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docs(ps5): preserve third-party artwork credits without whitespace errors [core-ready]
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@@ -2209,3 +2209,5 @@ This commit deliberately triggers ONE test-only GitHub Actions run via `[full-bu
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- 2026-10-10 host-executable regression for sparse zeroing: `tools/check-sparse-slot-reuse-host.py` extracts the **actual generated PS5 DecommitPage C++ body** from `headless/CMakeLists.txt`, builds/runs host C++20 with a 16KiB page/2MiB slot fixture, verifies clearing A while B remains active, zero bytes on A reuse, last-page slot release and dense fallback. Wired to native-build future source preflight and explicitly host-only `encore-core-preflight.yml`; not run through CI or PS5 native compiler yet.
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- 2026-10-10 source-only qualification gate requested after sparse-slot zeroing and GPU reverse-map safety: use the explicit dev-branch `[core-ready]` marker for `.github/workflows/encore-core-preflight.yml` (host Linux regressions ONLY). Native PS5 workflow remains guarded by `[full-build]` and is intentionally NOT requested; no claim of native success or FC27 FPS improvement until independent real build and console retest.
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- 2026-10-10 host-only core preflight status: run #38032003725 initial failure was *only* the new host fixture missing `using T`/`HostPageBits`; fixed in `07f5f85b`. Run #38032116478 passed the entire generic graphics/JIT/sparse real extracted-C++ suite and approved UX checks; final `git diff --check` flagged six preexisting Markdown double-space hard breaks in attribution. Converted those credit lines to explicit list formatting (same author, link, license, no art or launcher layout changes) and re-requested [core-ready] host-only CI. Native PS5 build remains skipped.
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@@ -233,9 +233,10 @@ required for both correct button semantics and rendering.
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## License and attribution
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**PS5 Button Icons and Controls — Zacksly**
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Source: https://zacksly.itch.io
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License: https://creativecommons.org/licenses/by/3.0/ (**CC BY 3.0**)
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**PS5 Button Icons and Controls — Zacksly**
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- Source: https://zacksly.itch.io
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- License: https://creativecommons.org/licenses/by/3.0/ (**CC BY 3.0**)
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Adaptation: the selected icons are resized and composited into user-local
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button atlas replacements. Any pack containing additional game artwork must
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also respect that game's rights; **CC BY for Zacksly's icons does not
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@@ -1,8 +1,8 @@
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# Third-party DualSense controller artwork
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**Product:** PS5 Button Icons and Controls
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**Creator:** Zacksly
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**Source:** https://zacksly.itch.io
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- **Product:** PS5 Button Icons and Controls
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- **Creator:** Zacksly
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- **Source:** https://zacksly.itch.io
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**License:** [Creative Commons Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/)
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The user-supplied archive's `LICENSE.txt` permits redistribution and
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