Steam library hooks: bounded, detached verify, removed when idle (#305)

Both steam.service drop-in lines keep '-' and run under timeout(1) (-k 5 20);
library_pending also has its own SIGALRM deadline. ExecStartPost only starts
the verification as the transient unit frameport-library-verify (--no-block,
RuntimeMaxSec 300): its Steam and devkit waits no longer hold steam.service in
'activating'. The pre hook leaves shortcuts.vdf alone when nothing is pending,
a damaged journal reads as empty, '$' is escaped in Exec lines, the drop-in is
only rewritten (and the manager reloaded) when it changes, and it is removed
once the mode isn't 'later' and nothing is pending (also on purge). Off-mode
Play resets a failed play unit and refuses while its launcher still starts.
This commit is contained in:
spoopyghosty0 committed 2026-10-16 00:27:54 -04:00
1 parent a311498bca
commit cf05ce2bbd
4 files changed
+181 -26

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+3
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@@ -1172,3 +1172,6 @@ writes and verify before clearing; preserve this ordering and avoid locking acro
Off Play (also pending Later Play) uses detached systemd-run launch.sh, with no shortcut/devkit registration;
Steam's per-game controller/overlay/Exit game integration is lost. Restart Steam now explicitly bypasses holds,
asks before ending a running game, and closes local FramePort/Desktop Mode. Purge removes the startup hook.
Hook hardening: both lines `-` + `/usr/bin/timeout -k 5 20`; ExecStartPost only `systemd-run --no-block`s the
verify (unit frameport-library-verify) so Steam's start never waits; drop-in removed once mode != later and nothing
pending (`drop_library_hooks_if_idle`). Steam = static user unit steam.service (Type=simple, Restart=always, 90 s).
+99 -23
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@@ -30,6 +30,7 @@ import os
import re
import shlex
import shutil
import signal
import struct
import subprocess
import sys
@@ -1131,20 +1132,27 @@ def library_mode(args=None):
def cmd_library_mode(args):
mode = library_mode(args)
_write_json(LIBRARY_MODE_FILE, {"mode": mode})
if mode == "off":
with open(STATUS_FILE + ".lock", "w") as lock:
fcntl.flock(lock, fcntl.LOCK_EX)
os.makedirs(os.path.dirname(STATUS_FILE), exist_ok=True)
with open(STATUS_FILE + ".lock", "w") as lock:
fcntl.flock(lock, fcntl.LOCK_EX)
if mode == "off":
pending = pending_library()
pending["packages"] = []
_write_json(PENDING_FILE, pending)
drop_library_hooks_if_idle()
return {"mode": mode}
def pending_library():
try:
return json.load(open(PENDING_FILE))
pending = json.load(open(PENDING_FILE))
except (OSError, ValueError):
return {"packages": [], "remove": []}
pending = {}
if not isinstance(pending, dict):
pending = {}
pending["packages"] = [p for p in pending.get("packages") or [] if isinstance(p, str)]
pending["remove"] = [r for r in pending.get("remove") or [] if isinstance(r, dict)]
return pending
def queue_library(packages, remove):
@@ -1168,22 +1176,80 @@ def _queue_library(packages, remove):
return result
LIBRARY_HOOK_DIR = os.path.join(HOME, ".config/systemd/user/steam.service.d")
LIBRARY_HOOK = os.path.join(LIBRARY_HOOK_DIR, "frameport-library.conf")
TIMEOUT_BIN = "/usr/bin/timeout" # coreutils; present on SteamOS (checked on the Frame, 2026-10-16)
SYSTEMD_RUN_BIN = "/usr/bin/systemd-run"
LIBRARY_HOOK_SECONDS = 20 # steam.service's start timeout is 90 s: a stuck hook must never get near it
LIBRARY_VERIFY_UNIT = "frameport-library-verify"
def _unit_quote(value):
"""One argument of a systemd Exec= line: quoted, with the specifier (%) and variable ($) characters escaped."""
