- OpenXR by default (openxr_loader.dll, Khronos 1.1.63), falling back to
OpenVR / SteamVR; [vr] vr_runtime = auto|openxr|openvr. OpenXR grip poses
converted to the OpenVR grip so the hands sit the same under both.
- Settings panel in the headset (both sticks held, or the Touch menu
button), worked with a main-hand pointer; TR7-Menu-Hook's options built
in when it is installed.
- God mode pick-up, carry and throw; third-person chest and rear physics;
body push.
- Smooth view transitions; picture brightness and contrast; 4:3 movies;
version and runtime on the main menu.
- Palm sliders: third "side" slider, per-preset scale/zoom/side, notches
at the defaults, index-fingertip grab from Lara's drawn finger.
- Per-model caching of the body measurements (stutter with some player
model mods).
- Docs, release notes and notices for 1.1.0.
Switch view any time: with immersive controls on, long-press the right stick (or press \) in gameplay to swap between first and third person. Set third_person_mode = all to cycle classic → shoulder → board → first person instead.
Hand Calibration (Pause → VR Settings → Hand Calibration): Lara holds her hands out with guns drawn, wire boxes show your real controllers, and you squeeze each grip to lock your hands in. Fixes hands not lining up with your controllers (common on Quest).
PDA is now on the right stick double-click, and tutorial prompts show it.
One crosshair everywhere: the game's flat lock-on rings are replaced by the VR crosshair. First person aims straight from your controller; third person puts it on the game's auto-target.
One-hand catches: a clear yellow GRIP pill fixed in your view (higher for swing bars), and about 6 seconds to grab instead of 1.5 (catch_extra_time). auto_secure_catch now takes off, bars or all.
Quest and other headsets with an uneven vertical field of view: fixed the world warping with head movement.
Ledge pull-ups in first person always use the quick animation.
The shoulder camera now turns like classic (follows camera_auto_center).
The pause menu's Display page is now VR Settings; holster setup has more reliable menu entries and on-screen messages when it can't start.
Pausing no longer leaves your pistols floating beside your hands.
Fixed a black slab that could appear in front of you in third person.
Holster setup is cancelled with the menu button (left stick click).