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TOML

# KartFrame defaults for the Steam Frame, seeded into Config.toml on the first run (setup.sh and the
# launch wrapper copy this file only when there is no Config.toml). The in-game VR settings panel
# edits Config.toml in place afterwards; this file is never read again.
[paths]
# The extracted game's DATA folder (the one holding sys/fst.bin and files/). The placeholder is
# replaced with the real path when the file is seeded. TODO(lane B): confirm the placeholder name.
dvd_root = "@DVD_ROOT@"
[video]
widescreen = true
resolution_multiplier = 1.0
[vr]
enabled = true
required = false
# 1.0 renders the eyes at the size SteamVR's resolutionOverride (1728, set by the launch wrapper) asks for.
render_scale = 1.000000
# 1 = render at the headset's refresh rate (120 Hz), interpolated from the game's 60 fps.
frame_interpolation_fps = 1
frame_pacing = "auto"
refresh_rate = 120
# Grips hold the wheel in the first-person cockpit (the right bumper drifts there); elsewhere they drift.
hand_steering = true
# 0 = plain dark background behind the menus (the raymarched one is far too heavy).
menu_shader_quality = 0
hand_hud = false
# The virtual screen for menus and the race HUD, as the upstream defaults.
hud_virtual_screen = true
hud_distance_meters = 2.0
hud_width_meters = 2.4
foveation = "off"
passthrough = false
adaptive_resolution = false
[diagnostics]
openxr_logging = false