Files
odiecay--chronicle-ps4/scripts/diff/decompme.py
T
AdubbzandAlessandro Suha ccec0abd2e PAL (#41)
* Name the discs by region and put every build input and output under a region directory

The disc images are rom/Dark Cloud (NTSC).iso and rom/Dark Cloud (PAL).iso;
each region's checksums and extracted files live under rom/ntsc and rom/pal.
scripts/build/region.py turns REGION (NTSC by default, or PAL) into the paths
every script and CMake use: config/<region> holds the split configuration,
symbol lists, fixups and linker script, splat writes asm/<region>, and CMake
builds into build/<region>. The overlay headers and pads are splat pad
segments, so no assets/ tree is written, and the unused config/reference_asm
and reference_asm.py are gone. overlay_private.sh places a private-repository
file still kept under rom/extracted/ in rom/ntsc/extracted/.


* Carry PR 40's PAL source differences; NTSC unchanged

The PAL prototype's small divergences sit inline under #ifdef PAL in 30
units; common.h gains the per-region screen geometry and GS Y offset,
clsmes.hpp the message window width and ClsMes size. The twenty PAL-only
functions stand as stubs at their retail positions, dataread's four
tree-building functions are NTSC-only, and PAL compiler-state pragma
blocks sit beside NTSC's. config/pal/splice.txt lists the 213 functions
whose PAL bytes are not yet expressed in C. Every unit compiles with
-DPAL; every NTSC object is byte-identical.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* Generate the PAL split configuration from NTSC's

scripts/build/splat_config.py writes a release's symbol lists from its own
executable and carries NTSC's yaml, linker script and object fixups over to
another release by symbol and relocation pairing: the overlay entry points by
the retail name they note, _gp from .reginfo, @ORDER comments and the dun text
start, and function-local statics through the function that owns them. The
carried files are written once and maintained by hand; --check compares the
symbol lists and, on NTSC, proves the carry is the identity. region.paths()
names any release's files.

config/pal holds the PAL prototype's yaml, symbol lists, linker script, fixups
and expression-node overrides. NTSC unchanged.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* Supply the PAL prototype's undecompiled functions from INCLUDE_ASM markers

Each PAL function not yet in C is `#ifdef PAL INCLUDE_ASM("asm/pal/nonmatchings/
<unit>", <symbol>)` beside its NTSC body (207 markers); include_asm.h and the
mwccgap marker path are back for PAL, with the name counter pinned where a
marker stands so later compiler constants keep their names. PAL-differing data
is C under #ifdef PAL in the owning units. datacheck.py reads a relocation's
target section from the REL entry's info field. docs/PAL.md describes the PAL
build. NTSC is byte-identical; PAL links with 120 functions and 2 data bytes
still to reconcile.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* Carry PR 40's PAL data and layout; every PAL image verifies

The PAL linker script places EditGaijiTbl at 0x0025f02c, aligns _dun_end to
128, drops dngmessageman's small-data line (PAL's LanguageStr is in
hitvalue.cpp) and aligns editmapscript's .sbss to 16 over retail's unnamed
pad at 0x002a9f3c. title/op_c loads the Chara__3 entries NTSC does in
OpC_InitProcess2/5; battlemenu loads wepstatus and reloads DrawAallWeapon's
textures from BtlMenuExtBlock under PAL.

datacheck.py resolves retail's name__N spellings (Names), scores each voted
anchor on its own layout and resolves a pointer word by its exact name.

PAL: SCUS_971.11 3048 perfect / 154 asm, TITLE.BIN 126 / 44, DUN.BIN 52 / 9,
data perfect. NTSC unchanged.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* PAL: 29 main-executable functions in C from PR 40; NTSC unchanged

battle_globals, battlemenu (9), memcard (2), menu_dungeon, shot_freefuncs,
clsmes, dataread (2), edit, editloop, fireomni, frame, mglib, texture (3),
stockitem, chararead, dungeonmap and spritetable express their PAL
differences under #ifdef PAL instead of INCLUDE_ASM markers; editloop's PAL
argument-flag indices follow. mglib.hpp declares PAL's mgTopVRAM and
mgZBufferAdr.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* PAL: 10 title-overlay functions in C from PR 40; NTSC unchanged

op_a (2), op_b, op_c (2), op_d, opening, rushmovi (2) and title express their
PAL differences under #ifdef PAL. A string retail shares with a function
still supplied by a marker is reached through PAL_POOLED, so the compiled
function does not emit a second copy.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* PAL: dun, gamepad, eastking, menu_draw and collisiondata functions in C from PR 40

dun/gameloop (2), gamepad (3), eastking (2), menu_draw (2) and collisiondata
express their PAL differences under #ifdef PAL; dun/gameloop takes PR 40's
PAL argument-flag block, InitEastKingEvent returns int under PAL, and the
PAL expression-node overrides carry PR 40's five entries. The PAL fixups
follow every unit's renumbered statics. All three PAL images verify with
158 functions still supplied by markers; NTSC unchanged.

