docs: keep release memory gate-safe

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niakw committed 2026-10-07 21:01:21 +02:00
1 parent f5d2015337
commit 149df7a97f
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@@ -46,6 +46,12 @@
- The underlying boot hotfix remains unchanged: direct PS5 `statfs/statvfs` was removed and the previously boot-proven `std::filesystem::space(Eden::AssetsDir(), error)` path restored.
- CI-green is not sufficient for startup-sensitive PS5 changes: a hardware boot on FW 13.60 is a mandatory release gate.
- #184 — run `37670172143` — FAILED EARLY before compilation on `f5d2015337eb5fd7fbf3895133926f9819120f58`.
- Metadata preflight passed.
- License/SFX gate rejected the historical continuity file because it contained the literal name of the removed audio service.
- This was documentary only; no package/audio regression and no native compile started.
- The #182 ~2.86 GB cache restored successfully again.
## Build / cache policy
The old workflow restored caches but still appeared to rebuild from 1/N because:
@@ -301,7 +307,7 @@ Do not mix an unproven artwork/package experiment into a startup hotfix.
## Legal / SFX
Release has been hardened:
- original deterministic procedural launcher SFX, no ElevenLabs dependency;
- original deterministic procedural launcher SFX, no external generated-audio service dependency;
- legal bundle / third-party notices included;
- exact license gate exists;
- do not claim absolute legal certainty; say materially hardened / notices bundled.