Add opt-in swapchain_pool with private GLES images and up to two packed
runtime atlases. Start at eight live app runtime swapchains to reserve
headroom before the session cap. Preserve image ownership, GL state,
source fences, crops and the existing cylinder/equirect layer ordering.
Enable for 4XVR, add count-limit triage without unknown suggestions for
older apps, and document the pending headset menu check. Leave default
recipes and adapter revisions unchanged. Rebuild arm64/arm32 artifacts.
Validation: 132 targeted tests passed (2 skipped), including the native
runtime/GL harness; Ruff and generated docs pass. Full host suite:
2095 passed, 137 skipped, 12 failures and 16 setup errors, all denied
socket creation in this sandbox. No headset validation or push.
Budget Cuts Ultimate asks for a 2048x2048 cube swapchain (faces=6); the Frame's runtime has no cube layers and refuses it (-2), OVRPlugin carries on with no images and crashes in ovrp_EndFrame4 (memset). cube_standin (default on, GLES) serves it as a GL cube map in the game's context and drops its layers. Triage cube-swapchain-refused (supersedes unity-render-crash/native-crash). Verified headless: the game runs on at ~70 fps.