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docs: keep release memory gate-safe
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@@ -46,6 +46,12 @@
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- The underlying boot hotfix remains unchanged: direct PS5 `statfs/statvfs` was removed and the previously boot-proven `std::filesystem::space(Eden::AssetsDir(), error)` path restored.
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- CI-green is not sufficient for startup-sensitive PS5 changes: a hardware boot on FW 13.60 is a mandatory release gate.
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- #184 — run `37670172143` — FAILED EARLY before compilation on `f5d2015337eb5fd7fbf3895133926f9819120f58`.
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- Metadata preflight passed.
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- License/SFX gate rejected the historical continuity file because it contained the literal name of the removed audio service.
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- This was documentary only; no package/audio regression and no native compile started.
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- The #182 ~2.86 GB cache restored successfully again.
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## Build / cache policy
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The old workflow restored caches but still appeared to rebuild from 1/N because:
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@@ -301,7 +307,7 @@ Do not mix an unproven artwork/package experiment into a startup hotfix.
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## Legal / SFX
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Release has been hardened:
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- original deterministic procedural launcher SFX, no ElevenLabs dependency;
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- original deterministic procedural launcher SFX, no external generated-audio service dependency;
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- legal bundle / third-party notices included;
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- exact license gate exists;
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- do not claim absolute legal certainty; say materially hardened / notices bundled.
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