Commit Graph
6 Commits
Author SHA1 Message Date
spoopyghosty0 922f7f31d4 MR: scan the room in the headset - RoomView 3D capture with headset prompts, wall labels, agent 92
The agent records Valve's passthrough depth mesh (IVRBlockQueue + IVRPaths, Background/Overlay OpenVR app), converts
poses with the final raw->standing transform, shows pre-rendered prompts as a SteamVR overlay, then builds the room
with fp_roomscan (room_capture / room_capture_status). PC: rooms.scan, Frame page progress, frameport frame room scan.
FrameBridge reads the optional wall label (INVISIBLE_WALL_FACE). ROOM_FORMAT: outline orientation stated exactly.
2026-10-18 19:56:12 -04:00
spoopyghosty0 efe0ed9df8 Finish room launcher integration and document device validation 2026-10-18 19:56:11 -04:00
spoopyghosty0 a9e7f95dfc Document scene implementation validation and exact device handoff 2026-10-18 19:48:27 -04:00
spoopyghosty0 030c0f676b MR: optional wall label in room.txt; in-headset scan prompts (render_prompts.py) 2026-10-18 19:47:13 -04:00
spoopyghosty0 4499949781 MR: Phase 0 findings - Valve's RoomView 3D mesh is readable through IVRBlockQueue/IVRPaths 2026-10-18 19:47:13 -04:00
spoopyghosty0 090f7fa1af MR: room file contract (room.txt, room-mesh.bin, scan dumps) 2026-10-18 19:47:12 -04:00