diff --git a/Makefile b/Makefile index 290cb3e..5f61c73 100644 --- a/Makefile +++ b/Makefile @@ -1,5 +1,5 @@ # Payload Manager reads the version from the filename, e.g. keepawake_ps5_v1.4.0.elf -VERSION := 1.4.0 +VERSION := 1.5.0 PS5_PAYLOAD_SDK ?= $(abspath ../ps5-payload-sdk) PS4SDK ?= $(abspath ../ps4-payload-sdk) diff --git a/README.md b/README.md index 874b855..de07941 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,14 @@ A PS5 and PS4 payload that stops the console from going into rest mode while it Every 10 seconds it calls `sceSystemServicePowerTick()`, which resets the idle timer for auto rest mode. +

+ Control page, light theme + Control page, dark theme +

+

+ Control page on a phone +

+ ## Usage Download the payloads from the [Releases](https://github.com/mortyzip/KeepAwake/releases) page. @@ -88,7 +96,7 @@ Then open http://localhost:9031. This needs BSD network headers, so it builds on GitHub Actions builds both payloads on every push to `main`. To publish a release: 1. Bump `VERSION` in the Makefile and commit it to `main`. -2. Tag the commit and push the tag: `git tag v1.4.1 && git push origin v1.4.1`. +2. Tag the commit and push the tag: `git tag v1.5.1 && git push origin v1.5.1`. The workflow builds the payloads and creates the GitHub Release with them attached. It fails if the tag doesn't match `VERSION`. diff --git a/docs/screenshot-dark.png b/docs/screenshot-dark.png new file mode 100644 index 0000000..d124035 Binary files /dev/null and b/docs/screenshot-dark.png differ diff --git a/docs/screenshot-light.png b/docs/screenshot-light.png new file mode 100644 index 0000000..01d86a1 Binary files /dev/null and b/docs/screenshot-light.png differ diff --git a/docs/screenshot-phone.png b/docs/screenshot-phone.png new file mode 100644 index 0000000..c4b208a Binary files /dev/null and b/docs/screenshot-phone.png differ