Virtual Desktop's runtime names the device
Windows prefers, not its own.

- The device whose name ends with "(Virtual Desktop Audio)" is the headset's while it is in
  the system, which it is while Virtual Desktop streams to a headset: whatever Windows
  prefers and whatever the runtime in use (SteamVR names none). Its microphone likewise,
  while the playback device is there. SHADPS4_XR_STREAM_AUDIO names another ending.
- tools/audio-endpoint.ps1 preferred says which device Windows would play on if all were
  there, and pc-audio-default-test.sh makes that one the preferred one again when it is
  done, also where it is not there during the test.

Tried against a simulated headset with the monitor's device named as the streaming
program's: the game plays on it while Windows plays on the speakers. Not tried: with
Virtual Desktop itself, which needs the headset worn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:07:24 +02:00
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