return '"' + value.replace("\\", "\\\\").replace('"', '\\"').replace("%", "%%").replace("$", "$$") + '"'
def library_hooks_text(python=None, agent=None, timeout_bin=None):
"""steam.service drop-in for the `later` mode. Both hooks start with '-' (a failure never fails Steam's start)
and run under timeout(1) (systemd's '-' ignores exit codes, not a hook that hangs until the unit's start
timeout), so a missing interpreter/agent (exit 127/2) or a hang can't keep Steam from starting. The
pre-start hook rewrites shortcuts.vdf before Steam reads it; the post-start check (it waits for Steam and may
register devkit entries) runs as its own transient unit, so Steam's start never waits for it."""
python = python or sys.executable
agent = agent or os.path.abspath(__file__)
timeout_bin = TIMEOUT_BIN if timeout_bin is None else timeout_bin
wrap = f"{timeout_bin} -k 5 {LIBRARY_HOOK_SECONDS} " if timeout_bin else ""
command = _unit_quote(python) + " " + _unit_quote(agent)
return ("# Written by FramePort (Steam library: \"later\"); removed again when nothing waits for Steam's start.\n"
"[Service]\n"
f"ExecStartPre=-{wrap}{command} library_pending\n"
f"ExecStartPost=-{wrap}{SYSTEMD_RUN_BIN} --user --collect --quiet --no-block "
f"--unit={LIBRARY_VERIFY_UNIT} --property=RuntimeMaxSec=300 {command} library_pending_verify\n")
def ensure_library_hooks():
"""SteamOS runs Steam as a user service. Apply AFTER its exit writes and BEFORE its next start.
Keep the journal until the post-start verification succeeds, including across reboots/crashes.
"""
folder = os.path.join(HOME, ".config/systemd/user/steam.service.d")
os.makedirs(folder, exist_ok=True)
def quote(value):
return '"' + value.replace('\\', '\\\\').replace('"', '\\"').replace('%', '%%') + '"'
command = quote(sys.executable) + " " + quote(os.path.abspath(__file__))
with open(os.path.join(folder, "frameport-library.conf"), "w") as f:
f.write("[Service]\nExecStartPre=-" + command + " library_pending\n"
"ExecStartPost=-" + command + " library_pending_verify\n")
"""SteamOS runs Steam as the user unit steam.service (Type=simple, Restart=always, TimeoutStartSec 90 s).
Apply AFTER its exit writes and BEFORE its next start; keep the journal until the post-start verification
succeeds, including across reboots/crashes."""
text = library_hooks_text(timeout_bin=TIMEOUT_BIN if os.access(TIMEOUT_BIN, os.X_OK) else "")
try:
if open(LIBRARY_HOOK).read() == text:
return
except OSError:
pass
os.makedirs(LIBRARY_HOOK_DIR, exist_ok=True)
with open(LIBRARY_HOOK + ".tmp", "w") as f:
f.write(text)
os.replace(LIBRARY_HOOK + ".tmp", LIBRARY_HOOK)
if run(["systemctl", "--user", "daemon-reload"]).returncode:
raise AgentError("Could not enable Steam library startup hooks")
def remove_library_hooks():
"""Remove the steam.service drop-in (mode switched away from `later` with nothing pending, purge).
Returns whether there was one."""
if not os.path.exists(LIBRARY_HOOK):
return False
try:
os.remove(LIBRARY_HOOK)
except FileNotFoundError:
return False
try:
os.rmdir(LIBRARY_HOOK_DIR) # only when empty: the user's own drop-ins (extra_args.conf) stay
except OSError:
pass
run(["systemctl", "--user", "daemon-reload"])
return True
def drop_library_hooks_if_idle():
"""The drop-in only stays while the `later` mode is on or something still waits for Steam's next start."""
