An import named after its code name ("Lollipop") matched an adult Steam game by exact title, and the
screenshots stayed after the user renamed it. Details now record whether they were matched by package or
by title; a rename (GUI, CLI, --reset) drops title-matched details and screenshots and fetches them again
under the new name, keeping package-matched details and custom art. Steam matches whose
content_descriptors mark sexual content are treated as no match, for details and artwork.
- APK analysis classifies apps (vr_kind: quest, openxr, pico_sdk, wave, android_xr, none) and flags split APKs
- ordinary Android apps (no VR): installed unchanged, or with only the launcher fix and no overport/adapter (a
signing key is created when overport never made one); Pico/Wave SDK and Android XR apps marked unsupported; x86/
32-bit-only APKs unsupported
- platform labels by what a game was made for (Quest / Android / Android VR / PC VR, Oculus only when LibOVR);
neutral folder pickers, help texts and Steam tags (PC shortcut tag FramePort PC VR; the old Rift via Revive tag
still matched for cleanup)
- PC VR games without Oculus code look up Steam art first
- The overport CLI now comes from Android-XR-Bridge/OVRPort (fallback ovrport/app); its four new patches are
described and shown only where they apply; parity classifies the 1.2.5 differences (VR metadata, config version,
CLI-added platform compat) as expected: 34/34 at parity.
- README rewritten (purpose, getting started, what works, credits, legal), INSTALL tightened, screenshots in
docs/images (scripts/scrub_library.py + ui_smoke --docs --fake-frame), Quest2Frame references removed.
- Game page: store descriptions without Markdown/[media] markup; themed labels on all switches.
- `frameport install --apk` installs a given build (headset A/B tests).
- "Share working config…" (game menu, `frameport share-recipe`): saves the recipe as known-good and opens a
prefilled working-config issue form; labelling it `catalog-accepted` runs catalog-from-issue.yml, which
validates the YAML (scripts/catalog_from_issue.py) and opens a PR adding catalog/games/<pkg>.yaml
- "Collect logs" / "Report a problem…" (game menu, Settings, failure pop-up, `frameport diag collect|report`):
redacted diagnostics zip (app + job logs, library entry, recipe, launch logs + re-triage, APK/ELF/PE listings
instead of game files, Frame launcher/settings/Lepton/logcat/XRService logs via agent v21 `collect_diag`) and
a prefilled bug-report issue to attach it to; `frameport diag inspect <zip>` re-triages a bundle offline
- diag/redact.py scrubs IPs, MACs, host/user names, home dirs, Steam ids, data and dump folders
- App log (<data>/logs/app.log) and saved GUI job logs (<data>/logs/jobs/)
- catalog.entry_from_library shared by "Save as known-good" and sharing; docs/DIAGNOSTICS.md
Adds Oculus Rift (PC VR) games alongside Quest:
- analysis/rift.py (own PE reader: imports incl. delay-imports, GUI-subsystem
filter, exe ranking, icons), sources/rift_dump.py (recursive scan, one game
per folder, collections), catalog rift fields + Rick and Morty recipe.
- patches/pcvr.py (category "pcvr", shown as patches): Revive (LibOVR->OpenXR,
default on for Oculus games), revive_openvr, no_crash_reporter (Unreal),
oculus_unreal (OculusHMDConnected helper), xr_timefix (Frame OpenXR layer),
proton_*. tools/revive.py (find/install Revive, never replaces the user's).
- targets/pc_revive.py (run on this Windows/WSL PC via Revive + local Steam;
core/winhost.py helpers) and frame_lepton Proton path; agent handles Proton
install, prepare/finalize_pcvr, launch, list_files (AGENT_VERSION 17).
- native/oculushmd (fp_oculushmd.exe) and native/xrlayer (Frame OpenXR 1.1->1.0
+ timespec-time layer); prebuilt artifacts + SHA256SUMS.
Runtime findings (Frame, SteamOS 0.4.2 / Proton 11 arm64): the SteamVR runtime
only accepts OpenXR 1.0, so Proton's vrhelper (1.1) needs the compat layer;
Oculus/LibOVR games need a VR runtime (Revive on PC with SteamVR, or SteamVR-
native builds run directly). Platform-SDK / signature-checked repacks can't run
on the Frame; those are flagged, never bypassed.
GUI overhaul (ui/): streaming persistent Library with tags/filters/sort, a
background job queue + activity panel, per-game page, Frame tab with installed
list + file browser, Settings (incl. agent version), Play + launch-test actions,
resumable/interruptible installs with up-front interventions, dark theme, help
hints, uninstaller (uninstall.py). Faster uploads via a direct link (USB /
Frame hotspot) when reachable. Artwork/details from OculusDB + Steam + ovrp,
composed Steam art sets and tags, thumbnails served by URL.
Docs (PLAYBOOK/FRAME_RUNTIME/ARCHITECTURE/INSTALL/CLAUDE.md), triage signatures,
and unit tests throughout (130 pass).