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>

* Make decompile.sh's m2c context parse again

m2ctx.py spells a C++ template-id as a plain identifier, and now declares each
one it spells as an opaque struct, so CDataAlloc<1, 1690000> no longer breaks
m2c's C parser. decompile.sh generates a missing context with the container's
venv Python, which has libclang's bindings.


* Work on the PAL version

---------

Co-authored-by: Alessandro Suha <plarpoon@zandark.eu>
2026-09-30 21:49:16 +10:00

141 lines
4.7 KiB
Python

#!/usr/bin/env python3
"""Create a decomp.me scratch for one function.
decompme.py <symbol> [main|title|dun]
Posts what https://decomp.me/new would: the function's reference disassembly as
the target, build/ctx.cpp as the context, and this project's compiler and flags
plus -lang=c++. decomp.me assembles with the same binutils and a prelude that
already defines glabel/alabel/jlabel, so the dumps go over nearly as they are.
"""
import json
import os
import sys
import urllib.error
import urllib.request
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
import ref_index # noqa: E402 (needs the script's own directory on the path)
API = "https://decomp.me/api/scratch"
SCRATCH_URL = "https://decomp.me/scratch/%s"
# mwcc 2.3.3 is what this project builds with; see the top of the README.
COMPILER = "mwcps2-2.3.3-000906"
PLATFORM = "ps2"
# The C++ amalgamation, not the C rendering: decomp.me compiles the context
# with mwcc rather than parsing it, so it wants the project's own language.
# ctx.c is the one m2c reads; see scripts/diff/m2ctx.py.
CTX = "build/ntsc/ctx.cpp"
FLAGS = "build/ntsc/compiler_flags.txt"
# mwcc infers the language from the file extension, and decomp.me names the
# scratch's source after the platform rather than after this project, so the
# language has to be stated. Without it the C++ context is parsed as C.
EXTRA_FLAGS = ["-lang=c++"]
# decomp.me's own cc line already passes these, and the include paths point at
# a tree it does not have -- the context is what stands in for the headers.
DROP_FLAGS = {"-c", "-nostdinc", "-stderr"}
DROP_FLAGS_WITH_ARG = {"-i", "-I"}
def compiler_flags():
"""This build's mwcc flags, less the ones decomp.me supplies or cannot use."""
with open(FLAGS, encoding="utf-8") as f:
raw = f.read().split()
out = []
skip = False
for flag in raw:
if skip:
skip = False
continue
if flag in DROP_FLAGS_WITH_ARG:
skip = True
continue
if flag in DROP_FLAGS:
continue
out.append(flag)
return " ".join(out + EXTRA_FLAGS)
def prepare_asm(path):
"""The dump as decomp.me wants it.
Only the `.include "macro.inc"` has to go: that resolves against this
tree, and decomp.me prepends its own prelude defining the same macros.
"""
with open(path, encoding="utf-8") as f:
lines = f.read().splitlines()
return "\n".join(l for l in lines if not l.strip().startswith(".include")) + "\n"
def create(symbol, section=None):
for path, what in ((CTX, "C++ context"), (FLAGS, "compiler flags")):
if not os.path.exists(path):
raise SystemExit(
"decompme: %s is missing (the %s).\n"
" Build first: cmake --build build" % (path, what))
located = ref_index.lookup(symbol, section)
if located is None:
raise SystemExit("decompme: %s is in no reference index" % symbol)
with open(CTX, encoding="utf-8") as f:
context = f.read()
payload = {
"name": symbol,
"compiler": COMPILER,
"platform": PLATFORM,
"compiler_flags": compiler_flags(),
"context": context,
"source_code": "// %s\n// Paste an attempt here, or start from decompile.sh.\n" % symbol,
"diff_label": symbol,
"target_asm": prepare_asm(located.source),
}
req = urllib.request.Request(
API,
data=json.dumps(payload).encode("utf-8"),
headers={
"Content-Type": "application/json",
# decomp.me sits behind Cloudflare, which rejects the default
# urllib agent outright.
"User-Agent": "dcdecomp-diff.sh (+https://github.com/Adubbz/DCDecomp)",
},
method="POST",
)
try:
with urllib.request.urlopen(req, timeout=60) as resp:
body = json.load(resp)
except urllib.error.HTTPError as e:
detail = e.read().decode("utf-8", "replace")[:500]
raise SystemExit("decompme: POST failed (HTTP %d)\n%s" % (e.code, detail))
except urllib.error.URLError as e:
raise SystemExit("decompme: could not reach decomp.me: %s" % e.reason)
slug = body.get("slug")
if not slug:
raise SystemExit("decompme: no slug in the response: %s" % json.dumps(body)[:300])
print(SCRATCH_URL % slug)
token = body.get("claim_token")
if token:
print("Claim it (once, while logged in): %s/claim?token=%s"
% (SCRATCH_URL % slug, token), file=sys.stderr)
def main():
if not 1 <= len(sys.argv) - 1 <= 2:
raise SystemExit("usage: decompme.py <symbol> [main|title|dun]")
create(sys.argv[1], sys.argv[2] if len(sys.argv) > 2 else None)
if __name__ == "__main__":
main()