pending = pending_library()
if library_mode() != "later" and not pending["packages"] and not pending["remove"]:
return remove_library_hooks()
return False
def cmd_library_pending(args):
os.makedirs(os.path.dirname(STATUS_FILE), exist_ok=True)
with open(STATUS_FILE + ".lock", "w") as lock:
@@ -1193,6 +1259,8 @@ def cmd_library_pending(args):
return {"worker_active": True} # that worker writes before start and verifies afterward
pending = pending_library()
result = {"added": [], "errors": []}
if not pending["packages"] and not pending["remove"]:
return result # every Steam start runs this: leave shortcuts.vdf alone when nothing waits
# An uninstall queued after an install wins; never resurrect a deleted deployment.
packages = [p for p in pending["packages"] if deployment(p)]
for user in steam_users():
@@ -1215,11 +1283,15 @@ def cmd_library_pending_verify(args):
packages = [p for p in pending["packages"] if deployment(p)]
result = {"state": "done", "added": [], "errors": list(pending.get("errors", []))}
if not packages and not pending["remove"]:
if pending["packages"]: # only uninstalled games were left
_write_json(PENDING_FILE, {"packages": [], "remove": []})
drop_library_hooks_if_idle()
return result
for pkg in shortcuts_lost(library_users(), packages):
add_devkit_entry(pkg, result)
if not result["errors"]:
_write_json(PENDING_FILE, {"packages": [], "remove": []})
drop_library_hooks_if_idle()
_write_json(STATUS_FILE, result)
return result
@@ -1449,6 +1521,7 @@ def _shortcuts_worker(payload):
run(["systemctl", "--user", "start", "steam.service"])
if result["state"] == "done" and not result["errors"]:
_write_json(PENDING_FILE, {"packages": [], "remove": []})
drop_library_hooks_if_idle()
try:
os.remove(RESTART_REQUEST_FILE)
except OSError:
@@ -1968,8 +2041,9 @@ def cmd_launch(args):
if mode == "off" or (mode == "later" and pkg in pending_library()["packages"]):
# Detached from SSH/FramePort. The launcher keeps Lepton/Proton's environment; SteamVR must be running.
unit = f"frameport-play-{dep['appid']}"
if game_is_running(dep):
raise AgentError("the game is already running")
if game_is_running(dep) or run(["systemctl", "--user", "is-active", "--quiet", unit]).returncode == 0:
raise AgentError("the game is already running") # (or its launcher is still starting it)
run(["systemctl", "--user", "reset-failed", unit]) # a failed earlier start would block the unit name
p = run(["systemd-run", "--user", "--collect", "--quiet", f"--unit={unit}",
os.path.join(ANCHORS, pkg, "launch.sh")])
if p.returncode:
@@ -6748,11 +6822,11 @@ def purge_worker(payload):
result["removed"].append(VR_OVERLAY_UNIT_PATH)
except Exception as exc: # noqa: BLE001
result["errors"].append(f"overlay autostart service: {exc}")
hook = os.path.join(HOME, ".config/systemd/user/steam.service.d/frameport-library.conf")
if os.path.exists(hook):
os.remove(hook)
user_systemctl("daemon-reload")
result["removed"].append(hook)
try:
if remove_library_hooks():
result["removed"].append(LIBRARY_HOOK)
except Exception as exc: # noqa: BLE001
result["errors"].append(f"Steam library hook: {exc}")
try:
service = stop_steam()
except AgentError as exc:
@@ -8149,6 +8223,8 @@ def main():
if len(sys.argv) != 2 or sys.argv[1] not in COMMANDS:
print(json.dumps({"ok": False, "error": f"usage: frameport_agent.py <{'|'.join(sorted(COMMANDS))}>"}))
return 2
if sys.argv[1] == "library_pending" and hasattr(signal, "alarm"):
signal.alarm(LIBRARY_HOOK_SECONDS + 5) # Steam's ExecStartPre: own deadline too, should timeout(1) be missing
raw = sys.stdin.read() if not sys.stdin.isatty() else ""
try:
args = json.loads(raw) if raw.strip() else {}
+10 -1
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@@ -434,7 +434,16 @@ is open. Closed/crashed GUIs expire; the existing twelve-hour hold limit still a
`~/.config/systemd/user/steam.service.d/frameport-library.conf` reapplies the journal in ExecStartPre, after the
previous session has exited. ExecStartPost verifies the entries and uses the existing live devkit fallback if Steam
removed them. The journal is cleared only after success, and survives agent/app exit and reboot. The hooks share the
shortcut worker lock; an active worker performs its own write/verification instead. Purge removes the drop-in.
