# Emulators and your own games Frame Control's **Store → Emulators** lists Android emulators from its open app sources. Pick an app, read its compatibility result, and install it. An installed Android app gets its own Steam library shortcut and artwork; **Add artwork** in its library menu can fill missing images later. The artwork workflow also covers native Linux and Windows titles added through **Send to Frame**. An optional SteamGridDB key under **Settings → Library artwork** can supply exact-title community images; source images and generated art are fallbacks. See [VR APKs → In the Steam library](vr-apks.md#in-the-steam-library) for the limits and tested behavior. ## Set up an emulator 1. In **Store → Emulators**, choose an emulator that supports the console and file format you want. Check its compatibility result before installing; an app listed in the store is not automatically verified on the Frame. 2. Launch the new shortcut from Steam. Open the emulator's own settings to choose a gamepad layout, core or system, and game folder. These controls differ by emulator; Frame Control does not change them. 3. Use game files you own and any firmware that emulator's instructions require. Frame Control does not provide ROMs or firmware. **Android apps run in separate Lepton instances.** Copying a ROM to the Frame's Linux `~/Downloads` through **Send to Frame** does not automatically put it in an Android app's `/sdcard/Download`. A one-click ROM transfer is deferred until an emulator and its file picker can be tested end to end on a real Frame. An app's own import or sync feature may be enough. Advanced users can use [Lepton's per-instance ADB port](apks.md) to copy into that instance, after confirming the correct container and port. Do not assume that port 5555 is the emulator: it is Lepton Development, while installed apps receive their own ports. For a native Linux emulator that can read the Frame's home directory, use **Send to Frame → Copy to ~/Downloads instead** for your files, then open them from the emulator. Whether a particular emulator has a Frame-compatible ARM64 build, correct controller mapping and readable storage must be checked for that app. **Linux apps** in Frame Control lists Flatpak options; a Windows or native game archive can instead be added through [Send to Frame](sideloading.md#using-it), which registers a Steam title and artwork. Each ROM is usually opened *inside* its emulator; Frame Control does not create one Steam shortcut per ROM. ## If something does not appear - Check that the emulator is running and is the same app instance to which you sent the file. Android instances do not share `/sdcard` storage. - Check the emulator's supported extension and whether it expects an archive or an extracted file. Some systems need firmware before games appear. - For an empty Steam tile, use **Add artwork** in the installed app or sideloaded title menu. This changes artwork, not emulator data or ROMs. The Frame's microSD/USB path into Android apps remains unverified without an inserted medium and an app readback test; see [issue #169](https://github.com/saphid/frame-control/issues/169).