- reflowed long lines (texts unchanged; generated launcher/PowerShell/README texts byte-identical)
- CONTRIBUTING, SECURITY, CODE_OF_CONDUCT, THIRD_PARTY_NOTICES; pyproject metadata (SPDX licence, authors, urls,
classifiers, keywords)
- maintainer-only notes moved to a git-ignored CLAUDE.local.md; CLAUDE.md facts updated
- README: what kinds of apps run and how; INSTALL: PC VR and Files wording, new labels
- New analysis signals: MR-only (passthrough required + boundaryless), required hand tracking, CryEngine,
Unreal version, which libs reference com.oculus.os, data size.
- Evidence-based detect() rules (force passthrough, scene emulation, meta permissions, controller passthrough,
space warp for heavy OVRPlugin games, nodebug for old UE4 / Unreal Meta XR Audio, oculusos, Unity MSAA,
CryEngine VRS config). With the catalog switched off they reproduce 33/34 verified recipes
(scripts/eval_heuristics.py); Phantom's no-ForceQuit build stays a runtime (triage) finding.
- Patch.applies(): GUI and CLI hide patches that can't matter for a game (engine/XR/graphics), with a
show-all toggle; enabled patches are always shown.
Python core + Flet GUI + CLI that turns the manual Steam Frame porting work
into a pipeline: scan dumps, analyze, suggest patches (overport + Frame fixes,
catalog of 34 verified recipes), build, static-validate, install over SSH via
a Frame-side agent, add Steam shortcuts with artwork, headless launch test and
log triage. Includes the native sources (FrameBridge adapter, VrApi bridge
patches, GL shim), prebuilt artifacts, docs (playbook, runtime notes) and a
parity harness (34/34 games reproduce the known-good builds).