shortcut worker lock; an active worker performs its own write/verification instead. Both hook lines start with
`-` and run under `/usr/bin/timeout -k 5 20` (present on SteamOS; `-` ignores exit codes, including 127 for a missing
interpreter or agent, but not a hook that hangs until the unit's 90 s start timeout); ExecStartPre also has its own
SIGALRM deadline. ExecStartPost only starts the verification as the transient unit `frameport-library-verify`
(`--no-block`, RuntimeMaxSec 300), so Steam's start never waits for its Steam/devkit waits. The pre hook leaves
shortcuts.vdf alone when nothing is pending. The drop-in is removed (and the user manager reloaded) as soon as the
mode isn't `later` and nothing is pending, and by purge; an otherwise empty `steam.service.d` goes with it.
SteamOS 0.3.0 facts (checked 2026-10-16): Steam is the static user unit `/usr/lib/systemd/user/steam.service`
(Type=simple, Restart=always, TimeoutStartSec 90 s, its own `-` ExecStartPre lines; `extra_args.conf` drop-ins are
Valve's documented way to extend it), systemd 257; no user drop-ins exist by default.
This automatic application targets SteamOS's `steam.service`; if Steam is started outside that service, use
FramePort's Restart Steam now action to apply the journal safely.
+69 -2
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@@ -2144,7 +2144,8 @@ def test_off_skips_shortcuts_and_play_uses_direct_launcher(monkeypatch, tmp_path
calls = []
monkeypatch.setattr(a, "deployment", lambda _: {"title": "X", "appid": 123})
monkeypatch.setattr(a, "game_is_running", lambda _: False)
monkeypatch.setattr(a, "run", lambda cmd, **kw: calls.append(cmd) or SimpleNamespace(returncode=0))
monkeypatch.setattr(a, "run", lambda cmd, **kw: calls.append(cmd)
or SimpleNamespace(returncode=3 if "is-active" in cmd else 0, stderr=""))
monkeypatch.setattr(a, "devkit_register", lambda _: pytest.fail("off registered a shortcut"))
result = a.cmd_launch({"package": "com.x.y"})
assert result["via"] == "direct"
@@ -2199,7 +2200,8 @@ def test_pending_later_play_never_registers_shortcut(monkeypatch, tmp_path):
a._write_json(a.PENDING_FILE, {"packages": ["com.x.y"], "remove": []})
monkeypatch.setattr(a, "deployment", lambda _: {"appid": 123, "title": "X"})
monkeypatch.setattr(a, "game_is_running", lambda _: False)
monkeypatch.setattr(a, "run", lambda *args, **kw: SimpleNamespace(returncode=0))
monkeypatch.setattr(a, "run", lambda cmd, **kw: SimpleNamespace(returncode=3 if "is-active" in cmd else 0,
stderr=""))
monkeypatch.setattr(a, "devkit_register", lambda _: pytest.fail("pending Play added a devkit shortcut"))
assert a.cmd_launch({"package": "com.x.y", "mode": "later"})["via"] == "direct"
@@ -2240,3 +2242,68 @@ def test_manual_restart_worker_wakes_existing_lock_holder(monkeypatch, tmp_path)
a.fcntl.flock(lock, a.fcntl.LOCK_EX)
a.shortcuts_worker(json.dumps({"restart_now": True, "packages": []}))
assert json.load(open(a.RESTART_REQUEST_FILE))["requested"] > 0
def test_library_hook_is_bounded_and_never_fails_steam(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
text = a.library_hooks_text(python="/usr/bin/python3", agent="/home/u/100% $HOME/frameport_agent.py",
