mirror of
https://github.com/simplysanatori/KartFrame.git
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
37 lines
1.4 KiB
TOML
37 lines
1.4 KiB
TOML
# KartFrame defaults for the Steam Frame, seeded into Config.toml on the first run (setup.sh and the
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# launch wrapper copy this file only when there is no Config.toml). The in-game VR settings panel
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# edits Config.toml in place afterwards; this file is never read again.
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[paths]
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# The extracted game's DATA folder (the one holding sys/fst.bin and files/). The placeholder is
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# replaced with the real path when the file is seeded. TODO(lane B): confirm the placeholder name.
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dvd_root = "@DVD_ROOT@"
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[video]
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widescreen = true
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resolution_multiplier = 1.0
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[vr]
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enabled = true
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required = false
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# 1.0 renders the eyes at the size SteamVR's resolutionOverride (1728, set by the launch wrapper) asks for.
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render_scale = 1.000000
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# 1 = render at the headset's refresh rate (120 Hz), interpolated from the game's 60 fps.
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frame_interpolation_fps = 1
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frame_pacing = "auto"
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refresh_rate = 120
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# Grips hold the wheel in the first-person cockpit (the right bumper drifts there); elsewhere they drift.
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hand_steering = true
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# 0 = plain dark background behind the menus (the raymarched one is far too heavy).
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menu_shader_quality = 0
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hand_hud = false
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# The virtual screen for menus and the race HUD, as the upstream defaults.
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hud_virtual_screen = true
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hud_distance_meters = 2.0
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hud_width_meters = 2.4
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foveation = "off"
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passthrough = false
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adaptive_resolution = false
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[diagnostics]
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openxr_logging = false
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