Commit Graph
12 Commits
Author SHA1 Message Date
spoopyghosty0 fc8443fc56 Store details: refetch after Rename, reject adult Steam matches (#377)
An import named after its code name ("Lollipop") matched an adult Steam game by exact title, and the
screenshots stayed after the user renamed it. Details now record whether they were matched by package or
by title; a rename (GUI, CLI, --reset) drops title-matched details and screenshots and fetches them again
under the new name, keeping package-matched details and custom art. Steam matches whose
content_descriptors mark sexual content are treated as no match, for details and artwork.
2026-10-17 14:36:26 -04:00
spoopyghosty0 5734c1fdee Use your own artwork: choose an image file for a game's cover, wide cover, banner, logo or icon (game menu, or from Find artwork), checked and stored as the user's pick so automatic fetches keep it 2026-10-04 20:31:09 -04:00
spoopyghosty0 c12b2f6992 Steam art: games whose only art is the library's generated cover/banner get the placeholder set again (they got no Steam art at all, e.g. WiiCompiled) 2026-10-04 18:19:03 -04:00
spoopyghosty0 1b728d7c75 Converted APKs are temporary: removed after the game is installed on the Frame (Settings → Installing: keep them, or remove all now); installs convert again when the copy is gone; the user's own APKs are never touched 2026-10-02 18:55:40 -04:00
spoopyghosty0 cc3febfae4 2D Android apps get artwork in FramePort: the APK's launcher icon (manifest icon first, any bitmap density) and a generated cover/banner when no store art exists (scan time + one background backfill); one icon extractor for FramePort and Steam 2026-10-02 18:35:15 -04:00
spoopyghosty0 e729f3f4bc Picked artwork stays: automatic art fetches only fill missing kinds and skip picked art (a pick without an icon was replaced by the store art at the next install); the game page reminds when the Frame's Steam library shows old art; saving a recipe keeps 'works with issues' (it always saved 'works'), the share dialog starts from the game's status 2026-10-02 18:30:29 -04:00
spoopyghosty0 d9f9695360 Steam placeholder art for apps without artwork (name on colour, with the APK's launcher icon); no store lookups by title for Android apps without VR 2026-10-02 15:51:57 -04:00
spoopyghosty0 507dd4ca6e Non-Quest Android apps and generic PC VR games
- APK analysis classifies apps (vr_kind: quest, openxr, pico_sdk, wave, android_xr, none) and flags split APKs
- ordinary Android apps (no VR): installed unchanged, or with only the launcher fix and no overport/adapter (a
  signing key is created when overport never made one); Pico/Wave SDK and Android XR apps marked unsupported; x86/
  32-bit-only APKs unsupported
- platform labels by what a game was made for (Quest / Android / Android VR / PC VR, Oculus only when LibOVR);
  neutral folder pickers, help texts and Steam tags (PC shortcut tag FramePort PC VR; the old Rift via Revive tag
  still matched for cleanup)
- PC VR games without Oculus code look up Steam art first
2026-10-02 13:46:49 -04:00
spoopyghosty0 942a71dd54 Uninstall can't recreate the data folder, removes only FramePort's files from a custom FRAMEPORT_HOME, confirms the Frame-side removal without re-uploading the agent; timeouts for update commands, ditto and wslpath 2026-10-02 13:28:03 -04:00
spoopyghosty0 82c2209b6f OVRPort 1.2.5, documentation with screenshots, store description cleanup
- The overport CLI now comes from Android-XR-Bridge/OVRPort (fallback ovrport/app); its four new patches are
  described and shown only where they apply; parity classifies the 1.2.5 differences (VR metadata, config version,
  CLI-added platform compat) as expected: 34/34 at parity.
- README rewritten (purpose, getting started, what works, credits, legal), INSTALL tightened, screenshots in
  docs/images (scripts/scrub_library.py + ui_smoke --docs --fake-frame), Quest2Frame references removed.
- Game page: store descriptions without Markdown/[media] markup; themed labels on all switches.
- `frameport install --apk` installs a given build (headset A/B tests).
2026-10-02 00:32:14 -04:00
spoopyghosty0 dfb4fc4ffd Share working configs and diagnostics bundles via GitHub issues
- "Share working config…" (game menu, `frameport share-recipe`): saves the recipe as known-good and opens a
  prefilled working-config issue form; labelling it `catalog-accepted` runs catalog-from-issue.yml, which
  validates the YAML (scripts/catalog_from_issue.py) and opens a PR adding catalog/games/<pkg>.yaml
- "Collect logs" / "Report a problem…" (game menu, Settings, failure pop-up, `frameport diag collect|report`):
  redacted diagnostics zip (app + job logs, library entry, recipe, launch logs + re-triage, APK/ELF/PE listings
  instead of game files, Frame launcher/settings/Lepton/logcat/XRService logs via agent v21 `collect_diag`) and
  a prefilled bug-report issue to attach it to; `frameport diag inspect <zip>` re-triages a bundle offline
- diag/redact.py scrubs IPs, MACs, host/user names, home dirs, Steam ids, data and dump folders
- App log (<data>/logs/app.log) and saved GUI job logs (<data>/logs/jobs/)
- catalog.entry_from_library shared by "Save as known-good" and sharing; docs/DIAGNOSTICS.md
2026-09-30 14:14:00 -04:00
spoopyghosty0 0cb195ec2c Oculus Rift / PC VR support, GUI overhaul, artwork and Frame tooling
Adds Oculus Rift (PC VR) games alongside Quest:
- analysis/rift.py (own PE reader: imports incl. delay-imports, GUI-subsystem
  filter, exe ranking, icons), sources/rift_dump.py (recursive scan, one game
  per folder, collections), catalog rift fields + Rick and Morty recipe.
- patches/pcvr.py (category "pcvr", shown as patches): Revive (LibOVR->OpenXR,
  default on for Oculus games), revive_openvr, no_crash_reporter (Unreal),
  oculus_unreal (OculusHMDConnected helper), xr_timefix (Frame OpenXR layer),
  proton_*. tools/revive.py (find/install Revive, never replaces the user's).
- targets/pc_revive.py (run on this Windows/WSL PC via Revive + local Steam;
  core/winhost.py helpers) and frame_lepton Proton path; agent handles Proton
  install, prepare/finalize_pcvr, launch, list_files (AGENT_VERSION 17).
- native/oculushmd (fp_oculushmd.exe) and native/xrlayer (Frame OpenXR 1.1->1.0
  + timespec-time layer); prebuilt artifacts + SHA256SUMS.

Runtime findings (Frame, SteamOS 0.4.2 / Proton 11 arm64): the SteamVR runtime
only accepts OpenXR 1.0, so Proton's vrhelper (1.1) needs the compat layer;
Oculus/LibOVR games need a VR runtime (Revive on PC with SteamVR, or SteamVR-
native builds run directly). Platform-SDK / signature-checked repacks can't run
on the Frame; those are flagged, never bypassed.

GUI overhaul (ui/): streaming persistent Library with tags/filters/sort, a
background job queue + activity panel, per-game page, Frame tab with installed
list + file browser, Settings (incl. agent version), Play + launch-test actions,
resumable/interruptible installs with up-front interventions, dark theme, help
hints, uninstaller (uninstall.py). Faster uploads via a direct link (USB /
Frame hotspot) when reachable. Artwork/details from OculusDB + Steam + ovrp,
composed Steam art sets and tags, thumbnails served by URL.

Docs (PLAYBOOK/FRAME_RUNTIME/ARCHITECTURE/INSTALL/CLAUDE.md), triage signatures,
and unit tests throughout (130 pass).
2026-09-30 00:35:19 -04:00