diff --git a/docs/obs-headset-source.md b/docs/obs-headset-source.md index 8498cf4..23a5494 100644 --- a/docs/obs-headset-source.md +++ b/docs/obs-headset-source.md @@ -49,3 +49,20 @@ default output was present in the saved audio. The headset was in standby, so the video showed the standby mirror. Nobody listened to OBS's monitoring output, and audio/video sync and active passthrough remain unverified. See the [test evidence](evidence/obs-media-source-real-2026-10-25.md). + +## Known issue: game audio in OBS + +A Frame owner [reported](https://x.com/AzizahStellazio/status/2114147449468293171) +that OBS **Game Capture / Application Audio Capture** can lose game audio when +the headset turns on. OBS support attributed this to Valve/SteamVR. Frame +Control cannot change that game-audio routing. If it happens, use Frame +Control's **Start OBS source** and OBS **Media Source** steps above to capture +the headset view and its output audio. You can also try OBS **Desktop Audio +Capture** for the computer's output, then check its meter and a short test +recording before you stream. Do not leave two active sources for the same audio +unless you want duplicate sound. + +The real Frame/OBS check above proved that a synthetic tone from the Frame's +output reached the Media Source recording. It did **not** use a running game, +listen to the audio, reproduce the reported Game Capture failure, or measure +audio/video sync. Real game audio while the headset is awake remains unverified.