timeout_bin="/usr/bin/timeout")
lines = [line for line in text.splitlines() if line.startswith("Exec")]
assert len(lines) == 2
pre, post = lines
# '-' first (a non-zero exit, also 127 for a missing interpreter, never fails Steam), then timeout(1)
assert pre.startswith("ExecStartPre=-/usr/bin/timeout -k 5 20 ") and pre.endswith(" library_pending")
assert post.startswith("ExecStartPost=-/usr/bin/timeout -k 5 20 /usr/bin/systemd-run --user ")
assert "--no-block" in post and "RuntimeMaxSec=" in post and post.endswith(" library_pending_verify")
assert '"/home/u/100%% $$HOME/frameport_agent.py"' in pre # systemd specifiers/variables escaped
assert "[Service]" in text
assert "timeout" not in a.library_hooks_text(timeout_bin="") # internal alarm then
def test_library_hook_written_once_and_removed_when_idle(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
calls = []
monkeypatch.setattr(a, "run", lambda cmd, **kw: calls.append(cmd) or SimpleNamespace(returncode=0))
hook = tmp_path / ".config/systemd/user/steam.service.d/frameport-library.conf"
a.cmd_library_mode({"mode": "later"})
a.ensure_library_hooks()
a.ensure_library_hooks()
assert hook.exists()
assert calls.count(["systemctl", "--user", "daemon-reload"]) == 1 # unchanged drop-in: no reload
# back to "now" with a game still waiting for Steam's start: the hook stays until it is applied
a._write_json(a.PENDING_FILE, {"packages": ["com.x.y"], "remove": []})
a.cmd_library_mode({"mode": "now"})
assert hook.exists()
monkeypatch.setattr(a, "deployment", lambda _: {"title": "X"})
monkeypatch.setattr(a, "library_users", lambda: ["42"])
monkeypatch.setattr(a, "shortcuts_lost", lambda *args: [])
a.cmd_library_pending_verify({})
assert not hook.exists() and not hook.parent.exists()
assert calls.count(["systemctl", "--user", "daemon-reload"]) == 2
# nothing pending: switching away from "later" removes it at once, the user's own drop-ins stay
a.cmd_library_mode({"mode": "later"})
a.ensure_library_hooks()
(hook.parent / "extra_args.conf").write_text("[Service]\n")
a.cmd_library_mode({"mode": "off"})
assert not hook.exists() and (hook.parent / "extra_args.conf").exists()
def test_library_pre_hook_leaves_vdf_alone_when_nothing_waits(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
monkeypatch.setattr(a, "library_users", lambda: pytest.fail("touched the library"))
monkeypatch.setattr(a, "steam_users", lambda: pytest.fail("touched the library"))
assert a.cmd_library_pending({}) == {"added": [], "errors": []}
Path(a.PENDING_FILE).write_text("[]") # damaged journal: treated as empty, never a crash in Steam's start
assert a.cmd_library_pending({}) == {"added": [], "errors": []}
def test_off_play_refuses_while_launcher_unit_starts(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
a.cmd_library_mode({"mode": "off"})
monkeypatch.setattr(a, "deployment", lambda _: {"title": "X", "appid": 123})
monkeypatch.setattr(a, "game_is_running", lambda _: False)
calls = []
monkeypatch.setattr(a, "run", lambda cmd, **kw: calls.append(cmd) or SimpleNamespace(returncode=0, stderr=""))
with pytest.raises(a.AgentError):
a.cmd_launch({"package": "com.x.y"})
assert not any(c[0] == "systemd-run" for c in calls)