diff --git a/Makefile b/Makefile
index 290cb3e..5f61c73 100644
--- a/Makefile
+++ b/Makefile
@@ -1,5 +1,5 @@
# Payload Manager reads the version from the filename, e.g. keepawake_ps5_v1.4.0.elf
-VERSION := 1.4.0
+VERSION := 1.5.0
PS5_PAYLOAD_SDK ?= $(abspath ../ps5-payload-sdk)
PS4SDK ?= $(abspath ../ps4-payload-sdk)
diff --git a/README.md b/README.md
index 874b855..de07941 100644
--- a/README.md
+++ b/README.md
@@ -4,6 +4,14 @@ A PS5 and PS4 payload that stops the console from going into rest mode while it
Every 10 seconds it calls `sceSystemServicePowerTick()`, which resets the idle timer for auto rest mode.
+
+
+
+
+
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+
## Usage
Download the payloads from the [Releases](https://github.com/mortyzip/KeepAwake/releases) page.
@@ -88,7 +96,7 @@ Then open http://localhost:9031. This needs BSD network headers, so it builds on
GitHub Actions builds both payloads on every push to `main`. To publish a release:
1. Bump `VERSION` in the Makefile and commit it to `main`.
-2. Tag the commit and push the tag: `git tag v1.4.1 && git push origin v1.4.1`.
+2. Tag the commit and push the tag: `git tag v1.5.1 && git push origin v1.5.1`.
The workflow builds the payloads and creates the GitHub Release with them attached. It fails if the tag doesn't match `VERSION`.
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