Commit Graph
2 Commits
Author SHA1 Message Date
spoopyghosty0 dfacf6a206 FrameBridge: serve cube swapchains the runtime refuses (GitHub #107)
Budget Cuts Ultimate asks for a 2048x2048 cube swapchain (faces=6); the Frame's runtime has no cube layers and refuses it (-2), OVRPlugin carries on with no images and crashes in ovrp_EndFrame4 (memset). cube_standin (default on, GLES) serves it as a GL cube map in the game's context and drops its layers. Triage cube-swapchain-refused (supersedes unity-render-crash/native-crash). Verified headless: the game runs on at ~70 fps.
2026-10-09 09:09:23 -04:00
spoopyghosty0 ac628cd284 FrameBridge: per-eye diagnostics (eye_debug: submitted vs fresh eye poses, eye-to-eye relation, release timing; also logged to framebridge.log because some games end Lepton's logcat early) and release_wait (wait for the game's GPU work before an image is released; 2 = A/B after 60 s) 2026-10-04 18:24:15 -04:00