spoopyghosty0
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9ff7edf93b
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Catalog: working configs from issues #1 (Resident Evil 4, package com.Armature.VR4: works with issues), #3 (Cook-Out), #6 (Beat Saber), #11 (Job Simulator), #12 (Dinosaur Island); games list regenerated. catalog_from_issue: 'device' is a checked list field, and FramePort patch ids must exist
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2026-10-04 00:52:39 -04:00 |
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spoopyghosty0
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a5722b50a0
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Windows games without VR (Reddit request): a game folder added with 'Add one game folder…' that has no VR runtime becomes a flat Windows game: only the Proton patches, a launcher without SteamGameId (Proton sets up no VR), a non-VR Steam shortcut (OpenVR=0, tag 'Windows game on Frame'), labels 'Windows game (Proton)'; no 'Play on this PC'
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2026-10-03 19:38:23 -04:00 |
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spoopyghosty0
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aade29982f
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Docs: Typing on the Frame (INSTALL), README feature, PLAYBOOK row, FRAME_RUNTIME/CLAUDE.md text-input facts; catalog count 39
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2026-10-03 10:34:58 -04:00 |
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spoopyghosty0
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d94cab6048
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Unity text fields work on the Frame: frame.unity_text_input finds TMP_InputField/uGUI InputField keyboard methods per game with Cpp2IL (downloaded on first use, cached per libil2cpp) and makes them edit in place; device.text_input_window shows the Android window so Steam's keyboard / Type on Frame reach it. Analysis records text_fields + unity_version; catalog recipes can list device toggles; Stremio VR recipe; 'Analyze again' game action
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2026-10-03 10:33:47 -04:00 |
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