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The PAL release sped the game up to play its 60 Hz timing at 50: motion keys and SetMotionSpeed by 6/5, the opening's camera step, fades, cues, dance and footstep windows, beam and title-sprite speeds, Jinn's and Ruby's shot windows, and the loading screen's logo holds. Those blocks are now #ifdef PAL_TIMING, which the PS2 PAL build defines beside PAL, so both releases compile as before (MWCC emits identical code and data for every changed unit, PAL and NTSC). The port defines PAL alone: it gets PAL's code with NTSC's timing, its own copies of those functions take the NTSC values, and the tick rate defaults to 60 a second. Co-authored-by: Thomas Cantwell <thomascantwell@Thomass-Mac-mini.local>